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<blockquote data-quote="Kalendraf" data-source="post: 1657742" data-attributes="member: 3433"><p>From experience in my campaigns, more often than not, death/raise creates a 2-level difference. Consider this example:</p><p></p><p>A party with all characters at 27000 exp (just shy of the 28000 needed for 8th level). In the middle of an extremely difficult adventure/fight/etc, one of them dies. From this point on they earn no exp. The rest of the party survives to the end and each earns 3000 exp. The rest of the party is now 9th level at 30000 exp. The now 9th level cleric uses raise dead to bring the dead character back to life. He loses a level making him 7th, and his exp is set to the midpoint of the previous level (24,500).</p><p></p><p>Back in a 3e campaign, I had a party with a 4-level gap caused by a combination of sometimes absent players whose PCs had multiple deaths while the consistent players survived and earned the most exp. The game becomes tough to handle at that point. I was able to convince some of the players with the highest level characters to take a breather and let the other folks do some adventures to catch up.</p><p></p><p>The new 3.5 exp system helps a lot to avoid this by giving more exp to the lower level PCs. One PC has had multiple deaths, but they are still just 1 level behind since they've managed to catch up on exp pretty quickly each time they fell back.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1657742, member: 3433"] From experience in my campaigns, more often than not, death/raise creates a 2-level difference. Consider this example: A party with all characters at 27000 exp (just shy of the 28000 needed for 8th level). In the middle of an extremely difficult adventure/fight/etc, one of them dies. From this point on they earn no exp. The rest of the party survives to the end and each earns 3000 exp. The rest of the party is now 9th level at 30000 exp. The now 9th level cleric uses raise dead to bring the dead character back to life. He loses a level making him 7th, and his exp is set to the midpoint of the previous level (24,500). Back in a 3e campaign, I had a party with a 4-level gap caused by a combination of sometimes absent players whose PCs had multiple deaths while the consistent players survived and earned the most exp. The game becomes tough to handle at that point. I was able to convince some of the players with the highest level characters to take a breather and let the other folks do some adventures to catch up. The new 3.5 exp system helps a lot to avoid this by giving more exp to the lower level PCs. One PC has had multiple deaths, but they are still just 1 level behind since they've managed to catch up on exp pretty quickly each time they fell back. [/QUOTE]
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