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PCs for Watermark's Temple of Mysteries
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<blockquote data-quote="Watermark12" data-source="post: 1998034" data-attributes="member: 28140"><p><strong>Aieron Swiftriver</strong></p><p></p><p>Elf Wizard 4 (Chaotic Good) </p><p> </p><p>Strength 8 (–1) </p><p>Dexterity 14 (+2) </p><p>Constitution 13 (+1) </p><p>Intelligence 16 (+3) </p><p>Wisdom 13 (+1) </p><p>Charisma 10 (+0) </p><p> </p><p>AC: 13 (touch 12, flat-footed 11) </p><p>hp : 17 </p><p>Initiative: +2 </p><p>Speed: 30 feet </p><p> </p><p>Saves </p><p>Fortitude +2 </p><p>Reflex +4 </p><p>Will +5 </p><p> </p><p>Attacks </p><p>Base Attack +2 </p><p>Grapple +1 </p><p> </p><p>Weapon Attack Bonus Damage Critical </p><p>Dagger +1 1d4–1 19–20/×2 </p><p>Longbow +4 1d8–1 ×3 </p><p> </p><p>Armor: +1 bracers of armor </p><p> </p><p>Special Abilities </p><p>Immune to magic sleep effects. </p><p>+2 on saves against enchantment spells and effects. </p><p> </p><p>Feats </p><p>Spell Penetration: +2 on caster level checks to overcome spell </p><p>resistance. </p><p>Combat Casting: +4 on Concentration checks to cast on the </p><p>defensive, or while grappling or pinned. </p><p>Scribe Scroll: You can produce scrolls. </p><p> </p><p>Skills </p><p>Concentration +8 </p><p>Craft (alchemy) +7 </p><p>Decipher Script +10 </p><p>Knowledge (arcana) +10 </p><p>Spellcraft +6 </p><p>Spot +6 </p><p> </p><p>Possessions </p><p>Dagger </p><p>+1 bracers of armor </p><p>Longbow </p><p>Arrows (40) </p><p>Cloak of elvenkind (+5 bonus on Hide checks) </p><p>Wand of burning hands (10 charges) (3d4 points of fire damage in a </p><p>15-foot cone) </p><p>Wand of shield (43 charges) (invisible disc of force blocks magic </p><p>missiles, grants +4 to AC, including against incorporeal creatures, </p><p>for three minutes) </p><p>Backpack </p><p>Vial of ink</p><p>Parchment pages (5) </p><p>Food (1 day) </p><p>Water (2 days) </p><p>200 gp ring </p><p>42 gp</p><p> </p><p>Glowing Coin</p><p>Vial of Alchemist's Fire </p><p> </p><p>Scrolls: </p><p>• See invisibility (reveals invisible creatures or objects for 30 </p><p>minutes) </p><p>• Silence (creates silence in a 20-foot radius for four minutes) </p><p>• Grease (makes 10-foot square or one object slippery for 4 </p><p>rounds [Reflex DC 11 or fall]) </p><p>• Mage armor (grants subject a +4 armor bonus for three hours) </p><p>• Magic weapon (weapon gains +1 bonus for four minutes) </p><p>• Fireball (deals 5d6 points of fire damage in a 20-foot radius </p><p>[Reflex DC 14]) </p><p> </p><p>Spells </p><p>Cast 4/4/3 0-, 1st-, and 2nd-level spells per day, save DC 13 + spell level </p><p>0-Level Prepared </p><p>Detect Magic: Senses magic within 60 feet </p><p>Mage Hand: Moves one nonmagical object of up to 5 lbs. </p><p>Mending: Repairs one broken object </p><p>Read Magic: Reads magical writing </p><p>1st Level Prepared </p><p>Mage Armor: +4 AC bonus to creature touched </p><p>Magic Missile (2): Two missiles deal 1d4+1 damage [ONE CAST]</p><p>Sleep: Put 4 HD of creatures to sleep </p><p>2nd Level Prepared </p><p>Invisibility: Turn one creature or object invisible </p><p>Rope Trick: Rope rises up to 30 feet, creates extradimensional space </p><p>for up to eight people </p><p>Scorching Ray: Ranged touch attack inflicts 4d6 points of fire damage [CAST]</p><p>Spellbook: 0-Level— all; 1st—burning hands, mage armor, magic </p><p>missile, magic weapon, sleep, shield, shocking grasp; 2nd—daze monster, </p><p>invisibility, rope trick, scorching ray</p></blockquote><p></p>
[QUOTE="Watermark12, post: 1998034, member: 28140"] [b]Aieron Swiftriver[/b] Elf Wizard 4 (Chaotic Good) Strength 8 (–1) Dexterity 14 (+2) Constitution 13 (+1) Intelligence 16 (+3) Wisdom 13 (+1) Charisma 10 (+0) AC: 13 (touch 12, flat-footed 11) hp : 17 Initiative: +2 Speed: 30 feet Saves Fortitude +2 Reflex +4 Will +5 Attacks Base Attack +2 Grapple +1 Weapon Attack Bonus Damage Critical Dagger +1 1d4–1 19–20/×2 Longbow +4 1d8–1 ×3 Armor: +1 bracers of armor Special Abilities Immune to magic sleep effects. +2 on saves against enchantment spells and effects. Feats Spell Penetration: +2 on caster level checks to overcome spell resistance. Combat Casting: +4 on Concentration checks to cast on the defensive, or while grappling or pinned. Scribe Scroll: You can produce scrolls. Skills Concentration +8 Craft (alchemy) +7 Decipher Script +10 Knowledge (arcana) +10 Spellcraft +6 Spot +6 Possessions Dagger +1 bracers of armor Longbow Arrows (40) Cloak of elvenkind (+5 bonus on Hide checks) Wand of burning hands (10 charges) (3d4 points of fire damage in a 15-foot cone) Wand of shield (43 charges) (invisible disc of force blocks magic missiles, grants +4 to AC, including against incorporeal creatures, for three minutes) Backpack Vial of ink Parchment pages (5) Food (1 day) Water (2 days) 200 gp ring 42 gp Glowing Coin Vial of Alchemist's Fire Scrolls: • See invisibility (reveals invisible creatures or objects for 30 minutes) • Silence (creates silence in a 20-foot radius for four minutes) • Grease (makes 10-foot square or one object slippery for 4 rounds [Reflex DC 11 or fall]) • Mage armor (grants subject a +4 armor bonus for three hours) • Magic weapon (weapon gains +1 bonus for four minutes) • Fireball (deals 5d6 points of fire damage in a 20-foot radius [Reflex DC 14]) Spells Cast 4/4/3 0-, 1st-, and 2nd-level spells per day, save DC 13 + spell level 0-Level Prepared Detect Magic: Senses magic within 60 feet Mage Hand: Moves one nonmagical object of up to 5 lbs. Mending: Repairs one broken object Read Magic: Reads magical writing 1st Level Prepared Mage Armor: +4 AC bonus to creature touched Magic Missile (2): Two missiles deal 1d4+1 damage [ONE CAST] Sleep: Put 4 HD of creatures to sleep 2nd Level Prepared Invisibility: Turn one creature or object invisible Rope Trick: Rope rises up to 30 feet, creates extradimensional space for up to eight people Scorching Ray: Ranged touch attack inflicts 4d6 points of fire damage [CAST] Spellbook: 0-Level— all; 1st—burning hands, mage armor, magic missile, magic weapon, sleep, shield, shocking grasp; 2nd—daze monster, invisibility, rope trick, scorching ray [/QUOTE]
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