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PCs Running away when they should
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<blockquote data-quote="Grand_Director" data-source="post: 1106887" data-attributes="member: 11847"><p>I never, NEVER prepare an encounter that my players are unable to handle. But, sometimes a tough encounter can go horribly wrong due to bad rolls, poor judgment or a combination of both.</p><p></p><p>Now, my players know that I will not hesitate to kill some one off in a tough fight. So they will run from a fight that goes wrong.</p><p></p><p>On the other hand, they know I would never create an encounter they couldn't handle so that would not stop them from entering a fight that "looks" too hard. This is an important distinction. If my players thought that I would place impossible encounters in the game, half the time they would be running away from danger. Nothing would ever get done! </p><p></p><p>There is a big difference between "This temple is going to be tough, some of us might not make it out if we are not careful." and "There is no way I am entering that temple. We'll all die."</p><p></p><p>Of course my players have free will and can do what they want but as a DM I only have so much that I can prepare on the fly. If they said they were going into the temple and two weeks later when they got there they changed their minds...game over.</p><p></p><p>Now, I do place iMpossible encounters and villains in the world as a goal. But I make sure to let them know that they should not even consider them until they are higher level.</p></blockquote><p></p>
[QUOTE="Grand_Director, post: 1106887, member: 11847"] I never, NEVER prepare an encounter that my players are unable to handle. But, sometimes a tough encounter can go horribly wrong due to bad rolls, poor judgment or a combination of both. Now, my players know that I will not hesitate to kill some one off in a tough fight. So they will run from a fight that goes wrong. On the other hand, they know I would never create an encounter they couldn't handle so that would not stop them from entering a fight that "looks" too hard. This is an important distinction. If my players thought that I would place impossible encounters in the game, half the time they would be running away from danger. Nothing would ever get done! There is a big difference between "This temple is going to be tough, some of us might not make it out if we are not careful." and "There is no way I am entering that temple. We'll all die." Of course my players have free will and can do what they want but as a DM I only have so much that I can prepare on the fly. If they said they were going into the temple and two weeks later when they got there they changed their minds...game over. Now, I do place iMpossible encounters and villains in the world as a goal. But I make sure to let them know that they should not even consider them until they are higher level. [/QUOTE]
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