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PC's for Gnomework's "Psionicle" Game
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<blockquote data-quote="Darkwolf" data-source="post: 990854" data-attributes="member: 2665"><p>Narok</p><p></p><p>Blue Druid 4</p><p> Blue(-2 str, +2 int, +4 wis, -2 cha, psionic abilities, darkvision)</p><p></p><p>Str 10</p><p>Dex 14</p><p>Con 12</p><p>Int 14</p><p>Wis 19 (+1 from level)</p><p>Cha 12</p><p>Per 10</p><p></p><p>HP: 28</p><p>Init +2</p><p>AC: 17 (+2 dex, +3 hide armor, +2 shield)</p><p>Fort: +5</p><p>Ref: +3</p><p>Will +8</p><p></p><p>Skills:</p><p>Animal Empathy 7 ranks/8 total</p><p>Handle Ani: 7 ranks/8 total</p><p>Ride 7 ranks/2 syn/11 total</p><p>Knowl Nat 7 ranks/2 syn/5 mods/16 total</p><p>Survival 7 ranks/5 mods/2 syn above ground/18 total</p><p>Concentration 7 ranks/8 total</p><p></p><p>Feats:</p><p>Track</p><p>Alertness</p><p></p><p>Abilities:</p><p>Spont casting(summon nature's ally), Nature sense, animal companion, wild empathy, woodland stride, trackless step, resist natures lure</p><p></p><p>Animal companion: Panthros</p><p>Panther(using leopard stats) that he rides bareback on.</p><p>(as per GW: no penalty for better animal) </p><p>Gains: </p><p>Stats: +2 HD, +2 Nat armor, +1 Str/Dex, 2 extra tricks, figured in below</p><p>Specials: Link, Share Spells, Evasion</p><p></p><p>Stat block:</p><p>HD: 3d8+6(18)</p><p>Init +5</p><p>Speed: 40 ft, climb 20</p><p>Armor Class: 18 (+5 dex, +3 nat), touch 15, flat-footed 13</p><p>BAB/Grap: +3/+6</p><p>Attack: Bite +7 melee(1d6+3)</p><p>Full Attack: Bite +7 melee(1d6+3) and 2 claws +2 melee(1d3+1)</p><p>Space/Reach: 5ft/5ft</p><p>Special Attacks: Improved Grab, pounce, rake 1d3+1</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +5, Ref +8, Will +2</p><p>Abilities: Str 17, Dex 20, Con 15, Int 2, Wis 12, Cha 6</p><p>Skills: Balance +13 Climb + 11, Hide +8, Jump +11, Listen +6, Move Silently +8, Spot +6</p><p>Feats: Alertness, Weapon finesse</p><p>CR: 2</p><p></p><p>Improved Grab, Rake as normal</p><p>Pounce (if charging, it may make a full attack including 2 rakes)</p><p>Skills: racial bonuses: +8 jump +4 hide +4 MS +8 balance +8 climb</p><p>- May always take 10 on climb checks</p><p></p><p></p><p>Possessions:</p><p>Sickle</p><p>Hide armor</p><p>Darkwood shield</p><p>MW hide armor </p><p>Sickle</p><p>Exotic Mil Saddle</p><p>Spell Comp pouch</p><p>Holly & Mistletoe</p><p>Rations - 3 days</p><p>Rations - panther 3 days</p><p>Rope - silk </p><p>Hewards handy haversack - magical item</p><p>Druid's crystal mask +5 to both wilderness lore and knowledge nature</p><p>Wand of Cure Light Wounds</p><p>2 Psionic tatoos of body adjustment</p><p>35gp left</p><p></p><p></p><p>Narok is an orphan Blue that was hidden in the forest shortly after being</p><p>born by his overprotective mother who knew that the tribe would kill him if</p><p>they found out. When the mother returned to the tribe after hiding Narok,</p><p>the mother was killed and a war party was started to hunt for Narok. Prior</p><p>to finding him, however, a young panther mother found him and ended up</p><p>adopting him into her tribe. Several years later a wandering druid found</p><p>Narok and his playmate, a young panther born around the same time as Narok.</p><p>Surprised at the find, the druid took Narok and his playmate after</p><p>explaining things to the mother and raised Narok to be a druid. Several</p><p>playmates later, Narok is a druid fighting his evil instincts and serving</p><p>nature on the back of the great-grandson of his long ago playmate.</p><p>He spends his time now protecting nature and teaching those who would listen</p><p>to him the ways of the forest. He allows nature to be used as long as it is</p><p>replenished.</p><p></p><p>0: (5) - Create Water, Create Water, Light, Detect Magic*, Dawn(MotW)</p><p></p><p>1: (3+1) - CLW, CLW, CLW, Entangle,</p><p></p><p>2: (2 +1) - *Speak with animals, Briar Web(MotW), Might of the oak(MotW)</p><p></p><p>* = used</p><p></p><p>(edit late 23 July 2003 - just read note about lack of Wild Empathy)</p></blockquote><p></p>
