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<blockquote data-quote="Jovah" data-source="post: 32771" data-attributes="member: 373"><p><strong>Finally....The Chance Prestige Domain</strong></p><p></p><p>Chance</p><p>Prestige Domain Spells</p><p></p><p>1. Battlefate </p><p>2. Chaos Ward </p><p>3. Random Casuality </p><p>4. Dimensional Fold </p><p>5. Instant Karma</p><p>6. Luck of the Rabbit</p><p>7. Fortunate Fate (Magic of Faerun)</p><p>8. Guiding Hand of Bes</p><p></p><p><strong>Battle Fate</strong></p><p>Level: ONE Components: V,S,M</p><p>Casting Time: 1 action Range: 60 ft</p><p>Target: 1 creature Duration: 1 rd/caster level</p><p>Spell Resistance: Yes Save: none</p><p></p><p>This spells alters probability to favor one creature in battle. </p><p>+1 per 3 caster levels (max +5)</p><p></p><p>Roll on Chart : Apply bonus to combat ability</p><p>1 Nothing happens</p><p>2 Luck bonus to AC</p><p>3 Luck bonus to Saving Throws</p><p>4 Luck bonus to Attack rolls</p><p>5 Luck bonus to damage rolls</p><p>6 Lucky Opening: Gain extra attack at highest bonus</p><p></p><p><strong>Chaos Ward</strong></p><p>Level: TWO Components: V,S,M</p><p>Casting Time: 1 action Range: Touch</p><p>Target: 1 creature Duration: 1 rd/caster level</p><p>Spell Resistance: Yes Save: none</p><p></p><p>A shimmering aura of whirling lights surround the creature.</p><p>Gives: +2 Luck bonus to AC </p><p> +2 Luck bonus to saving throws against directed spells</p><p>Plus- when hit by missile fire or directed spells- roll a d20 on chart below</p><p>(+1 per 5/lvls of caster)</p><p>Roll</p><p>1-16 No unusual effect.</p><p>17-18 Spell/Attack is immediately defeated.</p><p>19-20 Spell effect or attack damage is applied to random creature within 30 ft.</p><p>The new target may save as normal against redirected spell.</p><p>21+ Spell effect or attack damage is applied back to the originator of the spell/attack .</p><p>The new target may save as normal against redirected spell.</p><p></p><p></p><p></p><p><strong>Random Causality</strong></p><p>Level: THREE Components: V,S,M</p><p>Casting Time: 1 action Range: 30 ft</p><p>Target: 1 Weapon Duration: 3 rds +1 /caster level</p><p>Spell Resistance: Yes Save: Will negates</p><p></p><p>This spells creates a rift in nature. When the targeted weapon is used,</p><p>it hits and causes damage normally, but the damage is not applied to the creature struck.</p><p>Using a die roll, the DM randomly determines the victim (the wielder of the weapon or his companions) of the damage. If the number of opponents does not equal the die (closest type) the wielder receives the extra chances. ie there are an Ogre and 6 goblins ( the ogre has 1-2 then 6 goblins to = d8)</p><p></p><p><strong>Dimensional Folding</strong></p><p>Level: FOUR Components: V,S,M</p><p>Casting Time: 1 round Range: 5 ft</p><p>Target: 10 ft area Duration: 1 round</p><p>Spell Resistance: N/A Save: N/A</p><p></p><p>Destination % Amount </p><p> Age of Aging</p><p>Very Familiar 2% 1 year</p><p>Studied carefully 5% 1d2 years</p><p>Seen casually 10% 1d3 years</p><p>Viewed once 15% 1d6 years</p><p>Never seen 25% 1d10 years</p><p></p><p>Materials: 15 gp sheet of platinum (destroyed)</p><p></p><p><strong>Instant Karma</strong></p><p>Level: 5 Components: V,S,M</p><p>Casting Time: 1 action Range: 30 ft</p><p>Target: 1 creature Duration: 1 rd / 3 caster levels</p><p>Spell Resistance: Yes Save: Will negates</p><p></p><p>A creature affected by this spell suffers an instant Karmic backlash. On a failed save, the target must roll twice for any skill check, save throw, initiative roll, or attack roll, taking the lower result. This affects all such rolls made by the target for the duration of the spell.</p><p></p><p>Materials: Bent fork</p><p></p><p><strong>Luck of the Rabbit</strong></p><p>Level: SIX Components: V,S,M</p><p>Casting Time: 1 action Range: touch</p><p>Target: 1 creature Duration: Instantaneous</p><p>Spell Resistance: Yes Save: Will negates (harmless)</p><p></p><p>The spell recipient has a bonus of +7 that he can add to any future saving throws, distributed as the recipient chooses (+7 on one save or +2 on one and +5 on another).</p><p>A creature can only have one Luck of the Rabbit at a time. The Spell lasts until he has</p><p>used the entire +7 bonus up.</p><p>The spell recipient must declare how much of the LoR bonus he is going got use prior to the roll. </p><p></p><p>Materials- rabbit’s foot</p><p></p><p><strong>Fortunate Fate</strong></p><p>Level: Seven Components: V,S</p><p>Casting Time: 1 minute Range: touch</p><p>Target: 1 creature Duration: 10 minutes/lvl or until discharged</p><p>Spell Resistance: Yes Save: Will negates (beneficial)</p><p></p><p>The subject is surrounded by an aura (invisible) that immediately heals her if she suffers</p><p>An attack that would kill her (-10 HP) When this attack occurs Fortunate Fate intervenes</p><p>Triggering a Heal spell upon the target.</p><p></p><p>“I don’t want the spell- you take the spell.”</p><p></p><p></p><p><strong>Guiding Hand of Bes</strong></p><p>Level: Eight Components: V,S,M</p><p>Casting Time: 1 action Range: 30 ft</p><p>Target: 1 creature Duration: 7 rounds</p><p>Spell Resistance: Yes Save: Will negates (beneficial)</p><p></p><p>The spell recipient gets a +20 Luck Bonus to one Attack roll, saving throw, or skill check every round for 7 rounds.</p></blockquote><p></p>
