Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
PCs for Gobtales
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dreamthief" data-source="post: 354339" data-attributes="member: 6003"><p>The chars:</p><p><strong>Ashgyad Jev</strong></p><p>Male Goblin Con1: Size S (3 ft., 2 in. tall); HD 1d4+2; hp 6; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Size); Attack +1 melee, or +4 ranged; SV Fort +2 (+4 w/familiar), Ref +3, Will +3; AL CN; Str 10, Dex 16, Con 14, Int 16, Wis 12, Cha 6.</p><p></p><p>Languages Spoken: Common, Goblin, Draconic, Gnome, Orc.</p><p></p><p>Skill points: Wiz 20</p><p>Skills and feats: Concentration +6, Craft (Trapmaking) +7, Knowledge (Arcana) +7, Knowledge (The Planes) +7, Spellcraft +7, Point Blank Shot, Scribe Scroll</p><p></p><p>Prohibited School: Evocation</p><p>Spells Known: All non-Evocation Cantrips, 1st - Burning Hands, Expeditious Retreat, Grease, Mage Armor, Sleep, Summon Monster I</p><p></p><p>Spells Per Day: 0th - 3+1, 1st - 2+1, DC = 13 + Spell Level. Typically Prepared Spells: 0th - Detect Magic, Ghost Sound, Ray of Frost, Read Magic. 1st - Mage Armor, Sleep, Summon Monster I</p><p></p><p>Possessions: Daggers (2), Light Crossbow, Spellbook, Crossbow Bolts (20), Backpack, Bedroll, Flint and Steel, Trail Rations (2 days), Sack, Spell Component Pouch, Torch, Trapmaker's Tools, Waterskin, Traveler's Outfit, 33 GP, 7 SP, 9 CP</p><p></p><p>Familiar: Zix, Rat. HP 2, AC 15, Bite +4, damage 1, Speed 15, Alertness, Improved Evasion, Share Spells, Empathic Link</p><p></p><p>Once apprenticed to the clan trapmaker, a visiting Half-Orc Wizard saw Ashgyad's potential and took him for his own apprentice. The Half-Orc, Jharzun Fire Eye, knew the ease with which the spark of magic could be ignored in a "fringe" humanoid, and was determined to turn Ashgyad into a wizard. For Ashgyad's part - who was he to say "no" to a hulking Half-Orc who could turn him into a toad? Eventually, Conjuration did strike his fancy, and he was fascinated by the realms from which conjured creatures come (OOC, I'm aiming at Alienist, from TaB). Now, he seeks to master his skills, and perhaps one day take a goblin apprentice of his own.</p><p></p><p><strong>Goubido</strong></p><p>Male Goblin Barbarian 1</p><p></p><p>STR: 15 (+2)</p><p>DEX: 14 (+2)</p><p>CON: 13 (+1)</p><p>INT: 8 (-1)</p><p>WIS: 8 (-1)</p><p>CHA: 13 (+1)</p><p></p><p>Speed: 40</p><p></p><p>HP: 13 AC: 16 (14 flatfooted)</p><p>15% Arcane spell failure, -1 Armor check penalty</p><p></p><p>Initiative: +2 (+2 DEX)</p><p>Base attack: +1</p><p></p><p>Melee attack: +4</p><p>Ranged attack: +4</p><p></p><p>Weapons:</p><p>Whip Dagger: 1d6 range: 15'</p><p>Halfspear: 1d6 range increment: 20'</p><p></p><p>Armor:</p><p>Spiked Leather Armor</p><p>Buckler</p><p></p><p>Skills: Bluff +2, Intimidate +3, Jump +3, Wilderness Lore +1, Handle Animal +2, Tumble +1</p><p></p><p>Feats: Exotic Weapon Proficiency: Whip</p><p>Class Features: Fast movement, Rage 1/day (17 rounds +4 STR & CON)</p><p></p><p>Equipment:</p><p>Whip Dagger</p><p>Spiked Leather Armor</p><p>Buckler</p><p></p><p>Backpack</p><p>Belt Pouch (4)</p><p>Caltrops</p><p>Candle(20)</p><p>Grapppling Hook</p><p>Silk Rope(50')</p><p>Lantern, Bullseye</p><p>Oil(3 pints)</p><p>Torches(5)</p><p>Signal Whistle</p><p>Waterskin</p><p>Trail Rations (8 days)</p><p></p><p>total weight: 