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*TTRPGs General
PCs lack of respect for the 'caste' system of your typical fantasy society
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<blockquote data-quote="Victim" data-source="post: 75244" data-attributes="member: 78"><p>Clerics can both protect and cure. There's a reason the class has good armor proficiencies. If the community is overwhelming centered in one alignment area (as one might expect if the community is dominated by a powerful church), then forbidance can create "monster-free zones." Also, some churches will sponsor Paladins, provding a fighting arm. Fighters tend not to last too long without healing in drawn out or a sequential combats. </p><p></p><p>I think most adventurers actually would be able to run a nation, if they put there mind to it. You probably have one real smart character, and another wise one. And most players are devious cunning bastards when they feel like it. I think that adventurers don't necessarily think in terms of force, but instead in terms of the most direct path. Qiute often, that will be brute force, but it won't often enough for them to more versatile than you believe. Of course, the style is still brute force, even if it's not violent confrontation.</p><p></p><p>In any case, it seems clear that most people believe that the upper class would have inherent power in addition to positional power. Therefore, they should probably recieve respect from PCs because of what they've done in addition to that from the title (possibly nothing in the case of PCs). Adventurers might respect the Duke's skill at driving off trolls more than his title, and the other way around for normal people. However, people who don't give him any respect at all would be pretty foolish.</p></blockquote><p></p>
[QUOTE="Victim, post: 75244, member: 78"] Clerics can both protect and cure. There's a reason the class has good armor proficiencies. If the community is overwhelming centered in one alignment area (as one might expect if the community is dominated by a powerful church), then forbidance can create "monster-free zones." Also, some churches will sponsor Paladins, provding a fighting arm. Fighters tend not to last too long without healing in drawn out or a sequential combats. I think most adventurers actually would be able to run a nation, if they put there mind to it. You probably have one real smart character, and another wise one. And most players are devious cunning bastards when they feel like it. I think that adventurers don't necessarily think in terms of force, but instead in terms of the most direct path. Qiute often, that will be brute force, but it won't often enough for them to more versatile than you believe. Of course, the style is still brute force, even if it's not violent confrontation. In any case, it seems clear that most people believe that the upper class would have inherent power in addition to positional power. Therefore, they should probably recieve respect from PCs because of what they've done in addition to that from the title (possibly nothing in the case of PCs). Adventurers might respect the Duke's skill at driving off trolls more than his title, and the other way around for normal people. However, people who don't give him any respect at all would be pretty foolish. [/QUOTE]
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PCs lack of respect for the 'caste' system of your typical fantasy society
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