[QUOTE="Jovah, post: 32771, member: 373"] [b]Finally....The Chance Prestige Domain[/b] Chance Prestige Domain Spells 1. Battlefate 2. Chaos Ward 3. Random Casuality 4. Dimensional Fold 5. Instant Karma 6. Luck of the Rabbit 7. Fortunate Fate (Magic of Faerun) 8. Guiding Hand of Bes [B]Battle Fate[/B] Level: ONE Components: V,S,M Casting Time: 1 action Range: 60 ft Target: 1 creature Duration: 1 rd/caster level Spell Resistance: Yes Save: none This spells alters probability to favor one creature in battle. +1 per 3 caster levels (max +5) Roll on Chart : Apply bonus to combat ability 1 Nothing happens 2 Luck bonus to AC 3 Luck bonus to Saving Throws 4 Luck bonus to Attack rolls 5 Luck bonus to damage rolls 6 Lucky Opening: Gain extra attack at highest bonus [B]Chaos Ward[/B] Level: TWO Components: V,S,M Casting Time: 1 action Range: Touch Target: 1 creature Duration: 1 rd/caster level Spell Resistance: Yes Save: none A shimmering aura of whirling lights surround the creature. Gives: +2 Luck bonus to AC +2 Luck bonus to saving throws against directed spells Plus- when hit by missile fire or directed spells- roll a d20 on chart below (+1 per 5/lvls of caster) Roll 1-16 No unusual effect. 17-18 Spell/Attack is immediately defeated. 19-20 Spell effect or attack damage is applied to random creature within 30 ft. The new target may save as normal against redirected spell. 21+ Spell effect or attack damage is applied back to the originator of the spell/attack . The new target may save as normal against redirected spell. [B]Random Causality[/B] Level: THREE Components: V,S,M Casting Time: 1 action Range: 30 ft Target: 1 Weapon Duration: 3 rds +1 /caster level Spell Resistance: Yes Save: Will negates This spells creates a rift in nature. When the targeted weapon is used, it hits and causes damage normally, but the damage is not applied to the creature struck. Using a die roll, the DM randomly determines the victim (the wielder of the weapon or his companions) of the damage. If the number of opponents does not equal the die (closest type) the wielder receives the extra chances. ie there are an Ogre and 6 goblins ( the ogre has 1-2 then 6 goblins to = d8) [B]Dimensional Folding[/B] Level: FOUR Components: V,S,M Casting Time: 1 round Range: 5 ft Target: 10 ft area Duration: 1 round Spell Resistance: N/A Save: N/A Destination % Amount Age of Aging Very Familiar 2% 1 year Studied carefully 5% 1d2 years Seen casually 10% 1d3 years Viewed once 15% 1d6 years Never seen 25% 1d10 years Materials: 15 gp sheet of platinum (destroyed) [B]Instant Karma[/B] Level: 5 Components: V,S,M Casting Time: 1 action Range: 30 ft Target: 1 creature Duration: 1 rd / 3 caster levels Spell Resistance: Yes Save: Will negates A creature affected by this spell suffers an instant Karmic backlash. On a failed save, the target must roll twice for any skill check, save throw, initiative roll, or attack roll, taking the lower result. This affects all such rolls made by the target for the duration of the spell. Materials: Bent fork [B]Luck of the Rabbit[/B] Level: SIX Components: V,S,M Casting Time: 1 action Range: touch Target: 1 creature Duration: Instantaneous Spell Resistance: Yes Save: Will negates (harmless) The spell recipient has a bonus of +7 that he can add to any future saving throws, distributed as the recipient chooses (+7 on one save or +2 on one and +5 on another). A creature can only have one Luck of the Rabbit at a time. The Spell lasts until he has used the entire +7 bonus up. The spell recipient must declare how much of the LoR bonus he is going got use prior to the roll. Materials- rabbit’s foot [B]Fortunate Fate[/B] Level: Seven Components: V,S Casting Time: 1 minute Range: touch Target: 1 creature Duration: 10 minutes/lvl or until discharged Spell Resistance: Yes Save: Will negates (beneficial) The subject is surrounded by an aura (invisible) that immediately heals her if she suffers An attack that would kill her (-10 HP) When this attack occurs Fortunate Fate intervenes Triggering a Heal spell upon the target. “I don’t want the spell- you take the spell.” [B]Guiding Hand of Bes[/B] Level: Eight Components: V,S,M Casting Time: 1 action Range: 30 ft Target: 1 creature Duration: 7 rounds Spell Resistance: Yes Save: Will negates (beneficial) The spell recipient gets a +20 Luck Bonus to one Attack roll, saving throw, or skill check every round for 7 rounds. [/QUOTE]
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