41</p><p>Wealth: 10 gold, 3 silver, 5 copper</p><p></p><p>Background:Goubido was raised by his uncle Anojp after his mother (a goblin witch) and father were killed in a human raid. Goubido witnessed this brutal slaying (depicted elsewhere on this page), and is plagued by nightmares of it. Anojp taught him in the way of weapons, and how to harness his anger. Anojp also taught him that revenge against humans will not help: The only way to honor his parents' death is to earn respect for goblins everywhere. Now that the mighty Nitzuk has persuaded the other races to accept goblins, Goubido is itching to prove himself for his fellow goblins.</p><p></p><p><strong>D'Bruuhl</strong> M Goblin Cleric 1; Size S (3 ft. 8 in. tall); hp 13; Init +0; Spd 30'; AC 15 [Size +1, Shield +1, Armor +3]; Atk = Melee +3 [+1 Size, +1 Str, +1 Weapon Focus], Ranged +1 [+ 1 Size]; AL LG; SV Fort +4 [Base +2, Con +2], Ref +0, Will +5 [Base +2, Wis +3]</p><p>STR 12, DEX 10, CON 14, INT 8, WIS 16, CHA 13</p><p>Skills: Heal +7 [Wis +3, Rank +2, Synergy Bonus +2], Profession (Herbalist) +5 [Wis +3, Rank +2], Move Silently +4 [Race +4]</p><p>Feats: Toughness, , Martial Weapon Proficiency, Weapon Focus (Short Sword)</p><p>Armor: Hide, Small Wooden Shield</p><p>Weapons: Short Sword [1D6+1/18-20 X2], Light Crossbow [1D8/19-20 X2/80 ft.], Light Mace [1D6+1/X2]</p><p>Special Attacks: None</p><p>Special Qualities: Darkvision 60 ft.</p><p>Possessions: Explorer's Outfit; Cleric's Vestments; Backpack; Waterskin; 2 day's trail rations; Bedroll; Sack; Flint & Steel; 3 Torches; Bolts (10); Healer's Kit; Wooden Holy Symbol</p><p>Coin: CP 7, SP 8, GP 9</p><p>Languages: Common, Goblin</p><p></p><p>Cleric Spells per day: 0 - 3 / 1st - 3 [+1 Wis, +1 Domain spell]</p><p>Spells Prepared: 0 - Guidance, Resistance, Virtue; 1st - Cure Light Wounds, Divine Favor, Magic Weapon [Domain spell]</p><p>Spell Save DC: 14</p><p></p><p>Domains:</p><p>War [Granted Power: Free Martial Weapon Proficiency and Weapon Focus Feats. / Domain Spells: 1st Level: Magic Weapon.] </p><p>Good [Granted Power: Cast Good spells at +1 caster level. / Domain Spells: 1st Level: Protection From Evil.]</p><p></p><p>Description: At 3' 8", D'Bruuhl is rather tall for a goblin. His skin and eyes are a deep reddish/purple color, almost maroon, which he thinks gives him a regal appearance. Although his garb is simple, he keeps himself meticulously groomed in order to prove that goblins can be civilized, too.</p><p></p><p>Background: D'Bruuhl is easily the most eager and earnest of the goblins that Lord Nitzuk has chosen. To say that he is wide-eyed and bushy-tailed is an understatement. Early on in Lord Nitzuk's campaign for acceptance, he approached the local priest of Heironeous in Hartelgon and asked him if he would be willing to take the first step and accept an acolyte from his goblin tribe. D'Bruuhl proved himself to be a competent and forthright student of the church and has now been made the first full-fledged goblin cleric in town. D'Bruuhl is proud of his accomplishments, but he's not arrogant about it. He tends to come across as somewhat shy and uncertain, but deep down inside he really is quite confident in his abilities. In fact, what D'Bruuhl really wants to be a Paladin! However, he knows that no one (including himself) is ready for that yet. So, for the time being he is satisfied to make a name for himself and prove his worth to the church and to his goblin brethren.