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<blockquote data-quote="Henry" data-source="post: 1049301" data-attributes="member: 158"><p>I absolutely HATEHATEHATEHATEHATE intra-PC conflicts, because in my experience they almost always escalate into intra-player conflicts.</p><p></p><p>Every time it has happened in a group I belonged to, the following negative effects occurred:</p><p></p><p>1) It caused hostile feelings between some of the players (not always the players directly involved).</p><p></p><p>2) It took time away from the other players, as the offending player steals the limelight by performing his "assassination."</p><p></p><p>3) The DM winds up adjudicating a fight that he may be in a bad position to do so (assuming all the players are friends and acquaintences).</p><p></p><p>4) The DM's plot can get thrown quickly out the window when players start taking sides in an issue.</p><p></p><p></p><p>I have seen two campaigns simply END because of player vs. player altercations, and it ticks me off to see them. If one player wants to screw over the others, then it's time to drag out a board game like Battletech, or start a multiplayer Magic the Gathering game, or at least a one-shot Arena-style D&D game, instead of throwing continuity out the window when players can't even work together.</p><p></p><p>I have not once experience a good result from a Player vs. Player killing and looting.</p></blockquote><p></p>
[QUOTE="Henry, post: 1049301, member: 158"] I absolutely HATEHATEHATEHATEHATE intra-PC conflicts, because in my experience they almost always escalate into intra-player conflicts. Every time it has happened in a group I belonged to, the following negative effects occurred: 1) It caused hostile feelings between some of the players (not always the players directly involved). 2) It took time away from the other players, as the offending player steals the limelight by performing his "assassination." 3) The DM winds up adjudicating a fight that he may be in a bad position to do so (assuming all the players are friends and acquaintences). 4) The DM's plot can get thrown quickly out the window when players start taking sides in an issue. I have seen two campaigns simply END because of player vs. player altercations, and it ticks me off to see them. If one player wants to screw over the others, then it's time to drag out a board game like Battletech, or start a multiplayer Magic the Gathering game, or at least a one-shot Arena-style D&D game, instead of throwing continuity out the window when players can't even work together. I have not once experience a good result from a Player vs. Player killing and looting. [/QUOTE]
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