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<blockquote data-quote="Nimloth" data-source="post: 4520396" data-attributes="member: 54068"><p>I've done something like this a few times (I like wacky adventures) and for the most part it has turned out very well. Just a few comments</p><p>- If they might want to stay in their changed forms, include a "count-down clock" (say, each day in the changed form does permanent wis drain or something).</p><p>- Keep it short term, or at least provide a method for relief of the situation with a concrete goal to work toward.</p><p></p><p>Mostly I have done adventures around artifacts.</p><p>- Once the group possessed the bodies of the groups animals. Fun trying to figure out how to communicate without talking. They ended up writing in the dirt with sticks, good times.</p><p>- Once they kept changing places with another group (at random intervals) that had another part of the same artifact. Going from StoryA/chapter 1 to Story B/Chapter 2 to A/3 ... from 1 "unknown" situation to another. That was fun. But I have clever players and they figured out how to find each other in alternate forms and communicate with their opposite numbers in the other group. </p><p>- 1 time I had an artifact activate in each round in which someone was killed. That proved too random and confusing. Live and learn.</p><p></p><p>I have always like wacky and unusal adventures.</p></blockquote><p></p>
[QUOTE="Nimloth, post: 4520396, member: 54068"] I've done something like this a few times (I like wacky adventures) and for the most part it has turned out very well. Just a few comments - If they might want to stay in their changed forms, include a "count-down clock" (say, each day in the changed form does permanent wis drain or something). - Keep it short term, or at least provide a method for relief of the situation with a concrete goal to work toward. Mostly I have done adventures around artifacts. - Once the group possessed the bodies of the groups animals. Fun trying to figure out how to communicate without talking. They ended up writing in the dirt with sticks, good times. - Once they kept changing places with another group (at random intervals) that had another part of the same artifact. Going from StoryA/chapter 1 to Story B/Chapter 2 to A/3 ... from 1 "unknown" situation to another. That was fun. But I have clever players and they figured out how to find each other in alternate forms and communicate with their opposite numbers in the other group. - 1 time I had an artifact activate in each round in which someone was killed. That proved too random and confusing. Live and learn. I have always like wacky and unusal adventures. [/QUOTE]
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