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<blockquote data-quote="Wofano Wotanto" data-source="post: 9280485" data-attributes="member: 7044704"><p>Yeah, you really have to check to see what stuff got handed out by other GMs and decided what will fly in your game and what needs tweaking. People have wildly different ideas about what stuff - especially 3PP stuff - is legit, and there's always oddball homebrew custom stuff - although that was much more common in days of olde. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Sometimes you can tweak to fit by adding a drawback (or even a benefit if it's too weak) in your campaign that wasn't there originally, sometimes not. </p><p></p><p>For ex, that character I talked about upthread that got a lost arm replaced with a troll arm instead had greater strength in one arm and a claw attack he could use in place of a weapon under the GM who gave it to me. When Lefty got back home and settled in, the GM there let me keep it but also declared that if it got cut off again or if I died, the arm would regenerate into a hostile and very hungry troll again and attack. That seemed pretty balanced given that we were mostly 4th or 5th level and the prospect of a sudden pop-up troll was a real menace.</p><p></p><p>In hindsight, he was being nice to the party when he killed poor Lefty in an acid trap. The arm didn't regen from that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9280485, member: 7044704"] Yeah, you really have to check to see what stuff got handed out by other GMs and decided what will fly in your game and what needs tweaking. People have wildly different ideas about what stuff - especially 3PP stuff - is legit, and there's always oddball homebrew custom stuff - although that was much more common in days of olde. :) Sometimes you can tweak to fit by adding a drawback (or even a benefit if it's too weak) in your campaign that wasn't there originally, sometimes not. For ex, that character I talked about upthread that got a lost arm replaced with a troll arm instead had greater strength in one arm and a claw attack he could use in place of a weapon under the GM who gave it to me. When Lefty got back home and settled in, the GM there let me keep it but also declared that if it got cut off again or if I died, the arm would regenerate into a hostile and very hungry troll again and attack. That seemed pretty balanced given that we were mostly 4th or 5th level and the prospect of a sudden pop-up troll was a real menace. In hindsight, he was being nice to the party when he killed poor Lefty in an acid trap. The arm didn't regen from that. :) [/QUOTE]
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