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General Tabletop Discussion
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PCs Making Their Own Magic Items
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<blockquote data-quote="El Mahdi" data-source="post: 6031997" data-attributes="member: 59506"><p>I don't like to use a standard formula for making magic items, or a specific or standard path for them. I like magic items to be unique...ALL magic items. So when a player wants to make one, it's a unique experience. I base the requirements on the specifics of the item they want. Some materials may require a quest, others won't. Some can simply be bought, others must be aquired. Standard spells can be used, but research is required to adapt them to the unique creation they are making (study and time). And above all, I make the creation a story in itself. Once the players character has the magic item in hand, it's a special item...one that took time, effort, and creativity, and comes replete with an indepth backstory (like the legend and lore on some D&D magic items). I feel that in the end, this makes for a much more rewarding experience, and an item they aren't just going to trade up when the next big thing comes along.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 6031997, member: 59506"] I don't like to use a standard formula for making magic items, or a specific or standard path for them. I like magic items to be unique...ALL magic items. So when a player wants to make one, it's a unique experience. I base the requirements on the specifics of the item they want. Some materials may require a quest, others won't. Some can simply be bought, others must be aquired. Standard spells can be used, but research is required to adapt them to the unique creation they are making (study and time). And above all, I make the creation a story in itself. Once the players character has the magic item in hand, it's a special item...one that took time, effort, and creativity, and comes replete with an indepth backstory (like the legend and lore on some D&D magic items). I feel that in the end, this makes for a much more rewarding experience, and an item they aren't just going to trade up when the next big thing comes along.:) [/QUOTE]
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