[QUOTE="Darkwolf, post: 990854, member: 2665"] Narok Blue Druid 4 Blue(-2 str, +2 int, +4 wis, -2 cha, psionic abilities, darkvision) Str 10 Dex 14 Con 12 Int 14 Wis 19 (+1 from level) Cha 12 Per 10 HP: 28 Init +2 AC: 17 (+2 dex, +3 hide armor, +2 shield) Fort: +5 Ref: +3 Will +8 Skills: Animal Empathy 7 ranks/8 total Handle Ani: 7 ranks/8 total Ride 7 ranks/2 syn/11 total Knowl Nat 7 ranks/2 syn/5 mods/16 total Survival 7 ranks/5 mods/2 syn above ground/18 total Concentration 7 ranks/8 total Feats: Track Alertness Abilities: Spont casting(summon nature's ally), Nature sense, animal companion, wild empathy, woodland stride, trackless step, resist natures lure Animal companion: Panthros Panther(using leopard stats) that he rides bareback on. (as per GW: no penalty for better animal) Gains: Stats: +2 HD, +2 Nat armor, +1 Str/Dex, 2 extra tricks, figured in below Specials: Link, Share Spells, Evasion Stat block: HD: 3d8+6(18) Init +5 Speed: 40 ft, climb 20 Armor Class: 18 (+5 dex, +3 nat), touch 15, flat-footed 13 BAB/Grap: +3/+6 Attack: Bite +7 melee(1d6+3) Full Attack: Bite +7 melee(1d6+3) and 2 claws +2 melee(1d3+1) Space/Reach: 5ft/5ft Special Attacks: Improved Grab, pounce, rake 1d3+1 Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +8, Will +2 Abilities: Str 17, Dex 20, Con 15, Int 2, Wis 12, Cha 6 Skills: Balance +13 Climb + 11, Hide +8, Jump +11, Listen +6, Move Silently +8, Spot +6 Feats: Alertness, Weapon finesse CR: 2 Improved Grab, Rake as normal Pounce (if charging, it may make a full attack including 2 rakes) Skills: racial bonuses: +8 jump +4 hide +4 MS +8 balance +8 climb - May always take 10 on climb checks Possessions: Sickle Hide armor Darkwood shield MW hide armor Sickle Exotic Mil Saddle Spell Comp pouch Holly & Mistletoe Rations - 3 days Rations - panther 3 days Rope - silk Hewards handy haversack - magical item Druid's crystal mask +5 to both wilderness lore and knowledge nature Wand of Cure Light Wounds 2 Psionic tatoos of body adjustment 35gp left Narok is an orphan Blue that was hidden in the forest shortly after being born by his overprotective mother who knew that the tribe would kill him if they found out. When the mother returned to the tribe after hiding Narok, the mother was killed and a war party was started to hunt for Narok. Prior to finding him, however, a young panther mother found him and ended up adopting him into her tribe. Several years later a wandering druid found Narok and his playmate, a young panther born around the same time as Narok. Surprised at the find, the druid took Narok and his playmate after explaining things to the mother and raised Narok to be a druid. Several playmates later, Narok is a druid fighting his evil instincts and serving nature on the back of the great-grandson of his long ago playmate. He spends his time now protecting nature and teaching those who would listen to him the ways of the forest. He allows nature to be used as long as it is replenished. 0: (5) - Create Water, Create Water, Light, Detect Magic*, Dawn(MotW) 1: (3+1) - CLW, CLW, CLW, Entangle, 2: (2 +1) - *Speak with animals, Briar Web(MotW), Might of the oak(MotW) * = used (edit late 23 July 2003 - just read note about lack of Wild Empathy) [/QUOTE]
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