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<blockquote data-quote="Taz" data-source="post: 23730" data-attributes="member: 1217"><p><strong>Taz:</strong> female lightfoot halfling Rog 2/Sor 2; CR 4; small-size humanoid (halfling); HD 2d6+4 plus 2d4+4, hp 24; Init +3; Spd 20 ft.; AC 18 (+1 size, +3 Dex, +4 mithril chain shirt); Atk +6 melee (1d4/crit 19-20/x2, silvered dagger), +7 ranged (1d4/crit 19-20/x2, silvered dagger); SA sneak attack +1d6; SQ lightfoot halfling traits, familiar benefits, traps, evasion; AL CG; SV Fort +3, Ref +9, Will +3; Str 10, Dex 16, Con 14, Int 14, Wis 8, Cha 17[19]. Height 3 ft.</p><p><em>Skills and Feats:</em> Bluff +8[5], Climb* +4[0], Concentration +5[3], Disable Device +10[6], Hide* +10[3], Jump* +7[3], Listen +7[4], Move Silently* +10[3], Open Lock +10[5], Pick Pocket* +8[3], Search +7[5], Spellcraft +7[5], Spot +7[6], Tumble* +8[5]; Languages: Common, Halfling, Chondathan, Elven, Giant, Draconic; Spellcasting Prodigy (sorcerer), Weapon Finesse (dagger).</p><p><em>Special Qualities:</em> Lightfoot Halfling Traits: +2 morale bonus on saving throws against fear, +1 racial attack bonus with thrown weapons. Familiar Benefits: grants +2 modifier on Move Silently checks, grants Alertness when within reach, share spells, empathic link (1 mile).</p><p><em>Sorcerer Spells Known:</em> (6/5; base DC 14 + spell level; arcane spell failure 10%): 0 - <em>light</em>, <em>mage hand</em>, <em>mending</em>, <em>detect magic</em>, <em>prestidigitation</em>; 1 - <em>shield</em>, <em>color spray</em>.</p><p><em>Possessions:</em> screech owl familiar Sheela, mithril chain shirt, 3 silvered daggers, 6 flasks with alchemical sleep gas, explorer's outfit, backpack, masterwork bandoleer, masterwork potion belt, belt pouch, bedroll, winter blanket, scroll case, flint and steel, marbles, steel mirror, 2 sacks, waterskin, whetstone, talis deck, silver holy symbol of Selûne, climber's kit, masterwork thieves' tools, spell component pouch, silver coin with <em>continual flame</em>, 3 <em>potions of cure light wounds</em>, arcane scrolls of <em>alter self</em> and <em>knock</em>, vial with <em>Eldath's light</em>, 1047gp, 9sp, 8cp.</p><p><em>Loot:</em> <em>wand of magic missile (3rd-level caster, 14 charges left)</em>, <em>cloak of resistance +1</em>, <em>counterspell ring</em>, <em>+1 quarterstaff of protection from good</em>, 2034gp, 2 small black crystalline gems, gleaming orange fist-shaped gem, small bag with gems (1500gp).</p><p></p><p><strong>Sheela:</strong> female screech owl familiar; CR -; diminutive magical beast; HD 1, hp 12; Init +3; Spd 10 ft., fly 30 ft. (average); AC 18 (+4 size, +3 Dex, +1 natural); Atk +9 melee (1d2-3, claws); Face/Reach 1 ft. by 1 ft./0 ft.; SQ low-light vision, familiar abilities; AL NG; SC Fort +2, Ref +6, Will +5; Str 4, Dex 17, Con 10, Int 6, Wis 14, Cha 4. Height 8 in.</p><p><em>Skills and Feats:</em> Listen +14, Move Silently +20, Spot +8/+8 modifier in dusk and darkness; Weapon Finesse (claws).</p><p><em>Special Qualities:</em> low-light vision; Familiar Abilities: grants +2 modifier on Move Silently checks, grants Alertness when within reach, improved evasion, share spells, empathic link (1 mile).</p><p></p><p><em>Physical Description:</em> Taz is 22 years old, stands 3' tall and weights 29 lbs. Her long and straight black hair is bound to a pony tail. Her eyes are brown with a warm and friendly look. She prefers comfortable clothes of dark colors. On top of those she wears her chain shirt and a bandoleer with a dozen small pouches.