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PCs for spidertrag's Eberron game
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<blockquote data-quote="erian_7" data-source="post: 1665745" data-attributes="member: 18222"><p><strong>Jonas d'Cannith</strong></p><p></p><p><a href="http://dndonlinegames.com/testvb/view.php?id=45" target="_blank">Online Character Sheet (w/ pic)</a></p><p></p><p><strong>Artificer 3rd level 3,000 xp</strong></p><p><strong>Alignment</strong>: Lawful Neutral</p><p><strong>Height:</strong> 5'10"</p><p><strong>Weight:</strong> 154 lbs.</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Blue</p><p><strong>Age:</strong> 21</p><p><strong>Religion:</strong> Sovereign Host, favoring Onatar, God of Artifice and the Forge</p><p><strong>Region of Origin:</strong> Fairhaven, capital of Aundair</p><p></p><p><strong>Str:</strong> 10 (0)</p><p><strong>Dex:</strong> 14 (+2)</p><p><strong>Con:</strong> 12 (+1)</p><p><strong>Int:</strong> 20 (+5)</p><p><strong>Wis:</strong> 10 (0)</p><p><strong>Cha:</strong> 20 (+5)</p><p></p><p><strong>Racial and Class Abilities:</strong></p><p><strong>Human:</strong> Bonus Feat, Bonus Skill Points, Favored Class: Any</p><p><strong>Artificer:</strong> Infusions (5 1st, 2 2nd); Craft Reserve (60); Artificer Knowledge (+8); Artisan Bonus (scrolls, wondrous items); Disable Trap; Item Creation; Bonus Feats (3)</p><p></p><p><strong>Hit Dice:</strong> 3d6+3</p><p><strong>HP:</strong> 21</p><p><strong>AC:</strong> 16 [+2 Dex.]</p><p><strong>Flat Footed:</strong> 14 [+4 Chain Shirt]</p><p><strong>Touch:</strong> 12 [+2 Dex.]</p><p><strong>Initiative:</strong> +2 [+2 Dex]</p><p><strong>Speed:</strong> 30'</p><p><strong>Armor Check Penalty:</strong> -2</p><p><strong>Arcane Spell Failure:</strong> 20% (NA)</p><p><strong>Action Points:</strong> 6</p><p></p><p><strong>Saves:</strong></p><p><strong>Fortitude:</strong> +2 [+1 Base] [+1 Con]</p><p><strong>Reflex:</strong> +3 [+1 Base] [+2 Dex]</p><p><strong>Will:</strong> +3 [+3 Base]</p><p></p><p><strong>BAB:</strong> +2</p><p></p><p><strong>Melee Attack:</strong></p><p>Dagger +2, 1d4, 19-20/x2, Piercing or Slashing</p><p></p><p><strong>Ranged Attack:</strong></p><p>Light Crossbow +4, 1d8, 19-20/x2, 80', Piercing</p><p>Dagger +4, 1d4, 19-20/x2, 10', Piercing or Slashing</p><p></p><p><strong>Feats:</strong></p><p>1st - Scribe Scroll [Artificer Bonus]</p><p>1st - Least Dragonmark (make whole 1/day) [Human Bonus]</p><p>1st - Magical Aptitude</p><p>2nd - Brew Potion [Artificer Bonus]</p><p>3rd - Favored in House</p><p>3rd - Craft Wondrous Item [Artificer Bonus]</p><p></p><p><strong>Skills:</strong></p><p></p><p><em>Artificer 40 (1st level) + 20 (2nd-3rd level) = 60</em></p><p>Appraise +11 [6 ranks, +5 Int]</p><p>Balance cc +0 [0 ranks, +2 Dex, -2 Armor Check Penalty]</p><p>Bluff +5 [0 ranks, +5 Cha]</p><p>Climb cc -2 [0 ranks, +0 Str, -2 Armor Check Penalty]</p><p>Concentration +7 [6 ranks, +1 Con]</p><p>Craft (sculpting) +13 [6 ranks, +5 Int, +2 Masterwork Tools]</p><p>Diplomacy cc +5 [0 ranks, +5 Cha]</p><p>Disable Device +10 [3 ranks, +5 Int, +2 Masterwork Tools]</p><p>Disguise cc +5 [0 ranks, +5 Cha]</p><p>Escape Artist cc +0 [0 ranks, +2 Dex, -2 Armor Check Penalty]</p><p>Forgery cc +5 [0 ranks, +5 Int]</p><p>Gather Information cc +5 [0 ranks, +5 Cha]</p><p>Heal cc 0 [0 ranks, +0 Wis]</p><p>Hide cc +0 [0 ranks, +2 Dex, -2 Armor Check Penalty]</p><p>Intimidate cc +5 [0 ranks, +5 Cha]</p><p>Jump cc -2 [0 ranks, +0 Str, -2 Armor Check Penalty]</p><p>Knowledge (arcana) +11 [6 ranks, +5 Int]</p><p>Knowledge (the planes) +11 [6 ranks, +5 Int]</p><p>Listen cc +0 [0 