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PCs from Karianna's Tales of a Mercenary Company 'The Diplomats'
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<blockquote data-quote="karianna" data-source="post: 3416375" data-attributes="member: 8340"><p>As promised I'll start posting the various characters starting with Solomon the Warmage. Naturally these characters are built and maintained in PCGen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Name: Solomon</p><p>Race: Human</p><p>Player: b.rabbit </p><p>Classes: Warmage1</p><p>Hit Points: 7</p><p>Experience: 0 / 1000</p><p>Alignment: Lawful Neutral</p><p>Vision: </p><p>Speed: Walk 30 ft.</p><p>Languages: Common, Dwarven, Elven</p><p> </p><p>Stat Score Mod</p><p>STR 14 (+2)</p><p>DEX 12 (+1)</p><p>CON 12 (+1)</p><p>INT 14 (+2)</p><p>WIS 10 (+0)</p><p>CHA 16 (+3)</p><p> </p><p>-------------------------- Skills --------------------------</p><p>Skill Total Rnk Stat Msc</p><p>Appraise 2 0.0 2 0</p><p>Balance -1 0.0 1 -2</p><p>Bluff 3 0.0 3 0</p><p>Climb 0 0.0 2 -2</p><p>Concentration 4 3.0 1 0</p><p>Craft (Untrained) 2 0.0 2 0</p><p>Diplomacy 3 0.0 3 0</p><p>Disguise 3 0.0 3 0</p><p>Escape Artist -1 0.0 1 -2</p><p>Forgery 2 0.0 2 0</p><p>Gather Information 3 0.0 3 0</p><p>Heal 0 0.0 0 0</p><p>Hide -1 0.0 1 -2</p><p>Intimidate 3 0.0 3 0</p><p>Jump 0 0.0 2 -2</p><p>Knowledge (Arcana) 5 3.0 2 0</p><p>Listen 0 0.0 0 0</p><p>Move Silently -1 0.0 1 -2</p><p>Ride 1 0.0 1 0</p><p>Search 2 0.0 2 0</p><p>Sense Motive 0 0.0 0 0</p><p>Spellcraft 4 2.0 2 0</p><p>Spot 0 0.0 0 0</p><p>Survival 0 0.0 0 0</p><p>Swim -2 0.0 2 -4</p><p>Use Rope 1 0.0 1 0</p><p> </p><p>-------------------------- Feats ---------------------------</p><p>Improved Initiative</p><p></p><p>Armored Mage</p><p> See Text, negates arcane Spell failure if wearing Light Armor and/or Light Shields</p><p> </p><p>Armor Proficiency (Light)</p><p> When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.</p><p> </p><p>Simple Weapon Proficiency</p><p> You make attack rolls with simple weapons normally.</p><p> </p><p>Warmage Edge</p><p> </p><p>-------------------------- Combat --------------------------</p><p> Total / Touch / Flat Footed</p><p>AC: 15 / 12 / 14</p><p> </p><p>Initiative: +5</p><p>BAB: +0</p><p>Melee tohit: +1</p><p>Ranged tohit: +0</p><p> </p><p>Fortitude: +1</p><p>Reflex: +1</p><p>Will: +2</p><p> </p><p>Unarmed attack:</p><p>to hit: +1</p><p>damage: 1d3+2</p><p>critical: 20/x2</p><p> </p><p>Mace, Light:</p><p>to hit: +1</p><p>damage: 1d6+2</p><p>critical: 20/x2</p><p> </p><p>Crossbow, Light:</p><p>to hit: +0</p><p>damage: 1d8</p><p>critical: 19-20/x2</p><p>range: 80 ft.</p><p> </p><p>Shortspear:</p><p>to hit: +1</p><p>damage: 1d6+3</p><p>critical: 20/x3</p><p> </p><p>Shortspear (Thrown):</p><p>to hit: +0</p><p>damage: 1d6</p><p>critical: 20/x3</p><p>range: 20 ft.</p><p> </p><p>------------------------- Equipment ------------------------</p><p>Name QTY LBS</p><p></p><p>Mace (Light) 1 4lbs</p><p>Bolts (Crossbow/10) 2 2lbs</p><p>Outfit (Explorer's) 1 8lbs</p><p>Spell Component Pouch 1 2lbs</p><p>Studded Leather 1 20lbs</p><p>Waterskin (Filled) 1 4lbs</p><p> </p><p>Backpack (4 lbs.)</p><p> Candle 2 0lbs</p><p> Flint and Steel 1 0lbs</p><p> Inkpen 1 0lbs</p><p> Ink (1 Oz. Vial) 1 0lbs</p><p> Oil (1 Pt. Flask) 1 1lbs</p><p> Chalk (1 piece) 1 0lbs</p><p> Whetstone 1 1lbs</p><p>Case (Map or Scroll) (0.5 lbs.)</p><p> Paper (Sheet) 5 0lbs</p><p>Crossbow (Light) (4 lbs.)