</p><p><em>Background:</em> Taz is an orphan. She was raised in Waterdeep by an elven family. Her "father" is a respected wizard with the name Enialis Nightbreeze and her "mother" Lia Nightbreeze is a craftswomen. Ever since her "father" noticed Taz' arcane talent he was eager to instruct her in the wizardly ways, but she was not quite a perfect student, often exploring the city instead of learning her lessons. Despite her obvious lack of interest she has discovered the talent that rests in her and slowly begins to explore its possibilities. Her interest in the arcane ways has grown during the last years, but she chose to find out more about them on her own. She left her familiy to journey the continent, looking for interesting places and persons. With the promise to return one day and her few belongings she headed to the east.</p><p><em>Personality:</em> Taz is a notoriously curious and friendly person. She is fearless and very loyal to those she calls her friends. She is also very optimistic and quite confident in her abilities.</p><p><em>Goals:</em> To find out more about her magical talents and to return to her family one day to show her "father" that his teachings were not completely lost on her. To see interesting places and meet interesting persons on the way. Those are Taz' current goals.</p><p></p><p><em>Combat:</em> In a combat situation, Taz will usually act defensively, observing the situation and warning the others of possible dangers, they might not have noticed. She will ready a <em>shield</em> spell to be cast, when an enemy approaches her, but before he gets too close to interrupt her casting, then draw a dagger and defend herself to the best of her abilities, tumbling to get or provide flanking bonus at least. At the start of an encounter, when she reacts fast enough, she will sneak attack a definite enemy with a thrown dagger, retrieving and cleaning the dagger after the combat. When someone seems endangered, or there is a large group of dangerous opponents, she will cast a <em>color spray</em> spell to help out or keep their fighting numbers low, moving to get three or more enemies within the spray, but never a companion.</p></blockquote><p></p>
[QUOTE="Taz, post: 23730, member: 1217"] [b]Taz:[/b] female lightfoot halfling Rog 2/Sor 2; CR 4; small-size humanoid (halfling); HD 2d6+4 plus 2d4+4, hp 24; Init +3; Spd 20 ft.; AC 18 (+1 size, +3 Dex, +4 mithril chain shirt); Atk +6 melee (1d4/crit 19-20/x2, silvered dagger), +7 ranged (1d4/crit 19-20/x2, silvered dagger); SA sneak attack +1d6; SQ lightfoot halfling traits, familiar benefits, traps, evasion; AL CG; SV Fort +3, Ref +9, Will +3; Str 10, Dex 16, Con 14, Int 14, Wis 8, Cha 17[19]. Height 3 ft. [i]Skills and Feats:[/i] Bluff +8[5], Climb* +4[0], Concentration +5[3], Disable Device +10[6], Hide* +10[3], Jump* +7[3], Listen +7[4], Move Silently* +10[3], Open Lock +10[5], Pick Pocket* +8[3], Search +7[5], Spellcraft +7[5], Spot +7[6], Tumble* +8[5]; Languages: Common, Halfling, Chondathan, Elven, Giant, Draconic; Spellcasting Prodigy (sorcerer), Weapon Finesse (dagger). [i]Special Qualities:[/i] Lightfoot Halfling Traits: +2 morale bonus on saving throws against fear, +1 racial attack bonus with thrown weapons. Familiar Benefits: grants +2 modifier on Move Silently checks, grants Alertness when within reach, share spells, empathic link (1 mile). [i]Sorcerer Spells Known:[/i] (6/5; base DC 14 + spell level; arcane spell failure 10%): 0 - [i]light[/i], [i]mage hand[/i], [i]mending[/i], [i]detect magic[/i], [i]prestidigitation[/i]; 1 - [i]shield[/i], [i]color spray[/i]. [i]Possessions:[/i] screech owl familiar Sheela, mithril chain shirt, 3 silvered daggers, 6 flasks with alchemical sleep gas, explorer's outfit, backpack, masterwork bandoleer, masterwork potion belt, belt pouch, bedroll, winter blanket, scroll case, flint and steel, marbles, steel mirror, 2 sacks, waterskin, whetstone, talis deck, silver holy symbol of