ranks, +0 Wis]</p><p>Move Silently cc +0 [0 ranks, +2 Dex, -2 Armor Check Penalty]</p><p>Open Lock +7 [3 ranks, +2 Dex, +2 Masterwork Tools]</p><p>Perform cc +5 [0 ranks, +5 Cha]</p><p>Profession (Fabricator Guildsman) +6 [6 ranks, +0 Wis]</p><p>Ride cc +2 [0 ranks, +2 Dex]</p><p>Search +11 [6 ranks, +5 Int]</p><p>Sense Motive cc 0 [0 ranks, +0 Wis]</p><p>Spellcraft +13 [6 ranks, +5 Int, +2 Magical Aptitude]</p><p>Spot cc +0 [0 ranks, +0 Wis]</p><p>Survival cc +0 [0 ranks, +0 Wis]</p><p>Swim cc -4 [0 ranks, +0 Str, -4 Armor Check Penalty]</p><p>Use Magic Device +13 [6 ranks, +5 Int, +2 Magical Aptitude]</p><p>Use Rope cc +2 [0 ranks, +2 Dex]</p><p></p><p><strong>Languages:</strong></p><p>Common, Elven, Dwarven, Gnomish, Goblinoid, Orcish</p><p></p><p><strong>Equipment:</strong></p><p><em>Handy Haversack</em> (2000 gp, 5 lbs.) - Cold Weather Outfit (8 gp, 7 lbs.), <em>Glamerweave Courtier's Outfit</em> (130 gp, 5 lbs.), Courtier's Jewelry (50 gp), Masterwork Sculptor's Tools (55 gp, 5 lbs.), Masterwork Thieves' Tools (100 gp, 2 lbs.), Mirror (small, steel, 10 gp, 0.5 lb.), Oil (4 1-pint flasks, 4 sp, 4 lbs.), Scroll Case (1 gp, 0.5 lb.) w/ Paper (10 sheets, 4 gp), Trail Rations (7 days, 35 sp, 7 lbs.), Rope (silk, 50', 10 gp, 5 lbs.), Waterskins (2, 2 gp, 8 lbs.), Light Crossbow (35 gp, 4 lbs.), Case w/ 10 bolts (1 gp, 1 lb.)</p><p></p><p>Belt Pouch (1 gp, 0.5 lb.) - Flint & Steel (1 gp), Identification Paper (w/ portrait, 5 gp), Ink (1-oz. vial, 8 gp), Inkpen (1 sp), Traveling Papers (2 sp)</p><p></p><p>Explorer's Outfit (10 gp, 8 lbs.)</p><p></p><p>Chain Shirt (100 gp 25 lbs.)</p><p></p><p>Dagger (2 gp, 1 lb.)</p><p></p><p><em>Arcane Signet Ring</em> (150 gp)</p><p></p><p><strong>Money:</strong></p><p>12 gp, 8 sp</p><p></p><p><strong>Total weight on person:</strong> 31.5 lbs.</p><p><strong>Total weight in haversack:</strong> 53.5 lbs.</p><p><strong>Light Load:</strong> 33 lbs.</p><p><strong>Medium Load:</strong> 66 lbs.</p><p><strong>Heavy Load:</strong> 100 lbs.</p><p><strong>Lift Over:</strong> 100 lbs.</p><p><strong>Lift Off:</strong> 200 lbs.</p><p><strong>Push/Drag:</strong> 500 lbs.</p><p></p><p><strong>Appearance:</strong></p><p>Although not of actual royal blood, Jonas considers himself a man of the court due to his dragonmark. In civilized areas, he wears the latest courtier fashion (<em>glamerweave</em>, of course) and the proper accouterments to show he's not faking. While traveling, Jonas dons clothing appropriate to the environment and culture, but even his cold weather cloak is obviously of exceptional make. An intricate signet ring, modeled after a stylized gorgon’s head and bearing a large sapphire with a glowing runic pattern inside, instantly marks him as a member of House Cannith. Beyond the clothing, Jonas has a naturally regal bearing, with short-cropped black hair and bright, piercing blue eyes. Although of only average height and build, Jonas generally catches the eye of any ladies he passes.</p><p></p><p><strong>Personality:</strong></p><p>Brilliant. Magnetic. Inspiring. Clever. Captivating. All of these terms are used in standard conversation when someone talks about Jonas d'Cannith. He seems to have an almost inborn sense of how to handle himself in any social situation, talking as comfortably to a common farmer as the heir to the throne. Jonas understands and appreciates the hard work that most folk live with on a daily basis, but definitely apprciates the finer things in life and avoids physical labor when possible.