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PCs from Karianna's Tales of a Mercenary Company 'The Diplomats'
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<blockquote data-quote="karianna" data-source="post: 3418023" data-attributes="member: 8340"><p><strong>Maximillan</strong></p><p></p><p>Max is the wandering Druid that recently joined the scouts with his companion Klaxo the Badger</p><p></p><p>-----</p><p></p><p>Name: Maximillian</p><p>Race: Human</p><p>Player: xtian </p><p>Classes: Druid1</p><p>Hit Points: 10</p><p>Experience: 0 / 1000</p><p>Alignment: Lawful Neutral</p><p>Vision: </p><p>Speed: Walk 20 ft.</p><p>Languages: Common, Druidic</p><p> </p><p>Stat Score Mod</p><p>STR 11 (+0)</p><p>DEX 14 (+2)</p><p>CON 14 (+2)</p><p>INT 10 (+0)</p><p>WIS 16 (+3)</p><p>CHA 13 (+1)</p><p> </p><p>-------------------------- Skills --------------------------</p><p>Skill Total Rnk Stat Msc</p><p>Appraise 0 0.0 0 0</p><p>Balance -1 0.0 2 -3</p><p>Bluff 1 0.0 1 0</p><p>Climb -3 0.0 0 -3</p><p>Concentration 3 1.0 2 0</p><p>Craft (Untrained) 0 0.0 0 0</p><p>Diplomacy 1 0.0 1 0</p><p>Disguise 1 0.0 1 0</p><p>Escape Artist 0 1.0 2 -3</p><p>Forgery 0 0.0 0 0</p><p>Gather Information 1 0.0 1 0</p><p>Handle Animal 3 2.0 1 0</p><p>Heal 4 1.0 3 0</p><p>Hide -1 0.0 2 -3</p><p>Intimidate 1 0.0 1 0</p><p>Jump -8 1.0 0 -9</p><p>Knowledge (Nature) 3 1.0 0 2</p><p>Listen 3 0.0 3 0</p><p>Move Silently -1 0.0 2 -3</p><p>Profession (Hunter) 4 1.0 3 0</p><p>Ride 2 0.0 2 0</p><p>Search 1 1.0 0 0</p><p>Sense Motive 3 0.0 3 0</p><p>Spot 4 1.0 3 0</p><p>Survival 6 1.0 3 2</p><p>Swim -6 0.0 0 -6</p><p>Tumble 0 1.0 2 -3</p><p>Use Rope 2 0.0 2 0</p><p> </p><p> </p><p>-------------------------- Feats ---------------------------</p><p>Augment Summoning</p><p> Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.</p><p> </p><p>Spell Focus (Conjuration)</p><p>Armor Proficiency (Light)</p><p> When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.</p><p> </p><p>Armor Proficiency (Medium)</p><p> When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.</p><p> </p><p>Shield Proficiency</p><p> </p><p>-------------------- Special Abilities ---------------------</p><p>Animal Companion (Ex)</p><p>Nature Sense (Ex)</p><p>Spontaneous casting - Can spontaneously cast Summon Nature's Ally spells</p><p>Wild Empathy (Ex) +2 (+-2 on Magical Beasts)</p><p></p><p> </p><p>-------------------------- Combat --------------------------</p><p> </p><p> Total / Touch / Flat Footed</p><p>AC: 14 / 12 / 12</p><p> </p><p>Initiative: +2</p><p>BAB: +0</p><p>Melee tohit: +0</p><p>Ranged tohit: +2</p><p> </p><p>Fortitude: +4</p><p>Reflex: +2</p><p>Will: +5</p><p> </p><p>Unarmed attack:</p><p>to hit: +0</p><p>damage: 1d3</p><p>critical: 20/x2</p><p> </p><p>Dagger:</p><p>to hit: +0</p><p>damage: 1d4</p><p>critical: 19-20/x2</p><p> </p><p>Dagger (Thrown):</p><p>to hit: +2</p><p>damage: 1d4</p><p>critical: 19-20/x2</p><p>range: 10 ft.</p><p> </p><p>Quarterstaff:</p><p>to hit: +0</p><p>damage: 1d6</p><p>critical: 20/x2</p><p> </p><p>Scimitar:</p><p>to hit: +0</p><p>damage: 1d6</p><p>critical: 18-20/x2</p><p> </p><p>Sickle:</p><p>to hit: +0</p><p>damage: 1d6</p><p>critical: 20/x2</p><p> </p><p>------------------------- Equipment ------------------------</p><p>Name QTY LBS</p><p>Outfit (Explorer's) 1 8lbs</p><p>Spell Component Pouch 1 2lbs</p><p> </p><p>Backpack (34 lbs.)