Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
PCs kill Ometh, leading to open season on the Raven Queen's name
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6175013" data-attributes="member: 42582"><p>I'm an academic lawyer and philosopher who publishes mostly in just war theory, human rights theory and constitutional theory. So I have fairly well-developed and fairly strong views on a wide range of political, legal and ethical questions.</p><p></p><p>That said, those views don't really influence my game directly (except in certain minor ways - eg my games are mostly free of overt sex, race, sexuality etc based discrimination, even though such discrimination is ubiquitous in pre-modern (and many modern) societies, just because it makes it easier for me to enjoy the game if I don't have to deal with those sorts of things in it). I'm a fairly strong believer in the view that aesthetics and morality don't track one another too tightly - and for me, at least, part of the aesthetic appeal of fantasy (and this applies to it's pseudo-modern form in 4-colour superheroics as well as its overtly romantic forms in Tolkien, Wagner etc) is its invocation of and dealing with pre-modern values like loyalty, honour, rulership, the symbolic and magical connections between glorious individuals and broader social/historical trends, etc (and putting off to one side modern concerns like efficiency, the general welfare, why is Storm not ending droughts the world over rather than wasting her time fighting Magneto?, etc). And this is what my games tend to default towards.</p><p></p><p>What I would say is that while my academic background doesn't influence my game too much in terms of content, it does influence it in terms of structure and technique: it shapes how I think about the themes and values in play, and how I can push the players (via their PCs) in engaging with them.</p><p></p><p>Also, my games aren't very S&S in flavour, and I think my background informs my own understanding of why that is: namely, despite its tropes S&S is very modernist in its themes, and I fairly self-consciously steer my game away from those themes towards the romantic/pre-modern.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6175013, member: 42582"] I'm an academic lawyer and philosopher who publishes mostly in just war theory, human rights theory and constitutional theory. So I have fairly well-developed and fairly strong views on a wide range of political, legal and ethical questions. That said, those views don't really influence my game directly (except in certain minor ways - eg my games are mostly free of overt sex, race, sexuality etc based discrimination, even though such discrimination is ubiquitous in pre-modern (and many modern) societies, just because it makes it easier for me to enjoy the game if I don't have to deal with those sorts of things in it). I'm a fairly strong believer in the view that aesthetics and morality don't track one another too tightly - and for me, at least, part of the aesthetic appeal of fantasy (and this applies to it's pseudo-modern form in 4-colour superheroics as well as its overtly romantic forms in Tolkien, Wagner etc) is its invocation of and dealing with pre-modern values like loyalty, honour, rulership, the symbolic and magical connections between glorious individuals and broader social/historical trends, etc (and putting off to one side modern concerns like efficiency, the general welfare, why is Storm not ending droughts the world over rather than wasting her time fighting Magneto?, etc). And this is what my games tend to default towards. What I would say is that while my academic background doesn't influence my game too much in terms of content, it does influence it in terms of structure and technique: it shapes how I think about the themes and values in play, and how I can push the players (via their PCs) in engaging with them. Also, my games aren't very S&S in flavour, and I think my background informs my own understanding of why that is: namely, despite its tropes S&S is very modernist in its themes, and I fairly self-consciously steer my game away from those themes towards the romantic/pre-modern. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
PCs kill Ometh, leading to open season on the Raven Queen's name
Top