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<blockquote data-quote="samursus" data-source="post: 5127290" data-attributes="member: 64280"><p>Some really good advice in here, but mine is of a different bent. From what you have said, its not necessarily that your players don't use their Dailies, as it is the combats are too drawn out. </p><p></p><p>So as a separate issue, I would advise trying the 1/2 hps, +MonsterLevel damage trick for anti-grind. Essentially you just halve the monsters hps and add their Level as damage to all their attacks. I have yet to try this myself, but am going to do so in the next session. </p><p></p><p>My reasoning is that this will increase the players sense of threat with all combats immediately. When you see your comrades getting Bloodied with one hit you start to get a bit worried. This also has the benefit of making the Dailies that much more powerful, as large amounts of damage have a better chance of Bloodying or killing the monsters. </p><p></p><p>It should be noted that this system will work differently than increasing the Encounter Levels, so it may solve your problems and allow you to have less inflated encounters.</p></blockquote><p></p>
[QUOTE="samursus, post: 5127290, member: 64280"] Some really good advice in here, but mine is of a different bent. From what you have said, its not necessarily that your players don't use their Dailies, as it is the combats are too drawn out. So as a separate issue, I would advise trying the 1/2 hps, +MonsterLevel damage trick for anti-grind. Essentially you just halve the monsters hps and add their Level as damage to all their attacks. I have yet to try this myself, but am going to do so in the next session. My reasoning is that this will increase the players sense of threat with all combats immediately. When you see your comrades getting Bloodied with one hit you start to get a bit worried. This also has the benefit of making the Dailies that much more powerful, as large amounts of damage have a better chance of Bloodying or killing the monsters. It should be noted that this system will work differently than increasing the Encounter Levels, so it may solve your problems and allow you to have less inflated encounters. [/QUOTE]
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