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General Tabletop Discussion
*TTRPGs General
PCs knowing about monsters in the MM, MMII, MMIII and FF
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<blockquote data-quote="Orius" data-source="post: 1919968" data-attributes="member: 8863"><p>With common monsters like orcs, I tell them they've encounters orcs, goblins, etc. I make things more difficult by tossing on the class levels. So you want to make an orc challenging, make it an orc frenzied berserker. Your players will thank you.</p><p></p><p>A favortie tactic of mine with goblins is to include a cleric with the Trickery domain and a rogue. The cleric casts <em>invisibility</em> on the rogue, then the rogue sneaks up on the party and stabs one of them in a kidney. This is preferably done while the party is busy meleeing the rest of the goblins. Of course, this works best with fairly low level groups.</p><p></p><p>Actually I like to include clerics with a lot of enemies my players face. Nothing irrritates the players more than seeing the bad guys get healed. Plus spells like <em>cause fear</em>, <em>bane</em>, <em>silence</em>, <em>darkness</em>, and so on always make life just a bit more difficult for the group.</p><p></p><p>One of my favorite encounters was the time I ran a group of kobolds that had a komodo dragon for a pet. They pinned down the party with missile fire and when the party started to shoot back, the kobolds sicced their big lizard on them.</p><p></p><p>Now with other types of monsters, I go with descriptions. Not all players memorize the MM. There was an encounter I ran with a yeth hound one time, I described it as the basic description given in the MM, but my players thought they were facing a hell hound. So it messed up their tactics. It also helped that the warriors all failed the save against the yeth hound's fear ability, and the party spellcasters had to take it out on their own.</p></blockquote><p></p>
[QUOTE="Orius, post: 1919968, member: 8863"] With common monsters like orcs, I tell them they've encounters orcs, goblins, etc. I make things more difficult by tossing on the class levels. So you want to make an orc challenging, make it an orc frenzied berserker. Your players will thank you. A favortie tactic of mine with goblins is to include a cleric with the Trickery domain and a rogue. The cleric casts [i]invisibility[/i] on the rogue, then the rogue sneaks up on the party and stabs one of them in a kidney. This is preferably done while the party is busy meleeing the rest of the goblins. Of course, this works best with fairly low level groups. Actually I like to include clerics with a lot of enemies my players face. Nothing irrritates the players more than seeing the bad guys get healed. Plus spells like [i]cause fear[/i], [i]bane[/i], [i]silence[/i], [i]darkness[/i], and so on always make life just a bit more difficult for the group. One of my favorite encounters was the time I ran a group of kobolds that had a komodo dragon for a pet. They pinned down the party with missile fire and when the party started to shoot back, the kobolds sicced their big lizard on them. Now with other types of monsters, I go with descriptions. Not all players memorize the MM. There was an encounter I ran with a yeth hound one time, I described it as the basic description given in the MM, but my players thought they were facing a hell hound. So it messed up their tactics. It also helped that the warriors all failed the save against the yeth hound's fear ability, and the party spellcasters had to take it out on their own. [/QUOTE]
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PCs knowing about monsters in the MM, MMII, MMIII and FF
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