</p><p> Acid (Flask) 1 1lbs</p><p> Holly and Mistletoe 1 0lbs</p><p> Holly and Mistletoe 5 0lbs</p><p> Rations (Trail/Per Day) 5 5lbs</p><p> Torch 10 10lbs</p><p> Caltrops 2 4lbs</p><p> Flint and Steel 1 0lbs</p><p> Rations (Trail/Per Day) 1 1lbs</p><p> Rope (Hempen/50 Ft.) 1 10lbs</p><p> Torch 1 1lbs</p><p> </p><p>Total weight carried: </p><p>Current load: Medium</p><p> </p><p>Encumbrance</p><p>Light: 38 </p><p>Medium: 76 </p><p>Heavy: 115</p><p> </p><p>--------------------------- Magic --------------------------</p><p> </p><p>Druid Spells</p><p></p><p>Level 0</p><p>Create Water (Conjuration)</p><p>Saves: None DC: 14 Casting: 1 standard action</p><p>Duration: Instantaneous Range: Close (25 ft.) Components: V, S</p><p>SR: No Effect: Creates 2 gallons of pure water. Target: Up to 2 gallons of water</p><p> </p><p>Cure Minor Wounds (Conjuration)</p><p>Saves: Will half (harmless); see text DC: 14 Casting: 1 standard action</p><p>Duration: Instantaneous Range: Touch Components: V, S</p><p>SR: Yes (harmless); see text Effect: Cures 1 point of damage. Target: Creature touched</p><p> </p><p>Detect Magic (Divination)</p><p>Saves: None DC: 13 Casting: 1 standard action</p><p>Duration: Concentration, up to 1 minutes [D] Range: 60 ft. Components: V, S</p><p>SR: No Effect: Detects spells and magic items within 60 ft. Target: Cone-shaped emanation</p><p> </p><p>Detect Poison (Divination)</p><p>Saves: None DC: 13 Casting: 1 standard action</p><p>Duration: Instantaneous Range: Close (25 ft.) Components: V, S</p><p>SR: No Effect: Detects poison in one creature or small object. Target: One creature, one object, or a 5-ft. cube</p><p> </p><p>Flare (Evocation)</p><p>Saves: Fortitude negates DC: 13 Casting: 1 standard action</p><p>Duration: Instantaneous Range: Close (25 ft.) Components: V</p><p>SR: Yes Effect: Dazzles one creature [-1 on attack rolls]. Target: Burst of light</p><p> </p><p>Guidance (Divination)</p><p>Saves: Will negates (harmless) DC: 13 Casting: 1 standard action</p><p>Duration: 1 minute or until discharged Range: Touch Components: V, S</p><p>SR: Yes Effect: +1 on one attack roll, saving throw, or skill check. Target: Creature touched</p><p> </p><p>Know Direction (Divination)</p><p>Saves: None DC: 13 Casting: 1 standard action</p><p>Duration: Instantaneous Range: Personal Components: V, S</p><p>SR: No Effect: You discern north. Target: You</p><p> </p><p>Light (Evocation)</p><p>Saves: None DC: 13 Casting: 1 standard action</p><p>Duration: 10 minutes [D] Range: Touch Components: V, M/DF</p><p>SR: No Effect: Object shines like a torch. Target: Object touched</p><p> </p><p>Mending (Transmutation)</p><p>Saves: Will negates (harmless, object) DC: 13 Casting: 1 standard action</p><p>Duration: Instantaneous Range: 10 ft. Components: V, S</p><p>SR: Yes (harmless, object) Effect: Makes minor repairs on an object. Target: One object of up to 1 lb.