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<blockquote data-quote="Elder-Basilisk" data-source="post: 903890" data-attributes="member: 3146"><p>Worst I've been involved in was a Star Wars campaign. I was coming in to the party a few weeks into the campaign and the GM tells me that I'm a member of the same planetary militia as the rest of the party. And the rest of the party stole an assault shuttle from the militia and crashed it on the moon. So, I decide that I'm still loyal to the militia.</p><p></p><p>We meet up with the party in the moonbase where they crash-landed after a run in with some pirates. When we decide to go investigate some anomolous readings from caves in the hope of finding parts to repair the ship, I use my secret radio to inform the militia. After we leave, they land and capture the wookie who had stayed at the base.</p><p></p><p>Before we get to the caves, there's a cliff we have to climb down, leaving our vehicle at the top. So I radio the militia and have them waiting to capture everyone at the top when we come back. Along the way, I also sabotage the jedi and one other characters' comlinks so that, when they reach the top, they can't warn everyone else that there's a group of militia waiting for them.</p><p></p><p>And the whole double-cross worked perfectly. Of course, the party was somewhat grateful that there was a militia shuttle there as the jedi managed to free an imprisoned army of Sith masters in the caves and we were running for our lives.</p><p></p><p>And the campaign ended shortly thereafter when the Sith invaded the planet, captured all of us and turned us into slaves to work until we died or were sacrificed.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 903890, member: 3146"] Worst I've been involved in was a Star Wars campaign. I was coming in to the party a few weeks into the campaign and the GM tells me that I'm a member of the same planetary militia as the rest of the party. And the rest of the party stole an assault shuttle from the militia and crashed it on the moon. So, I decide that I'm still loyal to the militia. We meet up with the party in the moonbase where they crash-landed after a run in with some pirates. When we decide to go investigate some anomolous readings from caves in the hope of finding parts to repair the ship, I use my secret radio to inform the militia. After we leave, they land and capture the wookie who had stayed at the base. Before we get to the caves, there's a cliff we have to climb down, leaving our vehicle at the top. So I radio the militia and have them waiting to capture everyone at the top when we come back. Along the way, I also sabotage the jedi and one other characters' comlinks so that, when they reach the top, they can't warn everyone else that there's a group of militia waiting for them. And the whole double-cross worked perfectly. Of course, the party was somewhat grateful that there was a militia shuttle there as the jedi managed to free an imprisoned army of Sith masters in the caves and we were running for our lives. And the campaign ended shortly thereafter when the Sith invaded the planet, captured all of us and turned us into slaves to work until we died or were sacrificed. [/QUOTE]
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