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*TTRPGs General
PCs Running away when they should
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<blockquote data-quote="ES2" data-source="post: 1109454" data-attributes="member: 13789"><p>I can say with full confidence that I have never played in a D&D game where the party would run away, either as a player or as a DM. I think this mainly comes down to a big metagame missconception: Players don't think the DM will provide them a challenge that is too tough for them to handle. </p><p></p><p>I do say this in general, as some of you have stated that some of your players are learning that its better to sometimes run away and live to fight another day, but for the majority, the idea of running away is ludicrous and something to not be considered.</p><p></p><p>In the last game I ran, I flat out told the group that some encounters will be based around the group, and some won't. When they were 3rd level (5 characters), they exited a cave and heard a loud bashing sound coming from the other side of a hill. Upon investigation, they saw a hill giant, minding his own business, banging the bodies of an elf and a goblin together, along with some rocks. They had all the time in the world to run away, decide what to do, come up with a plan, anything. Did they? No. After seeing the giant, one of the players even stated that there is no way it could be a giant, the DM (me) wouldn't do that to us, we are only 3rd level characters, and they charge the giant. 5 rounds later, 3 dead pC's later, the other two ran away. </p><p></p><p>Then, the player who said that was pissed because he felt I was trying to screw them over.</p><p></p><p>This is metagame thinking at its worst, and I think all players who play rpg's think this way, at one point or another.</p></blockquote><p></p>
[QUOTE="ES2, post: 1109454, member: 13789"] I can say with full confidence that I have never played in a D&D game where the party would run away, either as a player or as a DM. I think this mainly comes down to a big metagame missconception: Players don't think the DM will provide them a challenge that is too tough for them to handle. I do say this in general, as some of you have stated that some of your players are learning that its better to sometimes run away and live to fight another day, but for the majority, the idea of running away is ludicrous and something to not be considered. In the last game I ran, I flat out told the group that some encounters will be based around the group, and some won't. When they were 3rd level (5 characters), they exited a cave and heard a loud bashing sound coming from the other side of a hill. Upon investigation, they saw a hill giant, minding his own business, banging the bodies of an elf and a goblin together, along with some rocks. They had all the time in the world to run away, decide what to do, come up with a plan, anything. Did they? No. After seeing the giant, one of the players even stated that there is no way it could be a giant, the DM (me) wouldn't do that to us, we are only 3rd level characters, and they charge the giant. 5 rounds later, 3 dead pC's later, the other two ran away. Then, the player who said that was pissed because he felt I was trying to screw them over. This is metagame thinking at its worst, and I think all players who play rpg's think this way, at one point or another. [/QUOTE]
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