</p><p> </p><p>Purify Food and Drink (Transmutation)</p><p>Saves: Will negates (object) DC: 13 Casting: 1 standard action</p><p>Duration: Instantaneous Range: 10 ft. Components: V, S</p><p>SR: Yes (object) Effect: Purifies 1 cu. ft of food or water. Target: 1 cu. ft. of contaminated food and water</p><p> </p><p>Read Magic (Divination)</p><p>Saves: None DC: 13 Casting: 1 standard action</p><p>Duration: 10 minutes Range: Personal Components: V, S, F</p><p>SR: No Effect: Read scrolls and spellbooks. Target: You</p><p> </p><p>Resistance (Abjuration)</p><p>Saves: Will negates (harmless) DC: 13 Casting: 1 standard action</p><p>Duration: 1 minute Range: Touch Components: V, S, M/DF</p><p>SR: Yes (harmless) Effect: Subject gains +1 on saving throws. Target: Creature touched</p><p> </p><p>Virtue (Transmutation)</p><p>Saves: Fortitude negates (harmless) DC: 13 Casting: 1 standard action</p><p>Duration: 1 min. Range: Touch Components: V, S, DF</p><p>SR: Yes (harmless) Effect: Subject gains 1 temporary hp. Target: Creature touched</p><p> </p><p> </p><p> </p><p> </p><p>Level 1</p><p>Calm Animals (Enchantment)</p><p>Saves: Will negates; see text DC: 14 Casting: 1 standard action</p><p>Duration: 1 minutes Range: Close (25 ft.) Components: V, S</p><p>SR: Yes Effect: Calms 2d4 + 1 HD of animals. Target: Animals within 30 ft. of each other</p><p> </p><p>Charm Animal (Enchantment)</p><p>Saves: Will negates DC: 14 Casting: 1 standard action</p><p>Duration: 1 hours Range: Close (25 ft.) Components: V, S</p><p>SR: Yes Effect: Makes one animal your friend. Target: One animal</p><p> </p><p>Cure Light Wounds (Conjuration)</p><p>Saves: Will half (harmless); see text DC: 15 Casting: 1 standard action</p><p>Duration: Instantaneous Range: Touch Components: V, S</p><p>SR: Yes (harmless); see text Effect: Cures 1d8+1 damage. Target: Creature touched</p><p> </p><p>Detect Animals or Plants (Divination)</p><p>Saves: None DC: 14 Casting: 1 standard action</p><p>Duration: Concentration, up to 10 minutes [D] Range: Long (440 ft.) Components: V, S</p><p>SR: No Effect: Detects kinds of animals or plants. Target: Cone-shaped emanation</p><p> </p><p>Detect Snares and Pits (Divination)</p><p>Saves: None DC: 14 Casting: 1 standard action</p><p>Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S</p><p>SR: No Effect: Reveals natural or primitive traps. Target: Cone-shaped emanation</p><p> </p><p>Endure Elements (Abjuration)</p><p>Saves: Will negates (harmless) DC: 14 Casting: 1 standard action</p><p>Duration: 24 hours Range: Touch Components: V, S</p><p>SR: Yes (harmless) Effect: Exist comfortably in hot or cold environments. Target: Creature touched</p><p> </p><p>Entangle (Transmutation)</p><p>Saves: Reflex partial; see text DC: 14 Casting: 1 standard action</p><p>Duration: 1 minutes [D] Range: Long (440 ft.) Components: V, S, DF</p><p>SR: No Effect: Plants entangle everyone in 40-ft.-radius circle. Target: Plants in a 40-ft.-radius spread</p><p> </p><p>Faerie Fire (Evocation)</p><p>Saves: None DC: 14 Casting: 1 standard action</p><p>Duration: 1 minutes [D] Range: Long (440 ft.) Components: V, S, DF</p><p>SR: Yes Effect: Outlines subjects with light, canceling blur, concealment, and the like. Target: Creatures and objects within a 5-ft.-radius burst</p><p> </p><p>Goodberry (Transmutation)</p><p>Saves: None DC: 14 Casting: 1 standard action</p><p>Duration: 1 days Range: Touch Components: V, S, DF</p><p>SR: Yes Effect: 2d4 berries each cure 1 hp [max 8 hp/24 hours]. Target: 2d4 fresh berries touched</p><p> </p><p>Hide from Animals (Abjuration)</p><p>Saves: Will negates (harmless) DC: 14 Casting: 1 standard action</p><p>Duration: 10 minutes [D] Range: Touch Components: S, DF</p><p>SR: Yes Effect: Animals can't perceive 1 subjects. Target: 1 creatures touched</p><p> </p><p>Jump (Transmutation)</p><p>Saves: Will negates (harmless) DC: 14 Casting: 