</p><p></p><p><strong>Rakanishu</strong>, male goblin Rog 1</p><p></p><p>str 12, dex 18, con 10, int 14, wis 14, cha 8; HD 1d6; hp 6; spd 30'; init +8; Attack +2 melee or +5 ranged; saves- fort +0, reflex +6, will +2; AC- 17= 2(armour)+ 4(dex) +1(size) languages- common, goblin, undercommon, orcish; wgt- 92lbs = 61(base) + 31(equipment)</p><p></p><p>(skill pts: 40)</p><p>skills- balance +6, climb +3, decipher script +4, disable device +4, escape artist +6, hide +10, innuendo +4, intuit direction +4, jump +3, listen +4, move silently +10, open lock +6, pick pocket +6, read lips +4, search +4, sense motive +4, spot +4, swim -3, tumble +6, use rope +6</p><p></p><p>feats- improved initiative</p><p></p><p>equipment- lgt. crossbow, 20 bolts, 10 silver bolts, short sword, silver dagger, leather armour, backpack, bedroll, 3 x caltrops, 10 x chalk, flint & steel, thieves kit, signet ring, sealing wax, vial of ink, inkpen, 10 x parchment, 5 x paper</p><p></p><p>money- 17 gp, 7 sp</p><p></p><p>description-</p><p>Rakanishu has dark navy coloured skin, short black hair spiked with grease and grey eyes. He's always on edge so that he can act on a hair's bredth notice. His leather armour and other visible equipment are black or dark grey, to help him keep out of sight. He becomes quiet around people he doesn't know and tends not to interact much with them, but he is comfortable by himself or in a party of friends.</p><p></p><p>history-</p><p>Rakanishu grew up dreaming of deep dungeons, elaborate traps and vast hidden treasures. Tales sent to him via mail by his uncle who was a follower of a party of particulary successful adventurers. At first he was skeptical of the stories his uncle sent but soon he developed a bit of a knack for the truth. Until he became old enough to leave he occupied his waking moments with chipping basic statues from pieces of stone and making simple snares. Anyone who became close to him was always told to follow their dreams and not let anyone tell them what is best for themselves, he obviously practised what he preached. And one day, against the wishes of his parents who wanted him to stay and help his siblings in the family business (ore refining), he left home to adventure when the chance arose to join a group of elite goblins. </p><p></p><p><strong>Glorath Sharpeye </strong></p><p>Male Goblin Fighter 1 </p><p>Alignment: Neutral </p><p></p><p>Experience: 0 Next Level: 1000 </p><p></p><p>Str 10 (+0) (4points) Dex 19 (+4) (13points) Con 11 (+0) (3points) Int 12 (+1) (4points) Wis 10 (+0) (2points) Cha 10 (+0) (4points)</p><p></p><p>HP: 10 </p><p>Initiative Mod: +4 </p><p>Speed: 30' </p><p>AC 15, Flat-Footed 11, Touch 15</p><p>Reflex +4 Fortitude +2 Willpower +0</p><p></p><p>+6 ranged (d6 piercing/x3) Composite Shortbow Range Inc 70ft.</p><p>+2 melee (d4 piercing, 19-20/x2) Dagger</p><p></p><p>Feats: Point Blank Shot,Rapid Shot </p><p>Skills: Hide 10 (2 ranks), Move Silently 10 (2 ranks), Spot 2 (2 ranks)</p><p></p><p>Equipment: Explorer's Outfit, Composite Shortbow (2lb), Dagger (1lb), Arrows (50) (7,5lb), Backpack (1lb), Belt Pouch (1,25lb), Waterskin (1lb), Trail Rations (5) (1,25lb)</p><p>4 PP, 6GP, 5SP</p><p>Total Weight Carried 15lb, Ligh Load Limit 24,75lb</p><p></p><p>---</p><p>Age: 25 </p><p>Size: Small, Languages: Common, Goblin </p><p>Height: 2' 10" Weight: 32bs </p><p>Hair: None Skin: Yellow with green tint Eyes: Reddish brown </p><p>Handedness: Right </p><p></p><p>Bio:</p><p>Learning from the mistakes of his father (who died a painful death because he could only fight in hand-to-hand range), Glorath has been training with the bow since he was able to lift it.