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Community
General Tabletop Discussion
*Pathfinder & Starfinder
PCs that are too big for their britches...do they live or die?
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<blockquote data-quote="Oryan77" data-source="post: 6359221" data-attributes="member: 18701"><p>Well, 75% of the players are new to the group. It's always hard to keep new players around since everyone has different gaming styles and there needs to be some adjustments between players/DM in order to come to an understanding and game well together. So I have been letting things slide a lot in order to not wipe out a PC within the first few sessions just because the player didn't realize my DMing style. This thread is making me realize though that I think it is about time to take off the gloves. Plus, it might also get the campaign style more on track to my liking (less slapstick behavior). I just worry that newer players will take offense to what I do or say and then drop out of the game. We all know how bad gamers take things so personally. Heck, Enworld is full of people that take things too personally. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>After reading the latest replies and giving it some thought, I'm wondering if the new players might not realize that I am one of the DMs that will throw encounters at them that are extremely difficult/impossible and not meant to be fought. I know a lot of players approach D&D as if everything encountered is supposed to be <em>fair and balanced</em> according to their level. That's just unrealistic to me and not the way that I run a campaign world. So I might need to mention it again next session so players will have a better chance of not screwing themselves over by picking on the wrong NPCs.</p><p></p><p>I had already come up with an in-game scenario where some ally npcs remark to a couple of PCs about how they are surprised by the way they spoke to a recent BBEG. I intended to have these guys warn them of how their actions could put everyone in jeopardy, and that planewalkers don't live long if they don't pick their battles and watch their tongues while traveling the planes. The question is, do you think conveying this via roleplaying would get the message across to a player, or do I need to be blunt about it and just bring it up out-of-game at the beginning of the session?</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6359221, member: 18701"] Well, 75% of the players are new to the group. It's always hard to keep new players around since everyone has different gaming styles and there needs to be some adjustments between players/DM in order to come to an understanding and game well together. So I have been letting things slide a lot in order to not wipe out a PC within the first few sessions just because the player didn't realize my DMing style. This thread is making me realize though that I think it is about time to take off the gloves. Plus, it might also get the campaign style more on track to my liking (less slapstick behavior). I just worry that newer players will take offense to what I do or say and then drop out of the game. We all know how bad gamers take things so personally. Heck, Enworld is full of people that take things too personally. :p After reading the latest replies and giving it some thought, I'm wondering if the new players might not realize that I am one of the DMs that will throw encounters at them that are extremely difficult/impossible and not meant to be fought. I know a lot of players approach D&D as if everything encountered is supposed to be [I]fair and balanced[/I] according to their level. That's just unrealistic to me and not the way that I run a campaign world. So I might need to mention it again next session so players will have a better chance of not screwing themselves over by picking on the wrong NPCs. I had already come up with an in-game scenario where some ally npcs remark to a couple of PCs about how they are surprised by the way they spoke to a recent BBEG. I intended to have these guys warn them of how their actions could put everyone in jeopardy, and that planewalkers don't live long if they don't pick their battles and watch their tongues while traveling the planes. The question is, do you think conveying this via roleplaying would get the message across to a player, or do I need to be blunt about it and just bring it up out-of-game at the beginning of the session? [/QUOTE]
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PCs that are too big for their britches...do they live or die?
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