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<blockquote data-quote="RonYon" data-source="post: 4448324" data-attributes="member: 17396"><p>True. This is why I love Inscribe Rune from Ferune. Not only are Runes quick to make(10 minutes, no matter what the level of the spell or caster),</p><p>they are also useful for the group.How about a Rune of Truestrike on the fletching of your arrows?</p><p></p><p>In one campaign, I regularly burned 1/3-1/2 of my slots crafting, but used my profits to buy a crapload of wands.The wands where great, since they made it possible to blow a huge wad of charges , and to have just the right spell available. I could also use them to make my companions more powerful.</p><p> As for profit, I told my DM that I would have the party Face do the selling, and he would always check the market to make sure what I was going to craft was in high demand.I never took less than 75% of full market value, and sometimes my stuff was worth more than market value. After all, Runes are a magical trap, and I Inscribed sling stones and arrows, which take only a free action to draw. Draw the stone, activate rune "by accident" and get on with your full turn of wupass.Actions in combat are golden, so the gold rolled in.</p><p> The xp part was a wash. It delayed me a little, but even though rewards where ad hoc, and the DM didnt make any allowance for me being a lower level, it was still worth it. Quick, highly profitable crafting, plus an open market for magic items means turning a weeks worth of low level spell slots into a wand of fireballs.I exaggerate a little, but you get the idea.</p></blockquote><p></p>
[QUOTE="RonYon, post: 4448324, member: 17396"] True. This is why I love Inscribe Rune from Ferune. Not only are Runes quick to make(10 minutes, no matter what the level of the spell or caster), they are also useful for the group.How about a Rune of Truestrike on the fletching of your arrows? In one campaign, I regularly burned 1/3-1/2 of my slots crafting, but used my profits to buy a crapload of wands.The wands where great, since they made it possible to blow a huge wad of charges , and to have just the right spell available. I could also use them to make my companions more powerful. As for profit, I told my DM that I would have the party Face do the selling, and he would always check the market to make sure what I was going to craft was in high demand.I never took less than 75% of full market value, and sometimes my stuff was worth more than market value. After all, Runes are a magical trap, and I Inscribed sling stones and arrows, which take only a free action to draw. Draw the stone, activate rune "by accident" and get on with your full turn of wupass.Actions in combat are golden, so the gold rolled in. The xp part was a wash. It delayed me a little, but even though rewards where ad hoc, and the DM didnt make any allowance for me being a lower level, it was still worth it. Quick, highly profitable crafting, plus an open market for magic items means turning a weeks worth of low level spell slots into a wand of fireballs.I exaggerate a little, but you get the idea. [/QUOTE]
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