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PC's for Gnomework's "Psionicle" Game
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 5227" data-attributes="member: 748"><p>Sahgrim-CG Human Male</p><p>Telepath 3 </p><p>Description:</p><p>Age: 22</p><p>Height: 5'2''</p><p>Weight: 122 lbs.</p><p>Hair Color: Dark Brown</p><p>Eye Color: Sky Blue</p><p></p><p>Clothing: Sahgrim perfers to wear a dark gray cloak over him to detract attention away, he also sometimes uses a mask (in actuality a hat of disguise) when not wanting to be identified. </p><p>Background-Had Sahgrim not discovered his metaphysical powers, he might have pursued the career of a thief, or at least for his case, a lying one. Well, even with his mental powers, Sahgrim still became a thief, at least in his mind, he enjoys the prospect of telling half-truths and such to trick people-good humor and all for him of course, though he always was strict about not letting a joke go too far, since it happened once. </p><p>Sahgrim originally lived in his hometown of Ashfelt, a small, quiet village. He found it too boring for his tastes there (he was an orphan himself, and had grown up not doing too much work, which normally would earn the disrespect of the hard-working villagers who were farmers, yet his charm and youth had them tame), which was when he first started to lie, or just color the truth (in his mind), one time it went too far, the city had been robbed by several nonhumanoids, and when the villagers asked if he had seen them, he had thought it was a joke--and played along, telling them to go somewhere else--though apparently after the bandits escaped with much of the town's treasury the villagers didn't seem so happy, so he left, with mixed feelings of sadness and excitement for the world around him. Which is where the adventure to the recently raised floodplains was discovered...a place of his own, a new place to call home... </p><p></p><p>Statistics:</p><p>Str 8</p><p>Dex 14</p><p>Con 12</p><p>Int 14</p><p>Wis 12</p><p>Cha 16</p><p>Per 10 </p><p></p><p>AC 17 (+2 Leather, +3 Shield, +2 Dex)</p><p>or: AC 19 (+2 Leather, +5 Shields, +2 Dex)</p><p>HP 15 </p><p>Silver Dagger: -1 Melee/+3 Range, 1d4-1 piercing</p><p>Quarterstaff: -1 Melee, 1d6-1 bludgeoning</p><p>MW Heavy Crossbow: +3 Range, 1d10 piercing </p><p></p><p>Skills:</p><p>Bluff +9 (+11), +13 (Psicrystal)</p><p>Concentration +7</p><p>Diplomacy +7 (+9) (Bluff synergy)</p><p>Disguise (cc) +6 (Bluff synergy) (+16 using hat)</p><p>Gather Information +7</p><p>Knowledge (Psionics) +6</p><p>Sense Motive +6</p><p>Spot(cc) +4</p><p>Listen(cc) +3</p><p>Note-Intimidate-no ranks: +5 (+7) (Bluff synergy) </p><p>Parenthesis is adding in the bonuses for Psychoanalyst. </p><p></p><p>Feats-Craft Universal Item, Encode Stone, Power Penetration, Psionic Focus: Telepathy, Psycho Analyst, Psycho Inquisitor </p><p></p><p>Languages-Common, Draconic, Sylvan </p><p></p><p>PP: 10, 3 free 0-level powers per day </p><p></p><p>Displays:</p><p>Vi Sahgrim's image seems to distort a little.</p><p>Ma A small pulse of blue static electricity crackles around Sahgrims body for a moment, while his eyes seem to light up, further intensifying his blue pupils.</p><p>Au Sounds of whispering surround the area.</p><p>Ol People's noses breath unnatural cold air.</p><p>Me People have a unnerving feeling like someone is watching them. </p><p></p><p>Psi Modes/Defenses-</p><p>Ego Whip, Mind Blast, Mind Thrust</p><p>Empty Mind, Thought Shield </p><p></p><p>Psi Powers Known (2+d/2+d)</p><p>0-Daze, My Light, Telempathic Projection</p><p>1-Charm Person, Conceal Thoughts, Lesser Body Adjustment</p><p></p><p>Items:</p><p></p><p>Liar Psicrystal</p><p>Quarterstaff-On Donkey</p><p>Heavy Crossbow-On Donkey</p><p>Large Wooden Shield-On Donkey</p><p>Bedroll-On Donkey</p><p>Winter Blanket x2, 1 on Donkey, 1 in the chest</p><p>Chest (Lock-Good)-On Donkey with:</p><p>Manacles, MW</p><p>Silk Rope</p><p>Courtiers, Peasants, Scholars, and Travelers Outfit</p><p>6 Bags of Caltrops</p><p>Crossbow Bolts (40)</p><p>1 Steel Dagger</p><p>1 Silver Dagger</p><p>143 gold (the excess amount). </p><p></p><p>In Pouch:</p><p>1 Steel Dagger</p><p>1 Silver Dagger</p><p>Small Steel Mirror</p><p>Crossbow Bolts (10)</p><p>Holy Water Flask</p><p>50 Gold</p><p></p><p>Wearing:</p><p>1 Silver dagger</p><p>Leather armor</p><p>+1 Large Shield of Thought Bastion</p><p></p><p>Magic Items: Hat of Disguise</p><p>Psionic Items: None </p><p>Excess Gold: 193</p><p>Items Worn-24 lbs.