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PCs for spidertrag's Eberron game
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<blockquote data-quote="nopantsyet" data-source="post: 1664884" data-attributes="member: 3109"><p><span style="color: YellowGreen"><span style="font-size: 12px"><strong>O<span style="font-size: 10px">X</span> L<span style="font-size: 10px">OXLEY</span></strong></span><span style="font-size: 10px"><span style="font-size: 12px"><strong>,</strong> Private Inquisitive, Master Inquisitive Aspirant</span> </span></span></p><p><em> Ox is a stocky and gruff dwarf with a shock of red hair and an equally bright handlebar moustache. While few dwarves would call his wiry chin-whiskers a beard, most humans definitely would. Most humans would also consider him imposing in spite of his short stature.</em></p><p><em></em></p><p> <em>Despite his thick, muscular frame, Ox is more agile than most men a third his strength. Slipping into the shadows and behind someone's back comes as naturally as bashing them in the head with is well-worn sap. He also carries a battle-worn but vicious pick, but values the preservation of both the living and the dead, and avoids shedding blood where possible, especially that of sentient humanoids. </em></p><p> <em></em></p><p> <em>Ox has a deep, throaty voice, but is more likely to be immersed in his own thougts than to be speaking at any given moment. he has been disinterested in events around himsince the later years of the war. Instead, he devotes his time and energy to his interests and pursuits, frequently to distraction or even obsession. But he is still a dwarf at heart, and will occasionaly erupt in a fit typical dwarven fury.</em></p><p><em></em></p><p> <em>Ox rarely speaks of his past. He was working the mines of the Graywall as a young man when the great war struck deep into the heart of Breland. It is said in Breland, that at that time a company of miners of the Graywall, determined to hold back the Hags, stood against an army of gnolls, ogres and trolls. All that is known of the tale from there is that that but few of them lived to tell, and fewer still tell who yet live. But it is credited that company that Breland still reaches the Graywall.</em></p><p><em></em></p><p> <em>No one has ever succeeded in evoking from Ox any confirmation or denial of having part in that event. If asked, he is is wont to reply, "'Ere's no good tales to be said of such a time." But there are people to be met who insist that they know for a fact that Ox came to Sharn in the months immediately following that battle.</em></p><p><em></em></p><p> <em>When he first came to Sharn, he took work where he could find it, including two years working foundries of the Cogs. Eventually he found his way into his current occupation, that of a private inquisitive specializing in recovering stolen property, the more exotic and rare the better. He has a preoccupation with unusual items, especially those of ancient or mysterious origin, and has become a tireless collector of the same. He has in his possession a somewhat valuable collection of mundane artifacts, which he hopes to expand through the expeditions into Xen'drik that he hopes to take.</em></p><p><em></em></p><p> <em>His reputation in investigations of both people and property is growing, and he now finds himself roving anywhere between the Cogs and the highest towers. But most of his time is spent scouring the exchanges for items, people and information. </em> </p><p> </p><p><strong>Rogue/3 (3,000 XP)</strong></p><p></p><p><strong>Height:</strong> 4' 6"</p><p><strong>Weight:</strong> 165</p><p><strong>Hair:</strong> Red</p><p><strong>Eyes:</strong> Black</p><p><strong>Age:</strong> 85 years (equiv. ~43 human)</p><p></p><p><strong>Alignment:</strong> Chaotic Neutral</p><p></p><p><strong>Religion:</strong> None professed; when cursing, he invokes an aspect of Onatar: Talpid, mole-anthropomorph and patron of miners and delvers.</p><p></p><p><strong>Personality Traits:</strong> Interest-absorbed, contemplative, ambivalent to causes or institutions, greedy as any dwarf, but particularly when it comes to rare and ancient items.