</p><p></p><p><strong>Background:</strong></p><p>Born to a poor family in the small farming thorp of Windshire in northwestern Aundair, Jonas was quickly recognized as different from the other children in the area. Although not nearly as strapping and physically impressive as his peers, he was unusually bright and capable of getting almost anyone do almost anything. His parents were certain he was bound for Arcanix to study with the Arcane Congress and afterward to a great career as a magewright. That changed, however, on Jonas' 14th birthday--the day the Mark of Making appeared on his right hand. News of the marking spread quickly, soon reaching the ears of Jorlanna d'Cannith in Fairhaven. Unsure of the child's heritage but obviously interested in harnessing his dragonmark's power for House Cannith, Jorlanna had the child brought to Fairhaven, promising his parents a rich reward once Jonas' full power was understood.</p><p></p><p>Jonas quickly adapted to life in the capital, enjoying both the finery of court life and the hard lessons under his House Cannith tutors. Showing great skill in both arcana and artifice (mastering his first infusion by the age of 16) and a natural aptitude for magic, he was an obvious candidate for membership in the Fabricators Guild as an artificer. Over the 7 years since leaving Windshire, Jonas has shown himself loyal to the house, a capable craftsman, an eager scholar of arcana and planar lore, and even an accomplished sculptor. All of this has made Jonas a favorite to many of the "true" d'Cannith family members, so much so that he was allowed to adopt the d'Cannith family name without hesitation.</p><p></p><p>After gaining skill as an artificer, Jonas served House Cannith during the war by producing warforged components for sale to the warring nations. He traveled between Aundair, Thrane, and Cyre assessing various assignments and leading teams of lesser artificers and magewrights in producing contracted items. Due to his work on warforged as basically tools, Jonas still tends to view the living constructs as property rather than sentient beings equal to humans. After the destruction of the House ancestral estates in Cyre and the death of its patriarch, Jonas has thrown his support fully behind his adopted family in Fairhaven, abandoning any loyalty to Aundair and even his real family. With the Last War over, Jonas d’Cannith now travels freely throughout the Five Nations and beyond, supporting the interests of both House Cannith and Jorlanna.</p><p></p><p>Jonas has currently traveled to Sharn, the City of Towers, to find someone capable of testing out his latest experiment...</p></blockquote><p></p>
[QUOTE="erian_7, post: 1665745, member: 18222"] [b]Jonas d'Cannith[/b] [URL=http://dndonlinegames.com/testvb/view.php?id=45]Online Character Sheet (w/ pic)[/URL] [B]Artificer 3rd level 3,000 xp[/B] [B]Alignment[/B]: Lawful Neutral [B]Height:[/B] 5'10" [B]Weight:[/B] 154 lbs. [B]Hair:[/B] Black [B]Eyes:[/B] Blue [B]Age:[/B] 21 [B]Religion:[/B] Sovereign Host, favoring Onatar, God of Artifice and the Forge [B]Region of Origin:[/B] Fairhaven, capital of Aundair [B]Str:[/B] 10 (0) [B]Dex:[/B] 14 (+2) [B]Con:[/B] 12 (+1) [B]Int:[/B] 20 (+5) [B]Wis:[/B] 10 (0) [B]Cha:[/B] 20 (+5) [B]Racial and Class Abilities:[/B] [B]Human:[/B] Bonus Feat, Bonus Skill Points, Favored Class: Any [B]Artificer:[/B] Infusions (5 1st, 2 2nd); Craft Reserve (60); Artificer Knowledge (+8); Artisan Bonus (scrolls, wondrous items); Disable Trap; Item Creation; Bonus Feats (3) [B]Hit Dice:[/B] 3d6+3 [B]HP:[/B] 21 [B]AC:[/B] 16 [+2 Dex.] [B]Flat Footed:[/B] 14 [+4 Chain Shirt] [B]Touch:[/B] 12 [+2 Dex.] [B]Initiative:[/B] +2 [+2 Dex] [B]Speed:[/B] 30' [B]Armor