</p><p>Glorath has a grim outlook to life and he never trusts a person he doesn't know the name and profession of.</p></blockquote><p></p>
[QUOTE="dreamthief, post: 354339, member: 6003"] The chars: [b]Ashgyad Jev[/b] Male Goblin Con1: Size S (3 ft., 2 in. tall); HD 1d4+2; hp 6; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Size); Attack +1 melee, or +4 ranged; SV Fort +2 (+4 w/familiar), Ref +3, Will +3; AL CN; Str 10, Dex 16, Con 14, Int 16, Wis 12, Cha 6. Languages Spoken: Common, Goblin, Draconic, Gnome, Orc. Skill points: Wiz 20 Skills and feats: Concentration +6, Craft (Trapmaking) +7, Knowledge (Arcana) +7, Knowledge (The Planes) +7, Spellcraft +7, Point Blank Shot, Scribe Scroll Prohibited School: Evocation Spells Known: All non-Evocation Cantrips, 1st - Burning Hands, Expeditious Retreat, Grease, Mage Armor, Sleep, Summon Monster I Spells Per Day: 0th - 3+1, 1st - 2+1, DC = 13 + Spell Level. Typically Prepared Spells: 0th - Detect Magic, Ghost Sound, Ray of Frost, Read Magic. 1st - Mage Armor, Sleep, Summon Monster I Possessions: Daggers (2), Light Crossbow, Spellbook, Crossbow Bolts (20), Backpack, Bedroll, Flint and Steel, Trail Rations (2 days), Sack, Spell Component Pouch, Torch, Trapmaker's Tools, Waterskin, Traveler's Outfit, 33 GP, 7 SP, 9 CP Familiar: Zix, Rat. HP 2, AC 15, Bite +4, damage 1, Speed 15, Alertness, Improved Evasion, Share Spells, Empathic Link Once apprenticed to the clan trapmaker, a visiting Half-Orc Wizard saw Ashgyad's potential and took him for his own apprentice. The Half-Orc, Jharzun Fire Eye, knew the ease with which the spark of magic could be ignored in a "fringe" humanoid, and was determined to turn Ashgyad into a wizard. For Ashgyad's part - who was he to say "no" to a hulking Half-Orc who could turn him into a toad? Eventually, Conjuration did strike his fancy, and he was fascinated by the realms from which conjured creatures come (OOC, I'm aiming at Alienist, from TaB). Now, he seeks to master his skills, and perhaps one day take a goblin apprentice of his own. [b]Goubido[/b] Male Goblin Barbarian 1 STR: 15 (+2) DEX: 14 (+2) CON: 13 (+1) INT: 8 (-1) WIS: 8 (-1) CHA: 13 (+1) Speed: 40 HP: 13 AC: 16 (14 flatfooted) 15% Arcane spell failure, -1 Armor check penalty Initiative: +2 (+2 DEX) Base attack: +1 Melee attack: +4 Ranged attack: +4 Weapons: Whip Dagger: 1d6 range: 15' Halfspear: 1d6 range increment: 20' Armor: Spiked Leather Armor Buckler Skills: Bluff +2, Intimidate +3, Jump +3, Wilderness Lore +1, Handle Animal +2, Tumble +1 Feats: Exotic Weapon Proficiency: Whip Class Features: Fast movement, Rage 1/day (17 rounds +4 STR & CON) Equipment: Whip Dagger Spiked Leather Armor Buckler Backpack Belt Pouch (4) Caltrops Candle(20) Grapppling Hook Silk Rope(50') Lantern, Bullseye Oil(3 pints) Torches(5) Signal Whistle Waterskin Trail Rations (8 days) total weight: 41 Wealth: 10 gold, 3 silver, 5 copper Background:Goubido