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PCs going to a jungle
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<blockquote data-quote="Nifft" data-source="post: 1463436" data-attributes="member: 6562"><p><strong>Bicho-Mono</strong> (Tiny aberration, 0 ft. reach, 30 ft. move/climb)</p><p><em>'Monkey-Bug'. Insectile Monkey (+ poison bite); hunts in troupes of 3-18. Looks like a six-legged monkey with viscious fangs. Tactics: Drop on victim, attack en masse.</em></p><p>HD: 1d8 +2 (7 hp)</p><p>Init +4 (Dex)</p><p>AC 18 (+4 Dex, +2 Natural, +2 Size), Flat 14, Touch 16</p><p>BAB +0 / Grapple -12</p><p>Attack +6 (Bite 1 + Poison)</p><p>Saves: Fort +0, Ref +4, Will +3</p><p>Abil: Str 3, Dex 19, Con 10, Int 2, Wis 14, Cha 5</p><p>SA: Poison Bite [DC 11, 1d4 Str]</p><p>SQ: Darkvision 60 ft., Tremorsense 60 ft., Wide Vision (+4 Spot, Can't be flanked), Natural Armor +2</p><p>Feats: Weapon Finesse (Bite)</p><p>Skills: Balance +12, Climb +15, Hide +15, Listen +5, Spot +9</p><p>CR: 2</p><p></p><p></p><p><strong>Bicho-Vid</strong> (Large aberration, 10 ft. reach, 20 ft. move/climb)</p><p><em>Insectile Medium Viper; hunts alone (occasionally paired for mating). 'Bug-Vine'. Looks like a snake with hundreds of tiny insectoid legs -- almost a reptilian centipede. Tactics: Hide until victim comes near, then strike.</em></p><p>HD: 3d8 (13 hp)</p><p>Init +5 (Dex)</p><p>AC 19 (-1 Size, +5 Dex, +5 Natural), Flat 14, Touch 14</p><p>BAB +2 / Grapple +6</p><p>Attack +7 (Bite 1d4 + poison)</p><p>Saves: Fort +1, Ref +6, Will +5</p><p>Abil: Str 10, Dex 21, Con 11, Int 1, Wis 14, Cha 2</p><p>SA: Poison Bite [DC 13, 1d6 Con]</p><p>SQ: Darkvision 60 ft., Tremorsense 60 ft., Wide Vision (+4 Spot, Can't be flanked), Natural Armor +2, Scent</p><p>Feat: Weapon Finesse, Ability Focus (Poison)</p><p>Skills: Balance +13, Climb +13, Hide +10, Listen +10, Spot +14</p><p>CR: 3</p><p></p><p></p><p><strong>Pantera-Bicho</strong> (Medium aberration, 5 ft. reach, 40 ft. move/climb)</p><p><em>Insectile Panther; these six-legged cat-like creatures hunt alone or in pairs. They emit a hissing growl when cornered. Their favored tactic is to pounce on prey from a tree branch.</em></p><p>HD: 3d8 + 6 (19 hp)</p><p>Init +6 (Dex)</p><p>AC 21, Touch 16, Flat 15</p><p>BAB +2 / Grapple +5</p><p>Attack: +8 (Bite 1d6+3)</p><p>Full Attack: +8 (Bite 1d6+3), +3/+3 (Claw 1d4+1) and +8 (Rake 1d6+3)</p><p>Saves: Fort +5, Ref +9, Will +3</p><p>SA: Improved Grab, Pounce, Rake</p><p>SQ: Darkvision 60 ft., Tremorsense 60 ft., Wide Vision, Scent</p><p>Feats: Weapon Finesse, Alertness</p><p>Skills: Balance +14, Climb +11, Hide +11, Listen +9, Move Silently +11, Spot +9</p><p>CR: 3</p><p></p><p>Improved Grab: If the critter succeeds on a bite attack, it automatically initiates a grapple as a free action.</p><p></p><p>Pounce: The critter can make a full attack as part of a charge action.</p><p></p><p>Rake: If the critter begins its action grappling, it gains an additional attack, as indicated.