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PC's starting game as outlaws -- any ideas?
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<blockquote data-quote="Stormonu" data-source="post: 5735070" data-attributes="member: 52734"><p>Sounds somewhat like an A-team sort of set-up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Star Wars (as rebels or wanted smugglers ala Han Solo) could also be used for ideas, as could Robin Hood, as others suggested.</p><p></p><p>I've run this sort of campaign before (as a robin-hood-esque campaign) and been in such a campaign before (being mistaken for a band of notorious pirates), and I will say that I found it helpful not to overtly involve "the law" until about 5th level. </p><p></p><p>This meant that at 1st-4th level, there was always the background threat of the law taking an interest in them if they did something overt (walk into the local Sheriff's office, rob a bank, etc.), but for the most part the characters could concentrate on whatever adventure was currently underway. </p><p></p><p>However, from 5th level onward, the law took an interest in them; it started with guards recognizing them and attempting to take them in during downtime, to a semi-competent bounty hunter or two confronting them when their guard was down, and evolved into a determined law official who'd taken a special interest in bringing them in, so the characters would want to beat a hasty retreat at his appearance (as generally they were already spent on resources when he'd catch up to them). In the latter game I played in, the "law" caught us and made us work for them to pay off our debt to society.</p><p></p><p>Of course, if the characters are otherwise innocent, you also can have the evolving metaplot of them trying to clear their names.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5735070, member: 52734"] Sounds somewhat like an A-team sort of set-up :). Star Wars (as rebels or wanted smugglers ala Han Solo) could also be used for ideas, as could Robin Hood, as others suggested. I've run this sort of campaign before (as a robin-hood-esque campaign) and been in such a campaign before (being mistaken for a band of notorious pirates), and I will say that I found it helpful not to overtly involve "the law" until about 5th level. This meant that at 1st-4th level, there was always the background threat of the law taking an interest in them if they did something overt (walk into the local Sheriff's office, rob a bank, etc.), but for the most part the characters could concentrate on whatever adventure was currently underway. However, from 5th level onward, the law took an interest in them; it started with guards recognizing them and attempting to take them in during downtime, to a semi-competent bounty hunter or two confronting them when their guard was down, and evolved into a determined law official who'd taken a special interest in bringing them in, so the characters would want to beat a hasty retreat at his appearance (as generally they were already spent on resources when he'd catch up to them). In the latter game I played in, the "law" caught us and made us work for them to pay off our debt to society. Of course, if the characters are otherwise innocent, you also can have the evolving metaplot of them trying to clear their names. [/QUOTE]
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PC's starting game as outlaws -- any ideas?
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