Check Penalty:[/B] -2 [B]Arcane Spell Failure:[/B] 20% (NA) [B]Action Points:[/B] 6 [B]Saves:[/B] [B]Fortitude:[/B] +2 [+1 Base] [+1 Con] [B]Reflex:[/B] +3 [+1 Base] [+2 Dex] [B]Will:[/B] +3 [+3 Base] [B]BAB:[/B] +2 [B]Melee Attack:[/B] Dagger +2, 1d4, 19-20/x2, Piercing or Slashing [B]Ranged Attack:[/B] Light Crossbow +4, 1d8, 19-20/x2, 80', Piercing Dagger +4, 1d4, 19-20/x2, 10', Piercing or Slashing [B]Feats:[/B] 1st - Scribe Scroll [Artificer Bonus] 1st - Least Dragonmark (make whole 1/day) [Human Bonus] 1st - Magical Aptitude 2nd - Brew Potion [Artificer Bonus] 3rd - Favored in House 3rd - Craft Wondrous Item [Artificer Bonus] [B]Skills:[/B] [I]Artificer 40 (1st level) + 20 (2nd-3rd level) = 60[/I] Appraise +11 [6 ranks, +5 Int] Balance cc +0 [0 ranks, +2 Dex, -2 Armor Check Penalty] Bluff +5 [0 ranks, +5 Cha] Climb cc -2 [0 ranks, +0 Str, -2 Armor Check Penalty] Concentration +7 [6 ranks, +1 Con] Craft (sculpting) +13 [6 ranks, +5 Int, +2 Masterwork Tools] Diplomacy cc +5 [0 ranks, +5 Cha] Disable Device +10 [3 ranks, +5 Int, +2 Masterwork Tools] Disguise cc +5 [0 ranks, +5 Cha] Escape Artist cc +0 [0 ranks, +2 Dex, -2 Armor Check Penalty] Forgery cc +5 [0 ranks, +5 Int] Gather Information cc +5 [0 ranks, +5 Cha] Heal cc 0 [0 ranks, +0 Wis] Hide cc +0 [0 ranks, +2 Dex, -2 Armor Check Penalty] Intimidate cc +5 [0 ranks, +5 Cha] Jump cc -2 [0 ranks, +0 Str, -2 Armor Check Penalty] Knowledge (arcana) +11 [6 ranks, +5 Int] Knowledge (the planes) +11 [6 ranks, +5 Int] Listen cc +0 [0 ranks, +0 Wis] Move Silently cc +0 [0 ranks, +2 Dex, -2 Armor Check Penalty] Open Lock +7 [3 ranks, +2 Dex, +2 Masterwork Tools] Perform cc +5 [0 ranks, +5 Cha] Profession (Fabricator Guildsman) +6 [6 ranks, +0 Wis] Ride cc +2 [0 ranks, +2 Dex] Search +11 [6 ranks, +5 Int] Sense Motive cc 0 [0 ranks, +0 Wis] Spellcraft +13 [6 ranks, +5 Int, +2 Magical Aptitude] Spot cc +0 [0 ranks, +0 Wis] Survival cc +0 [0 ranks, +0 Wis] Swim cc -4 [0 ranks, +0 Str, -4 Armor Check Penalty] Use Magic Device +13 [6 ranks, +5 Int, +2 Magical Aptitude] Use Rope cc +2 [0 ranks, +2 Dex] [B]Languages:[/B] Common, Elven, Dwarven, Gnomish, Goblinoid, Orcish [B]Equipment:[/B] [I]Handy Haversack[/I] (2000 gp, 5 lbs.) - Cold Weather Outfit (8 gp, 7 lbs.), [I]Glamerweave Courtier's Outfit[/I] (130 gp, 5 lbs.), Courtier's Jewelry (50 gp), Masterwork Sculptor's Tools (55 gp, 5 lbs.), Masterwork Thieves' Tools (100 gp, 2 lbs.), Mirror (small, steel, 10 gp, 0.5 lb.), Oil (4 1-pint flasks, 4 sp, 4 lbs.), Scroll Case (1 gp, 0.5 lb.) w/ Paper (10 sheets, 4 gp), Trail Rations (7 days, 35 sp, 7 lbs.), Rope (silk, 50', 10 gp, 5 lbs.), Waterskins (2, 2 gp, 8 lbs.), Light Crossbow (35 gp, 4 lbs.), Case w/ 10 bolts (1 gp, 1 lb.) Belt Pouch (1 gp, 0.5 lb.) - Flint & Steel (1 gp), Identification Paper (w/ portrait, 5 gp), Ink (1-oz. vial, 8 gp), Inkpen (1 sp), Traveling Papers (2 sp) Explorer's Outfit (10 gp, 8 lbs.) Chain Shirt (100 gp 25 lbs.) Dagger (2 gp, 1 lb.) [I]Arcane Signet Ring[/I] (150 gp) [B]Money:[/B] 12 gp, 8 sp [B]Total weight on person:[/B] 31.5 lbs. [B]Total weight in haversack:[/B] 53.5 lbs. [B]Light Load:[/B] 33 lbs. [B]Medium Load:[/B] 66 lbs. [B]Heavy Load:[/B] 100 lbs. [B]Lift Over:[/B] 100 lbs. [B]Lift Off:[/B] 200 lbs. [B]Push/Drag:[/B] 500 lbs. [B]Appearance:[/B] Although not of actual royal blood, Jonas considers himself a man of the court due to his dragonmark. In civilized areas, he wears the latest courtier fashion ([I]glamerweave[/I], of course) and the proper accouterments to show he's not faking. While traveling, Jonas dons clothing appropriate to the environment and culture, but even