1 standard action</p><p>Duration: 1 minutes [D] Range: Touch Components: V, S, M</p><p>SR: Yes Effect: Subject gets +10 enhancement bonus on Jump checks. Target: Creature touched</p><p> </p><p>Longstrider (Transmutation)</p><p>Saves: None DC: 14 Casting: 1 standard action</p><p>Duration: 1 hours [D] Range: Personal Components: V, S, M</p><p>SR: No Effect: Increases your speed. Target: You</p><p> </p><p>Magic Fang (Transmutation)</p><p>Saves: Will negates (harmless) DC: 14 Casting: 1 standard action</p><p>Duration: 1 minutes Range: Touch Components: V, S, DF</p><p>SR: Yes (harmless) Effect: One natural weapon of subject creature gets +1 on attack and damage rolls. Target: Living creature touched</p><p> </p><p>Magic Stone (Transmutation)</p><p>Saves: Will negates (harmless, object) DC: 14 Casting: 1 standard action</p><p>Duration: 30 minutes or until discharged Range: Touch Components: V, S, DF</p><p>SR: Yes (harmless, object) Effect: Three stones gain +1 on attack rolls, deal 1d6+1 damage. Target: Up to three pebbles touched</p><p> </p><p>Obscuring Mist (Conjuration)</p><p>Saves: None DC: 15 Casting: 1 standard action</p><p>Duration: 1 minutes Range: 20 ft. Components: V, S</p><p>SR: No Effect: Fog surrounds you. Target: Cloud spreads in 20-ft. radius from you, 20 ft. high</p><p> </p><p>Pass without Trace (Transmutation)</p><p>Saves: Will negates (harmless) DC: 14 Casting: 1 standard action</p><p>Duration: 1 hours [D] Range: Touch Components: V, S, DF</p><p>SR: Yes (harmless) Effect: 1 subjects leaves no tracks. Target: 1 creatures touched</p><p> </p><p>Produce Flame (Evocation)</p><p>Saves: None DC: 14 Casting: 1 standard action</p><p>Duration: 1 minutes [D] Range: 0 ft. Components: V, S</p><p>SR: Yes Effect: 1d6+1 damage, touch or thrown. Target: Flame in your palm</p><p> </p><p>Shillelagh (Transmutation)</p><p>Saves: Will negates (object) DC: 14 Casting: 1 standard action</p><p>Duration: 1 minutes Range: Touch Components: V, S, DF</p><p>SR: Yes (object) Effect: Cudgel or quarterstaff becomes +1 weapon dealing damage as if two size categories larger for 1 minutes. Target: One touched nonmagical oak club or quarterstaff</p><p> </p><p>Speak with Animals (Divination)</p><p>Saves: None DC: 14 Casting: 1 standard action</p><p>Duration: 1 minutes Range: Personal Components: V, S</p><p>SR: No Effect: You can communicate with animals. Target: You</p><p> </p><p>Summon Nature's Ally I (Conjuration)</p><p>Saves: None DC: 15 Casting: 1 round</p><p>Duration: 1 rounds [D] Range: Close (25 ft.) Components: V, S, DF</p><p>SR: No Effect: Calls creature to fight. Target: One summoned creature</p><p> </p><p>------------------------ Description -----------------------</p><p>Height: 6' 4" Weight: 246 lbs. Gender: Male </p><p>Eyes: Hair: , Skin: </p><p>Dominant Hand: Right Quirks: , </p><p>Speech style: Quotable: </p><p> </p><p>Background</p></blockquote><p></p>
