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PCs Running away when they should
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<blockquote data-quote="Djeta Thernadier" data-source="post: 1106955" data-attributes="member: 12043"><p>I don't think running is always unheroic. Heroes have to be smart as well. Sometimes, PCs end up in a situation where they would be best to retreat and formulate a better tactical plan, rather than just running into battle. Or pulling back, getting reinforcements and returning to fight when the odds are better. </p><p></p><p>Luckily, in one of my games, we are not put up against much that we can't handle. Occasionally, players do stupid things like running in when they should really go for range weapons against an enemy. So far , only two PCs have died and that was in the same battle. Partly because of bad tactics on their part, and partly because of really lucky rolling on the DMs park. </p><p></p><p>In the other game, two weeks ago, the DM set up a camp of orcs we were to battle. So two of the PCs, a paladin and a rogue decided to scout ahead and check it out. They ended up deciding to take on the entire orc camp themselves and the paladin died. Really, it was just bad tactics on their part. Not only as PCs, but as players, because the rest of the group had to sit there and watch them get their butts kicked and didn't do anything the entire session. </p><p></p><p>Our whole group could have easily taken on the orcs and not taken a lot of damage, most likely. Which I think is what the DM intended. </p><p></p><p>Of course, sometimes, as in real life, running is not an option. Sometimes the enemy can outrun you and you have no choice. </p><p></p><p>I wonder how many DMs would choose to put their PCs up against a monster on the spot like that , though? At least one that they knew the party had no escape from, and little chance of beating.</p></blockquote><p></p>
[QUOTE="Djeta Thernadier, post: 1106955, member: 12043"] I don't think running is always unheroic. Heroes have to be smart as well. Sometimes, PCs end up in a situation where they would be best to retreat and formulate a better tactical plan, rather than just running into battle. Or pulling back, getting reinforcements and returning to fight when the odds are better. Luckily, in one of my games, we are not put up against much that we can't handle. Occasionally, players do stupid things like running in when they should really go for range weapons against an enemy. So far , only two PCs have died and that was in the same battle. Partly because of bad tactics on their part, and partly because of really lucky rolling on the DMs park. In the other game, two weeks ago, the DM set up a camp of orcs we were to battle. So two of the PCs, a paladin and a rogue decided to scout ahead and check it out. They ended up deciding to take on the entire orc camp themselves and the paladin died. Really, it was just bad tactics on their part. Not only as PCs, but as players, because the rest of the group had to sit there and watch them get their butts kicked and didn't do anything the entire session. Our whole group could have easily taken on the orcs and not taken a lot of damage, most likely. Which I think is what the DM intended. Of course, sometimes, as in real life, running is not an option. Sometimes the enemy can outrun you and you have no choice. I wonder how many DMs would choose to put their PCs up against a monster on the spot like that , though? At least one that they knew the party had no escape from, and little chance of beating. [/QUOTE]
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