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PCs hoarding Daily Powers
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<blockquote data-quote="Iceman" data-source="post: 5125456" data-attributes="member: 6678"><p>The home game I play in, everyone tends to hoard their dailies for the Big Boss. Though we're second level, so we only have one each.</p><p>There are times when, sure, a daily would help speed along the mid-dungeon-level encounter, but we seem to be more willing to grind through than to blast ahead. (( And it seems like any time someone breaks this trend and uses a daily in the mid encounter, the dmg is overkill. ))</p><p></p><p>Whereas the LFR games I've played often build in difficulty from one fight to the next. This creates a "I bet the next one will be worse" mentality that does prevent early usage of the daily power - but most players do unload in the final fight (or what they think is the final fight). It's real interesting to play the mods where the first fight is the hardest - you either figure it out fast and use 'em or you Really blow through the later fights.</p><p></p><p>For me, I often *try* to consider using a daily for any encounter, but it chiefly depends on what that power does. Good multi-targeting dmg, for instance, is rarely worth saving for a big boss, esp. if I think it'll be a solo or elite-with-minions.</p><p>Plus, I have a couple PCs that have daily powers with encounter-long effects - if I don't use those in the first or second round, preferably with a high init, then I sometimes ignore them because their total impact on the fight will be greatly diminished. Similarly, any power that is good at turning the tables or making one baddie ineffective for multiple rounds is going to be ignored if the fight is going pretty well. And the power that is heavily dependent on enemy positioning might never see play (close blast - targets all, for instance).</p><p></p><p>-VIC</p></blockquote><p></p>
[QUOTE="Iceman, post: 5125456, member: 6678"] The home game I play in, everyone tends to hoard their dailies for the Big Boss. Though we're second level, so we only have one each. There are times when, sure, a daily would help speed along the mid-dungeon-level encounter, but we seem to be more willing to grind through than to blast ahead. (( And it seems like any time someone breaks this trend and uses a daily in the mid encounter, the dmg is overkill. )) Whereas the LFR games I've played often build in difficulty from one fight to the next. This creates a "I bet the next one will be worse" mentality that does prevent early usage of the daily power - but most players do unload in the final fight (or what they think is the final fight). It's real interesting to play the mods where the first fight is the hardest - you either figure it out fast and use 'em or you Really blow through the later fights. For me, I often *try* to consider using a daily for any encounter, but it chiefly depends on what that power does. Good multi-targeting dmg, for instance, is rarely worth saving for a big boss, esp. if I think it'll be a solo or elite-with-minions. Plus, I have a couple PCs that have daily powers with encounter-long effects - if I don't use those in the first or second round, preferably with a high init, then I sometimes ignore them because their total impact on the fight will be greatly diminished. Similarly, any power that is good at turning the tables or making one baddie ineffective for multiple rounds is going to be ignored if the fight is going pretty well. And the power that is heavily dependent on enemy positioning might never see play (close blast - targets all, for instance). -VIC [/QUOTE]
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