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<blockquote data-quote="officeronin" data-source="post: 556107" data-attributes="member: 8483"><p>A better idea (especially for spellcasters who can craft wonderous items) is to set someone else up in the business. Find some journeyman who's ready to step out on his own, offer him a building, shop, and start-up funds in return for half of his net profit. If you're a spellcaster, make a "trinket of +5 craft and +5 profession" or "+10 craft" specific to this journeyman, and he'll do just fine for a long time, even if you are taking half the profits. Spending 3000 gp (2000 for a +10 craft, and 1000 for the shop) means that he has to make only 20 MW weapons (splitting the cash with you) to make your investment back...</p><p></p><p>If you have access to "Plant Growth", buy land, lead refugees there to clear it, and show up/teleport in once a year to cast the spell. You can tax higher, and they'll still be relatively happy with you!</p><p></p><p>And all of these are investments that have to be protected, and can be left alone if the DM wants...</p><p></p><p>OfficeRonin</p></blockquote><p></p>
[QUOTE="officeronin, post: 556107, member: 8483"] A better idea (especially for spellcasters who can craft wonderous items) is to set someone else up in the business. Find some journeyman who's ready to step out on his own, offer him a building, shop, and start-up funds in return for half of his net profit. If you're a spellcaster, make a "trinket of +5 craft and +5 profession" or "+10 craft" specific to this journeyman, and he'll do just fine for a long time, even if you are taking half the profits. Spending 3000 gp (2000 for a +10 craft, and 1000 for the shop) means that he has to make only 20 MW weapons (splitting the cash with you) to make your investment back... If you have access to "Plant Growth", buy land, lead refugees there to clear it, and show up/teleport in once a year to cast the spell. You can tax higher, and they'll still be relatively happy with you! And all of these are investments that have to be protected, and can be left alone if the DM wants... OfficeRonin [/QUOTE]
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