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<blockquote data-quote="Chacal" data-source="post: 829981" data-attributes="member: 1349"><p>I think Lolth, or every divinity or monster, represents much more than its game statistics. </p><p>IMC I generally choose monsters and gods according to the feeling I want for an adventure, then I select the ones with apropriate CRs. </p><p>The PCs usually have limited information about some rare monsters and especially gods. They might know some of their powers, but can only interpret how they work by comparing with powers they know. </p><p>I make sure that my players are aware that monsters and gods might have different abilities than the ones written in the books, but that their abilities are supposed to be consistent with the campaign and part of their PCs past knowledge (no beasts of everchanging powers IMC, just some surprises from time to time).</p><p>Nevertheless, I try to be consistent with other campaigns that use the same monsters and god, to avoid confusion (like " haven't told you so ? IMC the ogres have troll stats" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>In short, if the players had interacted (via their PCs I hope <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) with Lolth already in some campaign, it's better to be consistent. If they hadn't (or if it was not on his home plane, or with a quite different game system) I'd say it's perfectly fair to give it the stats you want.</p><p></p><p></p><p>Chacal</p><p>P.S : did I mention consistence ?</p></blockquote><p></p>
[QUOTE="Chacal, post: 829981, member: 1349"] I think Lolth, or every divinity or monster, represents much more than its game statistics. IMC I generally choose monsters and gods according to the feeling I want for an adventure, then I select the ones with apropriate CRs. The PCs usually have limited information about some rare monsters and especially gods. They might know some of their powers, but can only interpret how they work by comparing with powers they know. I make sure that my players are aware that monsters and gods might have different abilities than the ones written in the books, but that their abilities are supposed to be consistent with the campaign and part of their PCs past knowledge (no beasts of everchanging powers IMC, just some surprises from time to time). Nevertheless, I try to be consistent with other campaigns that use the same monsters and god, to avoid confusion (like " haven't told you so ? IMC the ogres have troll stats" :)). In short, if the players had interacted (via their PCs I hope ;)) with Lolth already in some campaign, it's better to be consistent. If they hadn't (or if it was not on his home plane, or with a quite different game system) I'd say it's perfectly fair to give it the stats you want. Chacal P.S : did I mention consistence ? [/QUOTE]
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