[QUOTE="karianna, post: 3418023, member: 8340"] [b]Maximillan[/b] Max is the wandering Druid that recently joined the scouts with his companion Klaxo the Badger ----- Name: Maximillian Race: Human Player: xtian Classes: Druid1 Hit Points: 10 Experience: 0 / 1000 Alignment: Lawful Neutral Vision: Speed: Walk 20 ft. Languages: Common, Druidic Stat Score Mod STR 11 (+0) DEX 14 (+2) CON 14 (+2) INT 10 (+0) WIS 16 (+3) CHA 13 (+1) -------------------------- Skills -------------------------- Skill Total Rnk Stat Msc Appraise 0 0.0 0 0 Balance -1 0.0 2 -3 Bluff 1 0.0 1 0 Climb -3 0.0 0 -3 Concentration 3 1.0 2 0 Craft (Untrained) 0 0.0 0 0 Diplomacy 1 0.0 1 0 Disguise 1 0.0 1 0 Escape Artist 0 1.0 2 -3 Forgery 0 0.0 0 0 Gather Information 1 0.0 1 0 Handle Animal 3 2.0 1 0 Heal 4 1.0 3 0 Hide -1 0.0 2 -3 Intimidate 1 0.0 1 0 Jump -8 1.0 0 -9 Knowledge (Nature) 3 1.0 0 2 Listen 3 0.0 3 0 Move Silently -1 0.0 2 -3 Profession (Hunter) 4 1.0 3 0 Ride 2 0.0 2 0 Search 1 1.0 0 0 Sense Motive 3 0.0 3 0 Spot 4 1.0 3 0 Survival 6 1.0 3 2 Swim -6 0.0 0 -6 Tumble 0 1.0 2 -3 Use Rope 2 0.0 2 0 -------------------------- Feats --------------------------- Augment Summoning Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. Spell Focus (Conjuration) Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. Shield Proficiency -------------------- Special Abilities --------------------- Animal Companion (Ex) Nature Sense (Ex) Spontaneous casting - Can spontaneously cast Summon Nature's Ally spells Wild Empathy (Ex) +2 (+-2 on Magical Beasts) -------------------------- Combat -------------------------- Total / Touch / Flat Footed AC: 14 / 12 / 12 Initiative: +2 BAB: +0 Melee tohit: +0 Ranged tohit: +2 Fortitude: +4 Reflex: +2 Will: +5 Unarmed attack: to hit: +0 damage: 1d3 critical: 20/x2 Dagger: to hit: +0 damage: 1d4 critical: 19-20/x2 Dagger (Thrown): to hit: +2 damage: 1d4 critical: 19-20/x2 range: 10 ft. Quarterstaff: to hit: +0 damage: 1d6 critical: 20/x2 Scimitar: to hit: +0 damage: 1d6 critical: 18-20/x2 Sickle: to hit: +0 damage: 1d6 critical: 20/x2 ------------------------- Equipment ------------------------ Name QTY LBS Outfit (Explorer's) 1 8lbs Spell Component Pouch 1 2lbs Backpack (34 lbs.) Acid (Flask) 1 1lbs Holly and Mistletoe 1 0lbs Holly and Mistletoe 5 0lbs Rations (Trail/Per Day) 5 5lbs Torch 10 10lbs Caltrops 2 4lbs Flint and Steel 1 0lbs Rations (Trail/Per Day) 1 1lbs Rope (Hempen/50 Ft.) 1 10lbs Torch 1 1lbs Total weight carried: Current load: Medium Encumbrance Light: 38 Medium: 76 Heavy: 115 --------------------------- Magic -------------------------- Druid Spells Level 0 Create Water (Conjuration) Saves: None DC: 14 Casting: 1 standard action Duration: Instantaneous Range: Close (25 ft.) Components: V, S SR: No Effect: Creates 2 gallons of pure water. Target: Up to 2 gallons of water Cure Minor Wounds (Conjuration) Saves: Will half (harmless); see text DC: 14 Casting: 1 standard action Duration: Instantaneous Range: Touch Components: V, S SR: Yes (harmless); see text Effect: Cures 1 point of damage. Target: Creature touched Detect Magic (Divination) Saves: None DC: 13 Casting: 1 standard action Duration: Concentration, up to 1 minutes [D] Range: 60 ft. Components: V, S SR: No Effect: Detects spells and magic items within 60 ft. Target: Cone-shaped emanation Detect Poison (Divination) Saves: None DC: 13 Casting: 1 standard action Duration: Instantaneous Range: Close (25 ft.) Components: V, S SR: No Effect: Detects poison in one creature or small object. Target: One creature, one object, or a 5-ft. cube Flare (Evocation) Saves: Fortitude negates DC: 13 Casting: 1 standard action Duration: Instantaneous Range: Close (25 ft.) Components: V SR: Yes Effect: Dazzles one creature [-1 on attack rolls]. Target: Burst of light Guidance (Divination) Saves: Will negates (harmless) DC: 13 Casting: 