was raised by his uncle Anojp after his mother (a goblin witch) and father were killed in a human raid. Goubido witnessed this brutal slaying (depicted elsewhere on this page), and is plagued by nightmares of it. Anojp taught him in the way of weapons, and how to harness his anger. Anojp also taught him that revenge against humans will not help: The only way to honor his parents' death is to earn respect for goblins everywhere. Now that the mighty Nitzuk has persuaded the other races to accept goblins, Goubido is itching to prove himself for his fellow goblins. [b]D'Bruuhl[/b] M Goblin Cleric 1; Size S (3 ft. 8 in. tall); hp 13; Init +0; Spd 30'; AC 15 [Size +1, Shield +1, Armor +3]; Atk = Melee +3 [+1 Size, +1 Str, +1 Weapon Focus], Ranged +1 [+ 1 Size]; AL LG; SV Fort +4 [Base +2, Con +2], Ref +0, Will +5 [Base +2, Wis +3] STR 12, DEX 10, CON 14, INT 8, WIS 16, CHA 13 Skills: Heal +7 [Wis +3, Rank +2, Synergy Bonus +2], Profession (Herbalist) +5 [Wis +3, Rank +2], Move Silently +4 [Race +4] Feats: Toughness, , Martial Weapon Proficiency, Weapon Focus (Short Sword) Armor: Hide, Small Wooden Shield Weapons: Short Sword [1D6+1/18-20 X2], Light Crossbow [1D8/19-20 X2/80 ft.], Light Mace [1D6+1/X2] Special Attacks: None Special Qualities: Darkvision 60 ft. Possessions: Explorer's Outfit; Cleric's Vestments; Backpack; Waterskin; 2 day's trail rations; Bedroll; Sack; Flint & Steel; 3 Torches; Bolts (10); Healer's Kit; Wooden Holy Symbol Coin: CP 7, SP 8, GP 9 Languages: Common, Goblin Cleric Spells per day: 0 - 3 / 1st - 3 [+1 Wis, +1 Domain spell] Spells Prepared: 0 - Guidance, Resistance, Virtue; 1st - Cure Light Wounds, Divine Favor, Magic Weapon [Domain spell] Spell Save DC: 14 Domains: War [Granted Power: Free Martial Weapon Proficiency and Weapon Focus Feats. / Domain Spells: 1st Level: Magic Weapon.] Good [Granted Power: Cast Good spells at +1 caster level. / Domain Spells: 1st Level: Protection From Evil.] Description: At 3' 8", D'Bruuhl is rather tall for a goblin. His skin and eyes are a deep reddish/purple color, almost maroon, which he thinks gives him a regal appearance. Although his garb is simple, he keeps himself meticulously groomed in order to prove that goblins can be civilized, too. Background: D'Bruuhl is easily the most eager and earnest of the goblins that Lord Nitzuk has chosen. To say that he is wide-eyed and bushy-tailed is an understatement. Early on in Lord Nitzuk's campaign for acceptance, he approached the local priest of Heironeous in Hartelgon and asked him if he would be willing to take the first step and accept an acolyte from his goblin tribe. D'Bruuhl proved himself to be a competent and forthright student of the church and has now been made the first full-fledged goblin cleric in town. D'Bruuhl is proud of his accomplishments, but he's not arrogant about it. He tends to come across as somewhat shy and uncertain, but deep down inside he really is quite confident in his abilities. In fact, what D'Bruuhl really wants to be a Paladin! However, he knows that no one (including himself) is ready for that yet. So, for the time being he is satisfied to make a name for himself and prove his worth to the church and to his goblin brethren. [b]Rakanishu[/b], male goblin Rog 1 str 12, dex 18, con 10, int 14, wis 14, cha 8; HD 1d6; hp 6; spd 30'; init +8; Attack +2 melee or +5 ranged; saves- fort +0, reflex +6, will +2; AC- 17= 2(armour)+ 4(dex) +1(size) languages- common, goblin, undercommon, orcish; wgt- 92lbs = 61(base) + 31(equipment) (skill pts: 40) skills- balance +6, climb +3, decipher script +4, disable device +4, escape artist +6, hide +10, innuendo +4, intuit direction +4, jump +3, listen +4, move silently +10, open lock +6, pick pocket +6, read lips +4, search +4, sense motive +4, spot +4, swim -3, tumble +6, use rope +6 feats- improved initiative equipment- lgt. crossbow, 20 bolts, 10 silver bolts, short sword, silver dagger, leather armour, backpack, bedroll, 3 x caltrops, 10 x chalk, flint & steel, thieves kit, signet ring, sealing wax, vial of ink, inkpen, 10 x parchment, 5 x paper money- 17 gp, 7 sp description- Rakanishu has dark navy coloured skin, short black hair spiked with grease and grey eyes. He's always on edge so that he can act on a hair's bredth notice. His leather armour and other visible equipment are black or dark grey, to help him keep out of sight. He becomes quiet around people he doesn't know and tends not to interact much with them, but he is comfortable by himself or in a party of friends. history- Rakanishu grew up dreaming of deep dungeons, elaborate traps and vast hidden treasures. Tales sent to him via mail by his uncle who was a follower of a party of particulary successful adventurers. At first he was skeptical of the stories his uncle sent but soon he developed a bit of a knack for the truth. Until he became old enough to leave he occupied his waking moments with chipping basic statues from pieces of stone and making simple snares. Anyone who became close to him was always told to follow their dreams and not let anyone tell them what is best for themselves, he obviously practised what he preached. And one day, against the wishes of his parents who wanted him to stay and help his siblings in the family business (ore refining), he left home to adventure when the chance arose to join a group of elite goblins. [b]Glorath Sharpeye [/b] Male Goblin Fighter 1 Alignment: Neutral Experience: 0 Next Level: 1000 Str 10 (+0) (4points) Dex 19 (+4) (13points) Con 11 (+0) (3points) Int 12 (+1) (4points) Wis 10 (+0) (2points) Cha 10 (+0) (4points) HP: 10 Initiative Mod: +4 Speed: 30' AC 15, Flat-Footed 11, Touch 15 Reflex +4 Fortitude +2 Willpower +0 +6 ranged (d6 piercing/x3) Composite Shortbow Range Inc 70ft. +2 melee (d4 piercing, 19-20/x2) Dagger Feats: Point Blank Shot,Rapid Shot Skills: Hide 10 (2 ranks), Move Silently 10 (2 ranks), Spot 2 (2 ranks) Equipment: Explorer's Outfit, Composite Shortbow (2lb), Dagger (1lb), Arrows (50) (7,5lb), Backpack (1lb), Belt Pouch (1,25lb), Waterskin (1lb), Trail Rations (5) (1,25lb) 4 PP, 6GP, 5SP Total Weight Carried 15lb, Ligh Load Limit 24,75lb --- Age: 25 Size: Small, Languages: Common, Goblin Height: 2' 10" Weight: 32bs Hair: None Skin: Yellow with green tint Eyes: Reddish brown Handedness: Right Bio: Learning from the mistakes of his father (who died a painful death because he could only fight in hand-to-hand range), Glorath has been training with the bow since he was able to lift it. Glorath has a grim outlook to life and he never trusts a person he doesn't know the name and profession of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
PCs for Gobtales
Top