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PCs for Watermark's Temple of Mysteries
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<blockquote data-quote="Watermark12" data-source="post: 1996514" data-attributes="member: 28140"><p><strong>Therren of Greydawn</strong></p><p></p><p>Half-Elf Rogue 4 (Chaotic Good) </p><p> </p><p>Strength 13 (+1) </p><p>Dexterity 16 (+3) </p><p>Constitution 12 (+1) </p><p>Intelligence 14 (+2) </p><p>Wisdom 8 (–1) </p><p>Charisma 10 (+0) </p><p> </p><p>AC: 16 (touch 13, flat-footed 13) </p><p>hp: 22 </p><p>Initiative: +7 </p><p>Speed: 30 feet </p><p> </p><p>Saves </p><p>Fortitude +3 </p><p>Reflex +7 </p><p>Will +0 </p><p> </p><p>Attacks </p><p>Base Attack +3 </p><p>Grapple +4 </p><p> </p><p>Weapon Attack Bonus Damage Critical </p><p>Masterwork short sword +5 1d6+1 19–20/×2 </p><p>Masterwork longbow +7 1d8 ×3 </p><p> </p><p>Armor: Masterwork studded leather </p><p> </p><p>Special Abilities </p><p>Sneak Attack: Deal +2d6 damage against flanked or flat-footed </p><p>opponent. </p><p>Trapfinding: You can use the Search skill to find traps with a </p><p>DC greater than 20. </p><p>Trap Sense: +1 bonus on Reflex saves and to AC against traps. </p><p>Uncanny Dodge: Retain Dexterity bonus to AC even when flatfooted </p><p>or struck by invisible opponents. </p><p> </p><p>Feats </p><p>Improved Initiative: +4 bonus on initiative checks. </p><p>Point Blank Shot: +1 bonus on ranged attack rolls and damage </p><p>against targets within 30 feet. </p><p> </p><p>Skills </p><p>Bluff +7 </p><p>Climb +8 </p><p>Decipher Script +9 </p><p>Disable Device +9 </p><p>Hide +10 </p><p>Knowledge (local) +4 </p><p>Listen +7 </p><p>Move Silently +10 </p><p>Open Lock +10 </p><p>Search +9 </p><p>Tumble +10 </p><p> </p><p>Possessions </p><p>[Masterwork short sword] (Now broken) </p><p>Dagger </p><p>Masterwork longbow </p><p>Arrows (39) </p><p>Masterwork studded leather armor </p><p>Jar of sovereign glue (1 ounce of unbreakable adhesive, </p><p>takes 1 round to set) </p><p>Bag of holding (up to 250 lbs. or 30 cubic feet) </p><p>Potion of cure light wounds (cure 1d8+3 points of damage) </p><p>Potion of invisibility (imbiber becomes invisible for four minutes) </p><p>Potion of darkvision (imbiber gains 60-foot darkvision for four </p><p>hours) </p><p>Thieves’ tools </p><p>50 feet of silk rope </p><p>Iron spikes (4) </p><p>Wooden mallet </p><p>Hooded lantern and oil </p><p>40 gp </p><p>100 gp gem</p><p>Food (1 day)</p><p>Water (2 days)</p></blockquote><p></p>
[QUOTE="Watermark12, post: 1996514, member: 28140"] [b]Therren of Greydawn[/b] Half-Elf Rogue 4 (Chaotic Good) Strength 13 (+1) Dexterity 16 (+3) Constitution 12 (+1) Intelligence 14 (+2) Wisdom 8 (–1) Charisma 10 (+0) AC: 16 (touch 13, flat-footed 13) hp: 22 Initiative: +7 Speed: 30 feet Saves Fortitude +3 Reflex +7 Will +0 Attacks Base Attack +3 Grapple +4 Weapon Attack Bonus Damage Critical Masterwork short sword +5 1d6+1 19–20/×2 Masterwork longbow +7 1d8 ×3 Armor: Masterwork studded leather Special Abilities Sneak Attack: Deal +2d6 damage against flanked or flat-footed opponent. Trapfinding: You can use the Search skill to find traps with a DC greater than 20. Trap Sense: +1 bonus on Reflex saves and to AC against traps. Uncanny Dodge: Retain Dexterity bonus to AC even when flatfooted or struck by invisible opponents. Feats Improved Initiative: +4 bonus on initiative checks. Point Blank Shot: +1 bonus on ranged attack rolls and damage against targets within 30 feet. Skills Bluff +7 Climb +8 Decipher Script +9 Disable Device +9 Hide +10 Knowledge (local) +4 Listen +7 Move Silently +10 Open Lock +10 Search +9 Tumble +10 Possessions [Masterwork short sword] (Now broken) Dagger Masterwork longbow Arrows (39) Masterwork studded leather armor Jar of sovereign glue (1 ounce of unbreakable adhesive, takes 1 round to set) Bag of holding (up to 250 lbs. or 30 cubic feet) Potion of cure light wounds (cure 1d8+3 points of damage) Potion of invisibility (imbiber becomes invisible for four minutes) Potion of darkvision (imbiber gains 60-foot darkvision for four hours) Thieves’ tools 50 feet of silk rope Iron spikes (4) Wooden mallet Hooded lantern and oil 40 gp 100 gp gem Food (1 day) Water (2 days) [/QUOTE]
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