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<blockquote data-quote="evileeyore" data-source="post: 167207" data-attributes="member: 1768"><p>Just had a game disolve to EVIL. Actually it wasn't becuase we were EVIL that was the problem it was becuase most of the group was CHAOTIC. No actually deaths, buuuut had the game continued there would have been atleast 2 (out of 5), and one had already walked of to go his own way.</p><p></p><p>In another game we have a "Lawful Evil" party, I use quotes because only one of us is LE.</p><p></p><p>The party Leader (Cleric) is LE,</p><p>his personal Assassin(/Rogue and fanatical follower) is NE,</p><p>his ex-bodyguard (Barbarian/Rogue/Ranger) was NE.</p><p>his current bodyguard (Monk/Fighter/Templar) is N,</p><p>his Bard (ummm Bard... Oh yeah/Shadowdancer) is NE,</p><p>his Fist of Justice (Monk) is LN,</p><p>his Heathen (Driud-follower of Forbidden Woodsy-Gods) is NE,</p><p></p><p>We have no real problems with the EVIL as most of us are Fanatical followers (and in 2 cases were slaves) of the Cleric. The only real problem is all but 2 of us follow the same religion (the new bodyguard is a foriegner and hasn't had time "to see the light"). We were restrianed from killing the Driud atleast once a game session by our Leader in the begining (he used to utter blasphenies <strong>all</strong> the time). After the idiot, err, Driud realized yes we would ice his character he calmed it down.</p><p></p><p></p><p>So EVIL really isn't the problem, its party cohesion. I think CHAOTIC is much more destabilizing to a group than EVIL.</p><p></p><p>TTFN</p></blockquote><p></p>
[QUOTE="evileeyore, post: 167207, member: 1768"] Just had a game disolve to EVIL. Actually it wasn't becuase we were EVIL that was the problem it was becuase most of the group was CHAOTIC. No actually deaths, buuuut had the game continued there would have been atleast 2 (out of 5), and one had already walked of to go his own way. In another game we have a "Lawful Evil" party, I use quotes because only one of us is LE. The party Leader (Cleric) is LE, his personal Assassin(/Rogue and fanatical follower) is NE, his ex-bodyguard (Barbarian/Rogue/Ranger) was NE. his current bodyguard (Monk/Fighter/Templar) is N, his Bard (ummm Bard... Oh yeah/Shadowdancer) is NE, his Fist of Justice (Monk) is LN, his Heathen (Driud-follower of Forbidden Woodsy-Gods) is NE, We have no real problems with the EVIL as most of us are Fanatical followers (and in 2 cases were slaves) of the Cleric. The only real problem is all but 2 of us follow the same religion (the new bodyguard is a foriegner and hasn't had time "to see the light"). We were restrianed from killing the Driud atleast once a game session by our Leader in the begining (he used to utter blasphenies [B]all[/B] the time). After the idiot, err, Driud realized yes we would ice his character he calmed it down. So EVIL really isn't the problem, its party cohesion. I think CHAOTIC is much more destabilizing to a group than EVIL. TTFN [/QUOTE]
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