</p><p> </p><p>Current load: Light</p><p> </p><p>Encumbrance</p><p>Light: 58 </p><p>Medium: 116 </p><p>Heavy: 175</p><p> </p><p>--------------------------- Magic --------------------------</p><p>Warmage Spells</p><p></p><p>Level 0</p><p>-------</p><p>Acid Splash (Conjuration)</p><p>Saves: None DC: 13 Casting: 1 standard action</p><p>Duration: Instantaneous Range: Close (25 ft.) Components: V, S</p><p>SR: No Effect: Orb deals 1d3 acid damage. Target: One missile of acid</p><p> </p><p>Disrupt Undead (Necromancy)</p><p>Saves: None DC: 13 Casting: 1 standard action</p><p>Duration: Instantaneous Range: Close (25 ft.) Components: V, S</p><p>SR: Yes Effect: Deals 1d6 damage to one undead. Target: Ray</p><p> </p><p>Light (Evocation)</p><p>Saves: None DC: 13 Casting: 1 standard action</p><p>Duration: 10 minutes [D] Range: Touch Components: V, M/DF</p><p>SR: No Effect: Object shines like a torch. Target: Object touched</p><p> </p><p>Ray of Frost (Evocation)</p><p>Saves: None DC: 13 Casting: 1 standard action</p><p>Duration: Instantaneous Range: Close (25 ft.) Components: V, S</p><p>SR: Yes Effect: Ray deals 1d3 cold damage. Target: Ray</p><p> </p><p>Level 1</p><p>-------</p><p>Accuracy (Transmutation)</p><p>Saves: Will negates (harmless, object) DC: 14 Casting: 1 standard action</p><p>Duration: 10Min/Level Range: Touch Components: V, S, M</p><p>SR: Yes (harmless, object) Effect: Doubles range increment of affected weapon. Target: One thrown weapon/level touched or one projectile weapon touched</p><p> </p><p>Burning Hands (Evocation)</p><p>Saves: Reflex half DC: 14 Casting: 1 standard action</p><p>Duration: Instantaneous Range: 15 ft. Components: V, S</p><p>SR: Yes Effect: 1d4 fire damage Target: Cone-shaped burst</p><p> </p><p>Chill Touch (Necromancy)</p><p>Saves: Fortitude partial or Will negates; see text DC: 14 Casting: 1 standard action</p><p>Duration: Instantaneous Range: Touch Components: V, S</p><p>SR: Yes Effect: 1 touch deal 1d6 damage and possibly 1 Str damage. Target: Up to 1 Creatures touched</p><p> </p><p>Fist of Stone ()</p><p>Saves: DC: 14 Casting: </p><p>Duration: Range: Components: </p><p>SR: Effect: Target: </p><p> </p><p>Hail of Stone ()</p><p>Saves: DC: 14 Casting: </p><p>Duration: Range: Components: </p><p>SR: Effect: Target: </p><p> </p><p>Magic Missile (Evocation)</p><p>Saves: None DC: 14 Casting: 1 standard action</p><p>Duration: Instantaneous Range: Medium (110 ft.) Components: V, S</p><p>SR: Yes Effect: 1 missiles that do 1d4+1 damage each. Target: Up to five creatures, no two of which can be more than 15 ft. apart</p><p> </p><p>Orb of Acid, Lesser ()</p><p>Saves: DC: 14 Casting: </p><p>Duration: Range: Components: </p><p>SR: Effect: Target: </p><p> </p><p>Orb of Cold, Lesser ()</p><p>Saves: DC: 14 Casting: </p><p>Duration: Range: Components: </p><p>SR: Effect: Target: </p><p> </p><p>Orb of Electricity, Lesser ()</p><p>Saves: DC: 14 Casting: </p><p>Duration: Range: Components: </p><p>SR: Effect: Target: </p><p> </p><p>Orb of Fire, Lesser ()</p><p>Saves: DC: 14 Casting: </p><p>Duration: Range: Components: </p><p>SR: Effect: Target: </p><p> </p><p>Orb of Sound, Lesser ()</p><p>Saves: DC: 14 Casting: </p><p>Duration: Range: Components: </p><p>SR: Effect: Target: </p><p> </p><p>Shocking Grasp (Evocation)</p><p>Saves: None DC: 14 Casting: 1 standard action</p><p>Duration: Instantaneous Range: Touch Components: V, S</p><p>SR: Yes Effect: Touch delivers 1d6 electricity damage. Target: Creature or object touched</p><p> </p><p>True Strike (Divination)</p><p>Saves: None DC: 14 Casting: 1 standard action</p><p>Duration: See text Range: Personal Components: V, F</p><p>SR: No Effect: +20 on your next attack roll. Target: You</p><p> </p><p>------------------------ Description -----------------------</p><p>Height: 6' 4" Weight: 180 lbs. Gender: Male </p><p>Eyes: Green Hair: Blonde, Long (ponytail) Skin: Tanned</p><p>Dominant Hand: Left Quirks: Brave, Violent </p><p>Speech style: Direct Quotable: </p><p> </p><p>Background</p><p>----------</p><p></p><p>Solomon was born the first of two sons to Logos, Sorcerer of the second tier. His mother died when he was 10 leaving a distanced father to raise two boys allowing them to have their way. While Logos was able to train their minds, he was never the authority figure for either of his sons.