</p><p></p><p>Tremorsense: The critter can detect any creature within the indicated range, so long as both are touching the ground (or are supported by the same object).</p><p></p><p>Wide Vision: The critter cannot be flanked.</p><p></p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1463436, member: 6562"] [b]Bicho-Mono[/b] (Tiny aberration, 0 ft. reach, 30 ft. move/climb) [i]'Monkey-Bug'. Insectile Monkey (+ poison bite); hunts in troupes of 3-18. Looks like a six-legged monkey with viscious fangs. Tactics: Drop on victim, attack en masse.[/i] HD: 1d8 +2 (7 hp) Init +4 (Dex) AC 18 (+4 Dex, +2 Natural, +2 Size), Flat 14, Touch 16 BAB +0 / Grapple -12 Attack +6 (Bite 1 + Poison) Saves: Fort +0, Ref +4, Will +3 Abil: Str 3, Dex 19, Con 10, Int 2, Wis 14, Cha 5 SA: Poison Bite [DC 11, 1d4 Str] SQ: Darkvision 60 ft., Tremorsense 60 ft., Wide Vision (+4 Spot, Can't be flanked), Natural Armor +2 Feats: Weapon Finesse (Bite) Skills: Balance +12, Climb +15, Hide +15, Listen +5, Spot +9 CR: 2 [b]Bicho-Vid[/b] (Large aberration, 10 ft. reach, 20 ft. move/climb) [i]Insectile Medium Viper; hunts alone (occasionally paired for mating). 'Bug-Vine'. Looks like a snake with hundreds of tiny insectoid legs -- almost a reptilian centipede. Tactics: Hide until victim comes near, then strike.[/i] HD: 3d8 (13 hp) Init +5 (Dex) AC 19 (-1 Size, +5 Dex, +5 Natural), Flat 14, Touch 14 BAB +2 / Grapple +6 Attack +7 (Bite 1d4 + poison) Saves: Fort +1, Ref +6, Will +5 Abil: Str 10, Dex 21, Con 11, Int 1, Wis 14, Cha 2 SA: Poison Bite [DC 13, 1d6 Con] SQ: Darkvision 60 ft., Tremorsense 60 ft., Wide Vision (+4 Spot, Can't be flanked), Natural Armor +2, Scent Feat: Weapon Finesse, Ability Focus (Poison) Skills: Balance +13, Climb +13, Hide +10, Listen +10, Spot +14 CR: 3 [b]Pantera-Bicho[/b] (Medium aberration, 5 ft. reach, 40 ft. move/climb) [i]Insectile Panther; these six-legged cat-like creatures hunt alone or in pairs. They emit a hissing growl when cornered. Their favored tactic is to pounce on prey from a tree branch.[/i] HD: 3d8 + 6 (19 hp) Init +6 (Dex) AC 21, Touch 16, Flat 15 BAB +2 / Grapple +5 Attack: +8 (Bite 1d6+3) Full Attack: +8 (Bite 1d6+3), +3/+3 (Claw 1d4+1) and +8 (Rake 1d6+3) Saves: Fort +5, Ref +9, Will +3 SA: Improved Grab, Pounce, Rake SQ: Darkvision 60 ft., Tremorsense 60 ft., Wide Vision, Scent Feats: Weapon Finesse, Alertness Skills: Balance +14, Climb +11, Hide +11, Listen +9, Move Silently +11, Spot +9 CR: 3 Improved Grab: If the critter succeeds on a bite attack, it automatically initiates a grapple as a free action. Pounce: The critter can make a full attack as part of a charge action. Rake: If the critter begins its action grappling, it gains an additional attack, as indicated. Tremorsense: The critter can detect any creature within the indicated range, so long as both are touching the ground (or are supported by the same object). Wide Vision: The critter cannot be flanked. -- N [/QUOTE]
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