</p><p></p><p><strong>Dwarf Traits: </strong> Darkvision 60', +2 Search unusual stonework, automatic Search 10', Search stonework traps, intuit depth, +4 ability checks vs. bull rush/trip, +2 save vs. poison, +2 save vs. spells/spell-like effects, +1 attack vs. orcs, +4 Dodge bonus to AC vs. monsters of Giant type, +2 Appraise related to stone or metal, +2 Craft related to stone or metal.</p><p> </p><p><strong>Rogue Abilities:</strong> Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense (Ex) +1 Reflex/AC vs. traps.</p><p></p><p><strong>Languages:</strong> Dwarven, Common, Orc, Undercommon</p><p></p><p><strong>Str</strong> 16 (+3)</p><p><strong>Dex</strong> 18 (+4)</p><p><strong>Con</strong> 12 (1)</p><p><strong>Int</strong> 14 (+2)</p><p><strong>Wis</strong> 16 (+3)</p><p><strong>Cha</strong> 10 (0)</p><p> </p><p><strong>Hit Dice:</strong> 3d6+3</p><p><strong>HP:</strong> 21</p><p><strong>AC:</strong> 17 [+4 Dex, +3 Armor]</p><p><strong>Flat-Footed:</strong> 13 [+3 Armor]</p><p><strong>Touch:</strong> 14 [+4 Dex]</p><p><strong>Initiative:</strong> +4 [+4 Dex]</p><p><strong>Speed:</strong> 20'</p><p><strong>Armor Check Penalty:</strong> 0</p><p><strong>Action Points: </strong>6</p><p></p><p><strong>Skills: </strong></p><p>Appraise +2</p><p>Bluff +4</p><p>Decipher Script +4</p><p>Diplomacy +2</p><p>Escape Artist +6</p><p>Gather Information +6</p><p>Hide +10</p><p>Knowlege (local) +6</p><p>Knowledge (history) +4</p><p>Listen +5</p><p>Move Silently +10</p><p>Open Lock +10</p><p>Search +10</p><p>Sense Motive +5</p><p>Sleight of Hand +5</p><p>Spot +7</p><p>Tumble +6,</p><p>Use Magic Device +2</p><p> </p><p><strong>Feats:</strong> Investigate, Urban Tracking</p><p> </p><p><strong>Saves:</strong></p><p><strong>Fortitude:</strong> +2 [+1 Base, +1 Con]</p><p><strong>Reflex:</strong> +7 [+3 Base, +4 Dex]</p><p><strong>Will:</strong> +4 [+1 Base, +3 Wis]</p><p> </p><p><strong>BAB:</strong> +2</p><p> </p><p><strong>Attack, Melee: </strong>[+2 BAB, +3 Str]</p><p>Sap: +5, 1d6+3 Nonlethal, 20/x2, Bludgeoning</p><p>Pick, Heavy: +5, 1d6+3, 20/x4, Piercing</p><p> </p><p><strong>Attack, Ranged</strong> [+2 BAB, +4 Dex]</p><p>Crossbow, Light (80 ft.): +6, 1d8, 19-20/x2, Piercing</p><p> </p><p><strong>Equipment:</strong></p><p>+ Explorer's Outfit</p><p>+ Studded Leather, Masterwork</p><p>+ Sap</p><p>+ Pick, Heavy</p><p>+ Crossbow, Light + 20 bolts</p><p>+ Identification Papers (with Portrait)</p><p>+ Traveling Papers</p><p>+ Glyphbook</p><p>+ Inquisitives' Kit</p><p>+ Thieves' Tools, Masterwork</p><p>- Backpack</p><p>- Bedroll</p><p>- Caltrops</p><p>- Chalk (x5)</p><p>- Crowbar</p><p>- Flint and Steel</p><p>- Grappling Hook</p><p>- Hammer</p><p>- Lantern, Bullseye</p><p>- Manacles, Masterwork</p><p>- Lock, Amazing</p><p>- Oil (x5)</p><p>- Pick, Miner's</p><p>- Pitons (20)</p><p>- Rope, Silk (100')</p><p>- Sack, Empty</p><p>- Whetstone</p><p>* Goggles of Perceptiveness</p><p>* Nisoth's Encyclopaedia of Exotica</p><p>* Collection of mundane artifacts, value 750 gp</p><p># 152 gp, coin</p></blockquote><p></p>
[QUOTE="nopantsyet, post: 1664884, member: 3109"] [color=YellowGreen][size=3][b]O[size=2]X[/size] L[size=2]OXLEY[/size][/b][/size][size=2][size=3][b],[/b] Private Inquisitive, Master Inquisitive Aspirant[/size] [/size][/color] [i] Ox is a stocky and gruff dwarf with a shock of red hair and an equally bright handlebar moustache. While few dwarves would call his wiry chin-whiskers a beard, most humans definitely would. Most humans would also consider him imposing in spite of his short stature. Despite his thick, muscular frame, Ox is more agile than most men a third his strength. Slipping into the shadows and behind someone's back comes as naturally as bashing them in the head with is well-worn sap. He also carries a battle-worn but vicious pick, but values the preservation of both the living and the dead, and avoids shedding blood where possible, especially that of sentient humanoids. Ox has a deep, throaty voice, but is more likely to be immersed in his own thougts than to be speaking at any given moment. he has been disinterested in events around himsince the later years of the war. Instead, he devotes his time and energy to his interests and pursuits, frequently to distraction or even obsession. But he is still a dwarf at heart, and will occasionaly erupt in a fit typical dwarven fury. Ox rarely speaks of his past. He was working the mines of the Graywall as a young