</p><p></p><p>As is usual for his country, Solomon as the first-born entered military service at age 18. Being the son of a prominent Sorcerer, his skills in the arcane were balanced with military technique during his training. He was destined to become one of the bodyguards to the Emperor. His quick wit and natural charisma saw him rise quickly, but he was often too direct with his tongue and so was limited in his military advancement. His father (not in the military) had hoped for a son to follow his trade spent more of his time with Solomon's younger brother growing distant over the years.</p><p></p><p>After serving the compulsory military term (6 years) Solomon decided to offer his services outside of the Empire hiring on with Mercenaries traveling where they will.</p></blockquote><p></p>
[QUOTE="karianna, post: 3416375, member: 8340"] As promised I'll start posting the various characters starting with Solomon the Warmage. Naturally these characters are built and maintained in PCGen ;). Name: Solomon Race: Human Player: b.rabbit Classes: Warmage1 Hit Points: 7 Experience: 0 / 1000 Alignment: Lawful Neutral Vision: Speed: Walk 30 ft. Languages: Common, Dwarven, Elven Stat Score Mod STR 14 (+2) DEX 12 (+1) CON 12 (+1) INT 14 (+2) WIS 10 (+0) CHA 16 (+3) -------------------------- Skills -------------------------- Skill Total Rnk Stat Msc Appraise 2 0.0 2 0 Balance -1 0.0 1 -2 Bluff 3 0.0 3 0 Climb 0 0.0 2 -2 Concentration 4 3.0 1 0 Craft (Untrained) 2 0.0 2 0 Diplomacy 3 0.0 3 0 Disguise 3 0.0 3 0 Escape Artist -1 0.0 1 -2 Forgery 2 0.0 2 0 Gather Information 3 0.0 3 0 Heal 0 0.0 0 0 Hide -1 0.0 1 -2 Intimidate 3 0.0 3 0 Jump 0 0.0 2 -2 Knowledge (Arcana) 5 3.0 2 0 Listen 0 0.0 0 0 Move Silently -1 0.0 1 -2 Ride 1 0.0 1 0 Search 2 0.0 2 0 Sense Motive 0 0.0 0 0 Spellcraft 4 2.0 2 0 Spot 0 0.0 0 0 Survival 0 0.0 0 0 Swim -2 0.0 2 -4 Use Rope 1 0.0 1 0 -------------------------- Feats --------------------------- Improved Initiative Armored Mage See Text, negates arcane Spell failure if wearing Light Armor and/or Light Shields Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. Simple Weapon Proficiency You make attack rolls with simple weapons normally. Warmage Edge -------------------------- Combat -------------------------- Total / Touch / Flat Footed AC: 15 / 12 / 14 Initiative: +5 BAB: +0 Melee tohit: +1 Ranged tohit: +0 Fortitude: +1 Reflex: +1 Will: +2 Unarmed attack: to hit: +1 damage: 1d3+2 critical: 20/x2 Mace, Light: to hit: +1 damage: 1d6+2 critical: 20/x2 Crossbow, Light: to hit: +0 damage: 1d8 critical: 19-20/x2 range: 80 ft. Shortspear: to hit: +1 damage: 1d6+3 critical: 20/x3 Shortspear (Thrown): to hit: +0 damage: 1d6 critical: 20/x3 range: 20 ft. ------------------------- Equipment ------------------------ Name QTY LBS Mace (Light) 1 4lbs Bolts (Crossbow/10) 2 2lbs Outfit (Explorer's) 1 8lbs Spell Component Pouch 1 2lbs Studded Leather 1 20lbs Waterskin (Filled) 1 4lbs Backpack (4 lbs.) Candle 2 0lbs Flint and Steel 1 0lbs Inkpen 1 0lbs Ink (1 Oz. Vial) 1 0lbs Oil (1 Pt. Flask) 1 1lbs Chalk (1 piece) 1 0lbs Whetstone 1 1lbs Case (Map or Scroll) (0.5 lbs.) Paper (Sheet) 5 0lbs Crossbow (Light) (4 lbs.) Current load: Light Encumbrance Light: 58 Medium: 116 Heavy: 175 --------------------------- Magic -------------------------- Warmage Spells Level 0 ------- Acid Splash (Conjuration) Saves: None DC: 13 Casting: 1 standard action Duration: Instantaneous Range: Close (25 ft.) Components: V, S SR: No Effect: Orb deals 1d3 acid damage. Target: One missile of acid Disrupt Undead (Necromancy) Saves: None DC: 13 Casting: 1 standard action Duration: Instantaneous Range: Close (25 ft.) Components: V, S SR: Yes Effect: Deals 1d6 damage to one undead. Target: Ray Light (Evocation) Saves: None DC: 13 Casting: 1 standard action Duration: 10 minutes [D] Range: Touch Components: V, M/DF SR: No Effect: Object shines like a torch. Target: Object touched Ray of Frost (Evocation) Saves: None DC: 13 Casting: 1 standard action Duration: Instantaneous Range: Close (25 ft.) Components: V, S SR: Yes Effect: Ray deals 1d3 cold damage. Target: Ray Level 1 ------- Accuracy (Transmutation) Saves: Will negates (harmless, object) DC: 14 Casting: 1 standard action Duration: 10Min/Level Range: Touch Components: V, S, M SR: Yes (harmless, object) Effect: Doubles range increment of affected weapon. Target: One thrown weapon/level touched or one projectile weapon touched Burning Hands (Evocation) Saves: Reflex half DC: 14 Casting: 1 standard action Duration: Instantaneous Range: 15 ft. Components: V, S SR: Yes Effect: 1d4 fire damage Target: Cone-shaped burst Chill Touch (Necromancy) Saves: Fortitude partial or Will negates; see text DC: 14 Casting: 1 standard action Duration: Instantaneous Range: Touch Components: V, S SR: Yes Effect: 1 touch deal 1d6 damage and possibly 1 Str damage. Target: Up to 1 Creatures touched Fist of Stone () Saves: DC: 14 Casting: Duration: Range: Components: SR: Effect: Target: Hail of Stone () Saves: DC: 14 Casting: Duration: Range: Components: SR: Effect: Target: Magic Missile (Evocation) Saves: None DC: 14 Casting: 1 standard action Duration: Instantaneous Range: Medium (110 ft.) Components: V, S SR: Yes Effect: 1 missiles that do 1d4+1 damage each. Target: Up to five creatures, no two of which can be more than 15 ft. apart Orb of Acid, Lesser () Saves: DC: 14 Casting: Duration: Range: Components: SR: Effect: Target: Orb of Cold, Lesser () Saves: DC: 14 Casting: Duration: Range: Components: SR: Effect: Target: Orb of Electricity, Lesser () Saves: DC: 14 Casting: Duration: Range: Components: SR: Effect: Target: Orb of Fire, Lesser () Saves: DC: 14 Casting: Duration: Range: Components: SR: Effect: Target: Orb of Sound, Lesser () Saves: DC: 14 Casting: Duration: Range: Components: SR: Effect: Target: Shocking Grasp (Evocation) Saves: None DC: 14 Casting: 1 standard action Duration: Instantaneous Range: Touch Components: V, S SR: Yes Effect: Touch delivers 1d6 electricity damage. Target: Creature or object touched True Strike (Divination) Saves: None DC: 14 Casting: 1 standard action Duration: See text Range: Personal Components: V, F SR: No Effect: +20 on your next attack roll. Target: You ------------------------ Description ----------------------- Height: 6' 4" Weight: 180 lbs. Gender: Male Eyes: Green Hair: Blonde, Long (ponytail) Skin: Tanned Dominant Hand: Left Quirks: Brave, Violent Speech style: Direct Quotable: Background ---------- Solomon was born the first of two sons to Logos, Sorcerer of the second tier. His mother died when he was 10 leaving a distanced father to raise two boys allowing them to have their way. While Logos was able to train their minds, he was never the authority figure for either of his sons. As is usual for his country, Solomon as the first-born entered military service at age 18. Being the son of a prominent Sorcerer, his skills in the arcane were balanced with military technique during his training. He was destined to become one of the bodyguards to the Emperor. His quick wit and natural charisma saw him rise quickly, but he was often too direct with his tongue and so was limited in his military advancement. His father (not in the military) had hoped for a son to follow his trade spent more of his time with Solomon's younger brother growing distant over the years. After serving the compulsory military term (6 years) Solomon decided to offer his services outside of the Empire hiring on with Mercenaries traveling where they will. [/QUOTE]
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