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<blockquote data-quote="cptg1481" data-source="post: 830416" data-attributes="member: 5360"><p><strong>Clarification</strong></p><p></p><p></p><p></p><p></p><p>I have no frame of reference for your game and it's character's and in my post I did not intend for you to feel that your game was unfair is that regard. What the character's have ro not was not my point....I was just relating to Bret's red flags about a game being unfair.</p><p></p><p>The issue I have is with the forbadence of purchasing and reading certain books. My thoughts are....</p><p></p><p>1.) RPG's are my hobby, I buy what I want when I want and will read and re-read anything I buy at my leasure. This is my absolute right.....no DM will forbid me from buying or reading anything. My wife can't stop me certainly, a GM won't. </p><p></p><p>2.) Players reading and having access to rule books is fundemental to the game. The beter they know the mechanics the better and fluid thier charcter's actions will be in the game. Knowing the stats of certain monster or diety is not cheating, that information is quite above board and all players who desire to have access to it should. Now what tactics you are going to use are another thing entirely...that should be a supprise. </p><p></p><p>3.) You site trust as a fundemental issue between players and DM. Frankly, the trust that you think that players should have in you must be earned - just like in real life. Forbidding them to read or buy certain things becasue you don't want them to meta-game is an inherant lack of trust on your part. You are making the assuption that they will somehow cheat and use player knowledge to thier advantge when the "character" would not reasonably know the same facts. I'd say that if you want them to trust you you have to trust them. </p><p></p><p>I think it was Patton who said.. (paraphasig)</p><p></p><p>Don't tell soldiers how to do something tell them what to do and let them supprise you with thier ingenuity. </p><p></p><p>Well its a good idea anyway, but not really aplicable here....consider it a freebe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>What I mean is that trust is given and earned never assumed. </p><p></p><p>Finally, after 17 years in the army, most of it with a security clearance I can tell you that be it personal, political (organization to organization or nation to nation), or a leader to subordinate relationship, trusting relationships are never built by keeping secrets from one another. </p><p></p><p>Trust them and they'll trust you....</p><p></p><p>Heck half the time my players remind me of abilities that enemies have if I forget to use one. Hey don't that thing have combat reflexes they say (fighting the hydra)....ah yes thanks, thats 10 AoO for you as you go through its reach.......</p></blockquote><p></p>
[QUOTE="cptg1481, post: 830416, member: 5360"] [b]Clarification[/b] I have no frame of reference for your game and it's character's and in my post I did not intend for you to feel that your game was unfair is that regard. What the character's have ro not was not my point....I was just relating to Bret's red flags about a game being unfair. The issue I have is with the forbadence of purchasing and reading certain books. My thoughts are.... 1.) RPG's are my hobby, I buy what I want when I want and will read and re-read anything I buy at my leasure. This is my absolute right.....no DM will forbid me from buying or reading anything. My wife can't stop me certainly, a GM won't. 2.) Players reading and having access to rule books is fundemental to the game. The beter they know the mechanics the better and fluid thier charcter's actions will be in the game. Knowing the stats of certain monster or diety is not cheating, that information is quite above board and all players who desire to have access to it should. Now what tactics you are going to use are another thing entirely...that should be a supprise. 3.) You site trust as a fundemental issue between players and DM. Frankly, the trust that you think that players should have in you must be earned - just like in real life. Forbidding them to read or buy certain things becasue you don't want them to meta-game is an inherant lack of trust on your part. You are making the assuption that they will somehow cheat and use player knowledge to thier advantge when the "character" would not reasonably know the same facts. I'd say that if you want them to trust you you have to trust them. I think it was Patton who said.. (paraphasig) Don't tell soldiers how to do something tell them what to do and let them supprise you with thier ingenuity. Well its a good idea anyway, but not really aplicable here....consider it a freebe. :D What I mean is that trust is given and earned never assumed. Finally, after 17 years in the army, most of it with a security clearance I can tell you that be it personal, political (organization to organization or nation to nation), or a leader to subordinate relationship, trusting relationships are never built by keeping secrets from one another. Trust them and they'll trust you.... Heck half the time my players remind me of abilities that enemies have if I forget to use one. Hey don't that thing have combat reflexes they say (fighting the hydra)....ah yes thanks, thats 10 AoO for you as you go through its reach....... [/QUOTE]
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