his cold weather cloak is obviously of exceptional make. An intricate signet ring, modeled after a stylized gorgon’s head and bearing a large sapphire with a glowing runic pattern inside, instantly marks him as a member of House Cannith. Beyond the clothing, Jonas has a naturally regal bearing, with short-cropped black hair and bright, piercing blue eyes. Although of only average height and build, Jonas generally catches the eye of any ladies he passes. [B]Personality:[/B] Brilliant. Magnetic. Inspiring. Clever. Captivating. All of these terms are used in standard conversation when someone talks about Jonas d'Cannith. He seems to have an almost inborn sense of how to handle himself in any social situation, talking as comfortably to a common farmer as the heir to the throne. Jonas understands and appreciates the hard work that most folk live with on a daily basis, but definitely apprciates the finer things in life and avoids physical labor when possible. [B]Background:[/B] Born to a poor family in the small farming thorp of Windshire in northwestern Aundair, Jonas was quickly recognized as different from the other children in the area. Although not nearly as strapping and physically impressive as his peers, he was unusually bright and capable of getting almost anyone do almost anything. His parents were certain he was bound for Arcanix to study with the Arcane Congress and afterward to a great career as a magewright. That changed, however, on Jonas' 14th birthday--the day the Mark of Making appeared on his right hand. News of the marking spread quickly, soon reaching the ears of Jorlanna d'Cannith in Fairhaven. Unsure of the child's heritage but obviously interested in harnessing his dragonmark's power for House Cannith, Jorlanna had the child brought to Fairhaven, promising his parents a rich reward once Jonas' full power was understood. Jonas quickly adapted to life in the capital, enjoying both the finery of court life and the hard lessons under his House Cannith tutors. Showing great skill in both arcana and artifice (mastering his first infusion by the age of 16) and a natural aptitude for magic, he was an obvious candidate for membership in the Fabricators Guild as an artificer. Over the 7 years since leaving Windshire, Jonas has shown himself loyal to the house, a capable craftsman, an eager scholar of arcana and planar lore, and even an accomplished sculptor. All of this has made Jonas a favorite to many of the "true" d'Cannith family members, so much so that he was allowed to adopt the d'Cannith family name without hesitation. After gaining skill as an artificer, Jonas served House Cannith during the war by producing warforged components for sale to the warring nations. He traveled between Aundair, Thrane, and Cyre assessing various assignments and leading teams of lesser artificers and magewrights in producing contracted items. Due to his work on warforged as basically tools, Jonas still tends to view the living constructs as property rather than sentient beings equal to humans. After the destruction of the House ancestral estates in Cyre and the death of its patriarch, Jonas has thrown his support fully behind his adopted family in Fairhaven, abandoning any loyalty to Aundair and even his real family. With the Last War over, Jonas d’Cannith now travels freely throughout the Five Nations and beyond, supporting the interests of both House Cannith and Jorlanna. Jonas has currently traveled to Sharn, the City of Towers, to find someone capable of testing out his latest experiment... [/QUOTE]
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