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General Tabletop Discussion
*Pathfinder & Starfinder
PCs that are too big for their britches...do they live or die?
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<blockquote data-quote="Stormonu" data-source="post: 6358383" data-attributes="member: 52734"><p>I don't think we are saying <Cartman>Respect My Authority</Cartman> so much as the PCs should realize that there are bigger fish than they are. A lot of PCs bully NPCs because they know they can defeat them (4 vs. 1, more PC hp, spells, magic items, etc.) But when the DM puts that unknown back in - <em>do you really think you can take him? Are you sure you want to find out?</em> It keeps PCs from acting in a metagame way where they "know" they always can defeat their opponent if they just bum rush him because he's an "appropriate CR", and all the good NPCs are wimps who won't ever hurt the PCs regardless how much abuse they heap on them.</p><p></p><p>Even my example - the killer king, wasn't an encounter purposely designed to kill a PC. They party had accumulated a reputation as troublemakers and the local populace had asked the king to deal with them; his "dealing" with them was to send them on a dangerous quest somewhere far from his own lands - lands he himself had taken by force (not inheritance). The PC screwed up big time by disrespecting someone who'd already forged a kingdom by his own sword and was already half-ready to throw them in the dungeons. Unlike the mayor, who'd never hefted a sword and the militia who'd only practiced swordplay with sticks, the king was a real warrior - the player's folly had consequences.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6358383, member: 52734"] I don't think we are saying <Cartman>Respect My Authority</Cartman> so much as the PCs should realize that there are bigger fish than they are. A lot of PCs bully NPCs because they know they can defeat them (4 vs. 1, more PC hp, spells, magic items, etc.) But when the DM puts that unknown back in - [I]do you really think you can take him? Are you sure you want to find out?[/I] It keeps PCs from acting in a metagame way where they "know" they always can defeat their opponent if they just bum rush him because he's an "appropriate CR", and all the good NPCs are wimps who won't ever hurt the PCs regardless how much abuse they heap on them. Even my example - the killer king, wasn't an encounter purposely designed to kill a PC. They party had accumulated a reputation as troublemakers and the local populace had asked the king to deal with them; his "dealing" with them was to send them on a dangerous quest somewhere far from his own lands - lands he himself had taken by force (not inheritance). The PC screwed up big time by disrespecting someone who'd already forged a kingdom by his own sword and was already half-ready to throw them in the dungeons. Unlike the mayor, who'd never hefted a sword and the militia who'd only practiced swordplay with sticks, the king was a real warrior - the player's folly had consequences. [/QUOTE]
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PCs that are too big for their britches...do they live or die?
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