man when the great war struck deep into the heart of Breland. It is said in Breland, that at that time a company of miners of the Graywall, determined to hold back the Hags, stood against an army of gnolls, ogres and trolls. All that is known of the tale from there is that that but few of them lived to tell, and fewer still tell who yet live. But it is credited that company that Breland still reaches the Graywall. No one has ever succeeded in evoking from Ox any confirmation or denial of having part in that event. If asked, he is is wont to reply, "'Ere's no good tales to be said of such a time." But there are people to be met who insist that they know for a fact that Ox came to Sharn in the months immediately following that battle. When he first came to Sharn, he took work where he could find it, including two years working foundries of the Cogs. Eventually he found his way into his current occupation, that of a private inquisitive specializing in recovering stolen property, the more exotic and rare the better. He has a preoccupation with unusual items, especially those of ancient or mysterious origin, and has become a tireless collector of the same. He has in his possession a somewhat valuable collection of mundane artifacts, which he hopes to expand through the expeditions into Xen'drik that he hopes to take. His reputation in investigations of both people and property is growing, and he now finds himself roving anywhere between the Cogs and the highest towers. But most of his time is spent scouring the exchanges for items, people and information. [/i] [b]Rogue/3 (3,000 XP)[/b] [b]Height:[/b] 4' 6" [b]Weight:[/b] 165 [b]Hair:[/b] Red [b]Eyes:[/b] Black [b]Age:[/b] 85 years (equiv. ~43 human) [b]Alignment:[/b] Chaotic Neutral [b]Religion:[/b] None professed; when cursing, he invokes an aspect of Onatar: Talpid, mole-anthropomorph and patron of miners and delvers. [b]Personality Traits:[/b] Interest-absorbed, contemplative, ambivalent to causes or institutions, greedy as any dwarf, but particularly when it comes to rare and ancient items. [b]Dwarf Traits: [/b] Darkvision 60', +2 Search unusual stonework, automatic Search 10', Search stonework traps, intuit depth, +4 ability checks vs. bull rush/trip, +2 save vs. poison, +2 save vs. spells/spell-like effects, +1 attack vs. orcs, +4 Dodge bonus to AC vs. monsters of Giant type, +2 Appraise related to stone or metal, +2 Craft related to stone or metal. [b]Rogue Abilities:[/b] Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense (Ex) +1 Reflex/AC vs. traps. [b]Languages:[/b] Dwarven, Common, Orc, Undercommon [b]Str[/b] 16 (+3) [b]Dex[/b] 18 (+4) [b]Con[/b] 12 (1) [b]Int[/b] 14 (+2) [b]Wis[/b] 16 (+3) [b]Cha[/b] 10 (0) [b]Hit Dice:[/b] 3d6+3 [b]HP:[/b] 21 [b]AC:[/b] 17 [+4 Dex, +3 Armor] [b]Flat-Footed:[/b] 13 [+3 Armor] [b]Touch:[/b] 14 [+4 Dex] [b]Initiative:[/b] +4 [+4 Dex] [b]Speed:[/b] 20' [b]Armor Check Penalty:[/b] 0 [b]Action Points: [/b]6 [b]Skills: [/b] Appraise +2 Bluff +4 Decipher Script +4 Diplomacy +2 Escape Artist +6 Gather Information +6 Hide +10 Knowlege (local) +6 Knowledge (history) +4 Listen +5 Move Silently +10 Open Lock +10 Search +10 Sense Motive +5 Sleight of Hand +5 Spot +7 Tumble +6, Use Magic Device +2 [b]Feats:[/b] Investigate, Urban Tracking [b]Saves:[/b] [b]Fortitude:[/b] +2 [+1 Base, +1 Con] [b]Reflex:[/b] +7 [+3 Base, +4 Dex] [b]Will:[/b] +4 [+1 Base, +3 Wis] [b]BAB:[/b] +2 [b]Attack, Melee: [/b][+2 BAB, +3 Str] Sap: +5, 1d6+3 Nonlethal, 20/x2, Bludgeoning Pick, Heavy: +5, 1d6+3, 20/x4, Piercing [b]Attack, Ranged[/b] [+2 BAB, +4 Dex] Crossbow, Light (80 ft.): +6, 1d8, 19-20/x2, Piercing [b]Equipment:[/b] + Explorer's Outfit + Studded Leather, Masterwork + Sap + Pick, Heavy + Crossbow, Light + 20 bolts + Identification Papers (with Portrait) + Traveling Papers + Glyphbook + Inquisitives' Kit + Thieves' Tools, Masterwork - Backpack - Bedroll - Caltrops - Chalk (x5) - Crowbar - Flint and Steel - Grappling Hook - Hammer - Lantern, Bullseye - Manacles, Masterwork - Lock, Amazing - Oil (x5) - Pick, Miner's - Pitons (20) - Rope, Silk (100') - Sack, Empty - Whetstone * Goggles of Perceptiveness * Nisoth's Encyclopaedia of Exotica * Collection of mundane artifacts, value 750 gp # 152 gp, coin [/QUOTE]
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