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PCs that are too big for their britches...do they live or die?
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<blockquote data-quote="Quickleaf" data-source="post: 6375781" data-attributes="member: 20323"><p>This may be perfectly in-character for the Baatezu NPC you have in mind, but I usually think of Baatezu taking a longer-term view... maybe they've *corrupted* some of the dwarves with false promises? Always wondered how duergar were made <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Yeah, I did, over here: <a href="http://www.enworld.org/forum/showthread.php?356873-Adventures-in-Dwarven-Mountain-(now-with-sketches" target="_blank">http://www.enworld.org/forum/showthread.php?356873-Adventures-in-Dwarven-Mountain-(now-with-sketches</a>!)</p><p></p><p>I only detailed Strongale Hall (the first "gambling and booze" layer of Vergadain), not Dugmaren Brightmantle's layer or Dumathoin's layer.</p><p></p><p>Your players sound very unfamiliar with Planescape, taking normal fantasy gaming concepts and overlaying them onto the planes. Could be a cause for the disconnect.</p><p></p><p></p><p>Let me look at my <u>Players Primer to the Outlands</u> and <u>On Hallowed Ground</u>...Some ideas of likely encounters for the party en route to Dwarven Mountain, given the layout of the Outlands...</p><ul> <li data-xf-list-type="ul">Tir na Og - the "northeastern" areas include The Great Smithy of Goibhniu & The Pinnacle of Dunatis.</li> <li data-xf-list-type="ul">Sheela Peryroyl's halfling realm - orchards used to outside invaders and so suspicious of outsiders at first, dwarves & Halflings gets along well but dwarves think Halflings can't leave a legacy or accomplish great tasks.</li> <li data-xf-list-type="ul">Indep village - might be threatened by lost Blood War patrol, Slaadi raiders, or whatever else you concoct.</li> <li data-xf-list-type="ul">Rilmani camp/fort - might be concerned with movement of a LG/LN army thru Outlands and lead to negotiations for safe passage or test to see if PCs respect "The Balance."</li> <li data-xf-list-type="ul">Walking wizard's tower - wizard might try to recruit / blackmail PCs into performing a task for him or her.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 6375781, member: 20323"] This may be perfectly in-character for the Baatezu NPC you have in mind, but I usually think of Baatezu taking a longer-term view... maybe they've *corrupted* some of the dwarves with false promises? Always wondered how duergar were made ;) Yeah, I did, over here: [url]http://www.enworld.org/forum/showthread.php?356873-Adventures-in-Dwarven-Mountain-(now-with-sketches[/url]!) I only detailed Strongale Hall (the first "gambling and booze" layer of Vergadain), not Dugmaren Brightmantle's layer or Dumathoin's layer. Your players sound very unfamiliar with Planescape, taking normal fantasy gaming concepts and overlaying them onto the planes. Could be a cause for the disconnect. Let me look at my [u]Players Primer to the Outlands[/u] and [u]On Hallowed Ground[/u]...Some ideas of likely encounters for the party en route to Dwarven Mountain, given the layout of the Outlands... [list][*]Tir na Og - the "northeastern" areas include The Great Smithy of Goibhniu & The Pinnacle of Dunatis. [*]Sheela Peryroyl's halfling realm - orchards used to outside invaders and so suspicious of outsiders at first, dwarves & Halflings gets along well but dwarves think Halflings can't leave a legacy or accomplish great tasks. [*]Indep village - might be threatened by lost Blood War patrol, Slaadi raiders, or whatever else you concoct. [*]Rilmani camp/fort - might be concerned with movement of a LG/LN army thru Outlands and lead to negotiations for safe passage or test to see if PCs respect "The Balance." [*]Walking wizard's tower - wizard might try to recruit / blackmail PCs into performing a task for him or her.[/list] [/QUOTE]
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PCs that are too big for their britches...do they live or die?
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