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General Tabletop Discussion
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PCs Making Their Own Magic Items
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<blockquote data-quote="Kinak" data-source="post: 6031984" data-attributes="member: 6694112"><p>I don't think the quests have to take very long or even (depending on the DM and the campaign) be on-camera. If the players discover a potion recipe that requires some fairly common herbs, there's nothing wrong with letting them take a day or two of downtime to gather them. Or even pay some other adventurers to do it. Those sidequests come from somewhere after all.</p><p></p><p>You can also "start" the quest half-done. The classic example is after fighting something like a displacer beast. "Oh, their hide is often used to create <em>cloaks of displacement</em>!" So the party can either track down the ritual and other ingredients or sell the hides off.</p><p></p><p>"Quest" doesn't need to mean "Epic Quest" except when you're talking about epic items. But it makes items more magical and drives stories all the way down to the local herbalist paying a couple gold for certain mushrooms.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6031984, member: 6694112"] I don't think the quests have to take very long or even (depending on the DM and the campaign) be on-camera. If the players discover a potion recipe that requires some fairly common herbs, there's nothing wrong with letting them take a day or two of downtime to gather them. Or even pay some other adventurers to do it. Those sidequests come from somewhere after all. You can also "start" the quest half-done. The classic example is after fighting something like a displacer beast. "Oh, their hide is often used to create [I]cloaks of displacement[/I]!" So the party can either track down the ritual and other ingredients or sell the hides off. "Quest" doesn't need to mean "Epic Quest" except when you're talking about epic items. But it makes items more magical and drives stories all the way down to the local herbalist paying a couple gold for certain mushrooms. Cheers! Kinak [/QUOTE]
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