</p><p>Encumbrance-Light</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 5227, member: 748"] Sahgrim-CG Human Male Telepath 3 Description: Age: 22 Height: 5'2'' Weight: 122 lbs. Hair Color: Dark Brown Eye Color: Sky Blue Clothing: Sahgrim perfers to wear a dark gray cloak over him to detract attention away, he also sometimes uses a mask (in actuality a hat of disguise) when not wanting to be identified. Background-Had Sahgrim not discovered his metaphysical powers, he might have pursued the career of a thief, or at least for his case, a lying one. Well, even with his mental powers, Sahgrim still became a thief, at least in his mind, he enjoys the prospect of telling half-truths and such to trick people-good humor and all for him of course, though he always was strict about not letting a joke go too far, since it happened once. Sahgrim originally lived in his hometown of Ashfelt, a small, quiet village. He found it too boring for his tastes there (he was an orphan himself, and had grown up not doing too much work, which normally would earn the disrespect of the hard-working villagers who were farmers, yet his charm and youth had them tame), which was when he first started to lie, or just color the truth (in his mind), one time it went too far, the city had been robbed by several nonhumanoids, and when the villagers asked if he had seen them, he had thought it was a joke--and played along, telling them to go somewhere else--though apparently after the bandits escaped with much of the town's treasury the villagers didn't seem so happy, so he left, with mixed feelings of sadness and excitement for the world around him. Which is where the adventure to the recently raised floodplains was discovered...a place of his own, a new place to call home... Statistics: Str 8 Dex 14 Con 12 Int 14 Wis 12 Cha 16 Per 10 AC 17 (+2 Leather, +3 Shield, +2 Dex) or: AC 19 (+2 Leather, +5 Shields, +2 Dex) HP 15 Silver Dagger: -1 Melee/+3 Range, 1d4-1 piercing Quarterstaff: -1 Melee, 1d6-1 bludgeoning MW Heavy Crossbow: +3 Range, 1d10 piercing Skills: Bluff +9 (+11), +13 (Psicrystal) Concentration +7 Diplomacy +7 (+9) (Bluff synergy) Disguise (cc) +6 (Bluff synergy) (+16 using hat) Gather Information +7 Knowledge (Psionics) +6 Sense Motive +6 Spot(cc) +4 Listen(cc) +3 Note-Intimidate-no ranks: +5 (+7) (Bluff synergy) Parenthesis is adding in the bonuses for Psychoanalyst. Feats-Craft Universal Item, Encode Stone, Power Penetration, Psionic Focus: Telepathy, Psycho Analyst, Psycho Inquisitor Languages-Common, Draconic, Sylvan PP: 10, 3 free 0-level powers per day Displays: Vi Sahgrim's image seems to distort a little. Ma A small pulse of blue static electricity crackles around Sahgrims body for a moment, while his eyes seem to light up, further intensifying his blue pupils. Au Sounds of whispering surround the area. Ol People's noses breath unnatural cold air. Me People have a unnerving feeling like someone is watching them. Psi Modes/Defenses- Ego Whip, Mind Blast, Mind Thrust Empty Mind, Thought Shield Psi Powers Known (2+d/2+d) 0-Daze, My Light, Telempathic Projection 1-Charm Person, Conceal Thoughts, Lesser Body Adjustment Items: Liar Psicrystal Quarterstaff-On Donkey Heavy Crossbow-On Donkey Large Wooden Shield-On Donkey Bedroll-On Donkey Winter Blanket x2, 1 on Donkey, 1 in the chest Chest (Lock-Good)-On Donkey with: Manacles, MW Silk Rope Courtiers, Peasants, Scholars, and Travelers Outfit 6 Bags of Caltrops Crossbow Bolts (40) 1 Steel Dagger 1 Silver Dagger 143 gold (the excess amount). In Pouch: 1 Steel Dagger 1 Silver Dagger Small Steel Mirror Crossbow Bolts (10) Holy Water Flask 50 Gold Wearing: 1 Silver dagger Leather armor +1 Large Shield of Thought Bastion Magic Items: Hat of Disguise Psionic Items: None Excess Gold: 193 Items Worn-24 lbs. Encumbrance-Light [/QUOTE]
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