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<blockquote data-quote="J. Anson" data-source="post: 863132" data-attributes="member: 9735"><p><strong>Excel? Palm!</strong></p><p></p><p></p><p></p><p>Since you mentioned using your Palm for some things, it occurred to me that you could do the <em>whole thing</em> on your Palm. I wrote a small program in lisp to do the same thing as the Excel spreadsheet you described, but able to run on a Palm (with the help of LispMe, <a href="http://www.lispme.de," target="_blank">www.lispme.de,</a> a free lisp interpreter). Since I'm not very familiar with Excel, I'm not sure how much of a pain replicating a cell 2000 times (much less 4 or 5 cells 2000 times) is, but it seems like it would be tedious. So my program just lets you specify the number of attackers. It prints out the number of dead using mostly the formula you described, with instakills, cumulative damage, and turn-by-turn healing. The exceptions are: the formula you described did not actually take into account the soldiers' damage modifier (E1), and it also handles weapons that do bonus damage that is not affected by critical hits, like frost (important later on when Theralis soldiers are battling a horde of fire demons). </p><p></p><p>Naturally, a Palm is a heck of a lot slower than a PC, so unless you have the latest and greatest you probably don't want to be doing battles with several thousand per side (it took about 25 seconds to handle 2000 attackers on mine, so it might take minutes on yours). However, it lets you determine the course of the battle during the game rather than before it, which in turn lets you deal with players doing mighty surprising things, like deciding to invade Aglaonis at the last minute.</p><p></p><p>Anyway, if anyone is actually interested in this, let me know, and I'll e-mail/post it.</p></blockquote><p></p>
[QUOTE="J. Anson, post: 863132, member: 9735"] [b]Excel? Palm![/b] Since you mentioned using your Palm for some things, it occurred to me that you could do the [i]whole thing[/i] on your Palm. I wrote a small program in lisp to do the same thing as the Excel spreadsheet you described, but able to run on a Palm (with the help of LispMe, [url]www.lispme.de,[/url] a free lisp interpreter). Since I'm not very familiar with Excel, I'm not sure how much of a pain replicating a cell 2000 times (much less 4 or 5 cells 2000 times) is, but it seems like it would be tedious. So my program just lets you specify the number of attackers. It prints out the number of dead using mostly the formula you described, with instakills, cumulative damage, and turn-by-turn healing. The exceptions are: the formula you described did not actually take into account the soldiers' damage modifier (E1), and it also handles weapons that do bonus damage that is not affected by critical hits, like frost (important later on when Theralis soldiers are battling a horde of fire demons). Naturally, a Palm is a heck of a lot slower than a PC, so unless you have the latest and greatest you probably don't want to be doing battles with several thousand per side (it took about 25 seconds to handle 2000 attackers on mine, so it might take minutes on yours). However, it lets you determine the course of the battle during the game rather than before it, which in turn lets you deal with players doing mighty surprising things, like deciding to invade Aglaonis at the last minute. Anyway, if anyone is actually interested in this, let me know, and I'll e-mail/post it. [/QUOTE]
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