1 standard action Duration: 1 minute or until discharged Range: Touch Components: V, S SR: Yes Effect: +1 on one attack roll, saving throw, or skill check. Target: Creature touched Know Direction (Divination) Saves: None DC: 13 Casting: 1 standard action Duration: Instantaneous Range: Personal Components: V, S SR: No Effect: You discern north. Target: You Light (Evocation) Saves: None DC: 13 Casting: 1 standard action Duration: 10 minutes [D] Range: Touch Components: V, M/DF SR: No Effect: Object shines like a torch. Target: Object touched Mending (Transmutation) Saves: Will negates (harmless, object) DC: 13 Casting: 1 standard action Duration: Instantaneous Range: 10 ft. Components: V, S SR: Yes (harmless, object) Effect: Makes minor repairs on an object. Target: One object of up to 1 lb. Purify Food and Drink (Transmutation) Saves: Will negates (object) DC: 13 Casting: 1 standard action Duration: Instantaneous Range: 10 ft. Components: V, S SR: Yes (object) Effect: Purifies 1 cu. ft of food or water. Target: 1 cu. ft. of contaminated food and water Read Magic (Divination) Saves: None DC: 13 Casting: 1 standard action Duration: 10 minutes Range: Personal Components: V, S, F SR: No Effect: Read scrolls and spellbooks. Target: You Resistance (Abjuration) Saves: Will negates (harmless) DC: 13 Casting: 1 standard action Duration: 1 minute Range: Touch Components: V, S, M/DF SR: Yes (harmless) Effect: Subject gains +1 on saving throws. Target: Creature touched Virtue (Transmutation) Saves: Fortitude negates (harmless) DC: 13 Casting: 1 standard action Duration: 1 min. Range: Touch Components: V, S, DF SR: Yes (harmless) Effect: Subject gains 1 temporary hp. Target: Creature touched Level 1 Calm Animals (Enchantment) Saves: Will negates; see text DC: 14 Casting: 1 standard action Duration: 1 minutes Range: Close (25 ft.) Components: V, S SR: Yes Effect: Calms 2d4 + 1 HD of animals. Target: Animals within 30 ft. of each other Charm Animal (Enchantment) Saves: Will negates DC: 14 Casting: 1 standard action Duration: 1 hours Range: Close (25 ft.) Components: V, S SR: Yes Effect: Makes one animal your friend. Target: One animal Cure Light Wounds (Conjuration) Saves: Will half (harmless); see text DC: 15 Casting: 1 standard action Duration: Instantaneous Range: Touch Components: V, S SR: Yes (harmless); see text Effect: Cures 1d8+1 damage. Target: Creature touched Detect Animals or Plants (Divination) Saves: None DC: 14 Casting: 1 standard action Duration: Concentration, up to 10 minutes [D] Range: Long (440 ft.) Components: V, S SR: No Effect: Detects kinds of animals or plants. Target: Cone-shaped emanation Detect Snares and Pits (Divination) Saves: None DC: 14 Casting: 1 standard action Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S SR: No Effect: Reveals natural or primitive traps. Target: Cone-shaped emanation Endure Elements (Abjuration) Saves: Will negates (harmless) DC: 14 Casting: 1 standard action Duration: 24 hours Range: Touch Components: V, S SR: Yes (harmless) Effect: Exist comfortably in hot or cold environments. Target: Creature touched Entangle (Transmutation) Saves: Reflex partial; see text DC: 14 Casting: 1 standard action Duration: 1 minutes [D] Range: Long (440 ft.) Components: V, S, DF SR: No Effect: Plants entangle everyone in 40-ft.-radius circle. Target: Plants in a 40-ft.