Selûne, climber's kit, masterwork thieves' tools, spell component pouch, silver coin with [i]continual flame[/i], 3 [i]potions of cure light wounds[/i], arcane scrolls of [i]alter self[/i] and [i]knock[/i], vial with [i]Eldath's light[/i], 1047gp, 9sp, 8cp. [i]Loot:[/i] [i]wand of magic missile (3rd-level caster, 14 charges left)[/i], [i]cloak of resistance +1[/i], [i]counterspell ring[/i], [i]+1 quarterstaff of protection from good[/i], 2034gp, 2 small black crystalline gems, gleaming orange fist-shaped gem, small bag with gems (1500gp). [b]Sheela:[/b] female screech owl familiar; CR -; diminutive magical beast; HD 1, hp 12; Init +3; Spd 10 ft., fly 30 ft. (average); AC 18 (+4 size, +3 Dex, +1 natural); Atk +9 melee (1d2-3, claws); Face/Reach 1 ft. by 1 ft./0 ft.; SQ low-light vision, familiar abilities; AL NG; SC Fort +2, Ref +6, Will +5; Str 4, Dex 17, Con 10, Int 6, Wis 14, Cha 4. Height 8 in. [i]Skills and Feats:[/i] Listen +14, Move Silently +20, Spot +8/+8 modifier in dusk and darkness; Weapon Finesse (claws). [i]Special Qualities:[/i] low-light vision; Familiar Abilities: grants +2 modifier on Move Silently checks, grants Alertness when within reach, improved evasion, share spells, empathic link (1 mile). [i]Physical Description:[/i] Taz is 22 years old, stands 3' tall and weights 29 lbs. Her long and straight black hair is bound to a pony tail. Her eyes are brown with a warm and friendly look. She prefers comfortable clothes of dark colors. On top of those she wears her chain shirt and a bandoleer with a dozen small pouches. [i]Background:[/i] Taz is an orphan. She was raised in Waterdeep by an elven family. Her "father" is a respected wizard with the name Enialis Nightbreeze and her "mother" Lia Nightbreeze is a craftswomen. Ever since her "father" noticed Taz' arcane talent he was eager to instruct her in the wizardly ways, but she was not quite a perfect student, often exploring the city instead of learning her lessons. Despite her obvious lack of interest she has discovered the talent that rests in her and slowly begins to explore its possibilities. Her interest in the arcane ways has grown during the last years, but she chose to find out more about them on her own. She left her familiy to journey the continent, looking for interesting places and persons. With the promise to return one day and her few belongings she headed to the east. [i]Personality:[/i] Taz is a notoriously curious and friendly person. She is fearless and very loyal to those she calls her friends. She is also very optimistic and quite confident in her abilities. [i]Goals:[/i] To find out more about her magical talents and to return to her family one day to show her "father" that his teachings were not completely lost on her. To see interesting places and meet interesting persons on the way. Those are Taz' current goals. [i]Combat:[/i] In a combat situation, Taz will usually act defensively, observing the situation and warning the others of possible dangers, they might not have noticed. She will ready a [i]shield[/i] spell to be cast, when an enemy approaches her, but before he gets too close to interrupt her casting, then draw a dagger and defend herself to the best of her abilities, tumbling to get or provide flanking bonus at least. At the start of an encounter, when she reacts fast enough, she will sneak attack a definite enemy with a thrown dagger, retrieving and cleaning the dagger after the combat. When someone seems endangered, or there is a large group of dangerous opponents, she will cast a [i]color spray[/i] spell to help out or keep their fighting numbers low, moving to get three or more enemies within the spray, but never a companion. [/QUOTE]
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