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General Tabletop Discussion
*TTRPGs General
PCs lack of respect for the 'caste' system of your typical fantasy society
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<blockquote data-quote="ninthcouncil" data-source="post: 73245" data-attributes="member: 2566"><p>It is right to say that the class deference thing has largely died out in British society. There is some "folk memory" which seems to manifest itself as a reluctance to complain about stuff that actually matters - on the other hand, we Brits are champion whiners about trivial things<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One of the reasons the British class system survived for so long was its effectiveness at co-opting potentially disruptive elements. Similarly, if player characters do become very powerful, and get into the situation where they are being called on for assistance by the great and good, it isn't unreasonable to expect them to be ennobled. This isn't just gratitude - it's less socially upsetting to have to depend on the (player character) Count of Ftunch and his (player character) chaplain and (player character) court wizard, for monster extermination, than it is to constantly have to grovel to a rabble of smelly adventurers. If the feudal hierarchy fails to be react in this way, especially in a D&D world skewed towards progress by adventuring, it rapidly finds itself losing control of its own destiny. Ultimately, it's all about power, not about blood - getting too hung up on nobility as its own end leads to stagnation and decay.</p></blockquote><p></p>
[QUOTE="ninthcouncil, post: 73245, member: 2566"] It is right to say that the class deference thing has largely died out in British society. There is some "folk memory" which seems to manifest itself as a reluctance to complain about stuff that actually matters - on the other hand, we Brits are champion whiners about trivial things:) One of the reasons the British class system survived for so long was its effectiveness at co-opting potentially disruptive elements. Similarly, if player characters do become very powerful, and get into the situation where they are being called on for assistance by the great and good, it isn't unreasonable to expect them to be ennobled. This isn't just gratitude - it's less socially upsetting to have to depend on the (player character) Count of Ftunch and his (player character) chaplain and (player character) court wizard, for monster extermination, than it is to constantly have to grovel to a rabble of smelly adventurers. If the feudal hierarchy fails to be react in this way, especially in a D&D world skewed towards progress by adventuring, it rapidly finds itself losing control of its own destiny. Ultimately, it's all about power, not about blood - getting too hung up on nobility as its own end leads to stagnation and decay. [/QUOTE]
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PCs lack of respect for the 'caste' system of your typical fantasy society
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