-radius spread Faerie Fire (Evocation) Saves: None DC: 14 Casting: 1 standard action Duration: 1 minutes [D] Range: Long (440 ft.) Components: V, S, DF SR: Yes Effect: Outlines subjects with light, canceling blur, concealment, and the like. Target: Creatures and objects within a 5-ft.-radius burst Goodberry (Transmutation) Saves: None DC: 14 Casting: 1 standard action Duration: 1 days Range: Touch Components: V, S, DF SR: Yes Effect: 2d4 berries each cure 1 hp [max 8 hp/24 hours]. Target: 2d4 fresh berries touched Hide from Animals (Abjuration) Saves: Will negates (harmless) DC: 14 Casting: 1 standard action Duration: 10 minutes [D] Range: Touch Components: S, DF SR: Yes Effect: Animals can't perceive 1 subjects. Target: 1 creatures touched Jump (Transmutation) Saves: Will negates (harmless) DC: 14 Casting: 1 standard action Duration: 1 minutes [D] Range: Touch Components: V, S, M SR: Yes Effect: Subject gets +10 enhancement bonus on Jump checks. Target: Creature touched Longstrider (Transmutation) Saves: None DC: 14 Casting: 1 standard action Duration: 1 hours [D] Range: Personal Components: V, S, M SR: No Effect: Increases your speed. Target: You Magic Fang (Transmutation) Saves: Will negates (harmless) DC: 14 Casting: 1 standard action Duration: 1 minutes Range: Touch Components: V, S, DF SR: Yes (harmless) Effect: One natural weapon of subject creature gets +1 on attack and damage rolls. Target: Living creature touched Magic Stone (Transmutation) Saves: Will negates (harmless, object) DC: 14 Casting: 1 standard action Duration: 30 minutes or until discharged Range: Touch Components: V, S, DF SR: Yes (harmless, object) Effect: Three stones gain +1 on attack rolls, deal 1d6+1 damage. Target: Up to three pebbles touched Obscuring Mist (Conjuration) Saves: None DC: 15 Casting: 1 standard action Duration: 1 minutes Range: 20 ft. Components: V, S SR: No Effect: Fog surrounds you. Target: Cloud spreads in 20-ft. radius from you, 20 ft. high Pass without Trace (Transmutation) Saves: Will negates (harmless) DC: 14 Casting: 1 standard action Duration: 1 hours [D] Range: Touch Components: V, S, DF SR: Yes (harmless) Effect: 1 subjects leaves no tracks. Target: 1 creatures touched Produce Flame (Evocation) Saves: None DC: 14 Casting: 1 standard action Duration: 1 minutes [D] Range: 0 ft. Components: V, S SR: Yes Effect: 1d6+1 damage, touch or thrown. Target: Flame in your palm Shillelagh (Transmutation) Saves: Will negates (object) DC: 14 Casting: 1 standard action Duration: 1 minutes Range: Touch Components: V, S, DF SR: Yes (object) Effect: Cudgel or quarterstaff becomes +1 weapon dealing damage as if two size categories larger for 1 minutes. Target: One touched nonmagical oak club or quarterstaff Speak with Animals (Divination) Saves: None DC: 14 Casting: 1 standard action Duration: 1 minutes Range: Personal Components: V, S SR: No Effect: You can communicate with animals. Target: You Summon Nature's Ally I (Conjuration) Saves: None DC: 15 Casting: 1 round Duration: 1 rounds [D] Range: Close (25 ft.) Components: V, S, DF SR: No Effect: Calls creature to fight. Target: One summoned creature ------------------------ Description ----------------------- Height: 6' 4" Weight: 246 lbs. Gender: Male Eyes: Hair: , Skin: Dominant Hand: Right Quirks: , Speech style: Quotable: Background [/QUOTE]
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