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PCs Running away when they should
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<blockquote data-quote="Toj" data-source="post: 1107027" data-attributes="member: 462"><p>When I run a game I tell players they may run into things that they are not ready for, and that running or escaping may be the best option. I try and have an everchanging world were things are always happening behind the scenes. Sometimes players come upon things they are not prepared for, or not skilled enough to handle, but I always make sure there is a way out, whether than means talking your way out, or running away. I wouldn't purposely have a random encounter where an ancient wyrm attacks a party of 10th level heroes... but I have had a dragon be a random encounter... it was how the dice fell, and the players tend to like when this happens.</p><p></p><p>Recently, in my game, the party was causing problems with a Thieves guild. Three times the party made a lieutenant in the guild look bad. This lieutenant is about 4 levels higher than the party, and could take out any one member on his own fairly easy, but my point was to have the group fight him. Well the lieutenant was magically disguised and in the castle of the party... he was gaining some knowledge about them. There was only one party member at the castle (there were many other castle members however) and he decided to look around the castle with a magical talking skull he has that has truesight. I about flipped out, since I knew the PC would discover the lieutenant, which was a drow, and the PC was an elf. So the encounter happened in the basement and the two attacked eachother. In two rounds the PC knew he was in trouble and ran away. Luckily for him he was a monk and had a faster movement.</p></blockquote><p></p>
[QUOTE="Toj, post: 1107027, member: 462"] When I run a game I tell players they may run into things that they are not ready for, and that running or escaping may be the best option. I try and have an everchanging world were things are always happening behind the scenes. Sometimes players come upon things they are not prepared for, or not skilled enough to handle, but I always make sure there is a way out, whether than means talking your way out, or running away. I wouldn't purposely have a random encounter where an ancient wyrm attacks a party of 10th level heroes... but I have had a dragon be a random encounter... it was how the dice fell, and the players tend to like when this happens. Recently, in my game, the party was causing problems with a Thieves guild. Three times the party made a lieutenant in the guild look bad. This lieutenant is about 4 levels higher than the party, and could take out any one member on his own fairly easy, but my point was to have the group fight him. Well the lieutenant was magically disguised and in the castle of the party... he was gaining some knowledge about them. There was only one party member at the castle (there were many other castle members however) and he decided to look around the castle with a magical talking skull he has that has truesight. I about flipped out, since I knew the PC would discover the lieutenant, which was a drow, and the PC was an elf. So the encounter happened in the basement and the two attacked eachother. In two rounds the PC knew he was in trouble and ran away. Luckily for him he was a monk and had a faster movement. [/QUOTE]
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