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General Tabletop Discussion
*TTRPGs General
PCs that start the game as 1st level NPCs -- good idea?
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<blockquote data-quote="Shallown" data-source="post: 917138" data-attributes="member: 1368"><p>How about doing a split campaign I dea. </p><p></p><p>In other words run the characters as Npc classes at say 8-10 years old rolling up stats and adjusting them etc. Don't give them the multiplier for skills etc but the normal per level skill points and say they just started apprenticing into thier various life paths then run an adventure low level stuff they could handle.</p><p></p><p>Then advance the time line 8 years let them level up to 2nd and do the starting skills thier and money etc carrying over what they did as kids into the future. Perhaps the adventures as first level characters guided them towards being adventurers. </p><p></p><p>Other ideas I would include</p><p></p><p>Look at each NPC class and let them carry something over such as a few skills become class skills permanently or something else.</p><p></p><p>do it in a moderate sized town when they are kids reasons being this gives the opportunity to get help if the odds go against them IE grown ups a near enough by to bail them out, They could have access to future training that a small village wouldn't offer , a big city what they did as kids wouldn't impact the game world as much etc. </p><p></p><p>You could even have them gaina few levels before switching to the future. say 2 levels then go to PC classes I think 2 levels would equal out to 1 actual PC level or be close enough for me. That way they can develop their relationship to each other and the town and the event that changes them. Instead of theold my parents were killed by orcs so I am an orphan actual kill the parents... would be interesting.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 917138, member: 1368"] How about doing a split campaign I dea. In other words run the characters as Npc classes at say 8-10 years old rolling up stats and adjusting them etc. Don't give them the multiplier for skills etc but the normal per level skill points and say they just started apprenticing into thier various life paths then run an adventure low level stuff they could handle. Then advance the time line 8 years let them level up to 2nd and do the starting skills thier and money etc carrying over what they did as kids into the future. Perhaps the adventures as first level characters guided them towards being adventurers. Other ideas I would include Look at each NPC class and let them carry something over such as a few skills become class skills permanently or something else. do it in a moderate sized town when they are kids reasons being this gives the opportunity to get help if the odds go against them IE grown ups a near enough by to bail them out, They could have access to future training that a small village wouldn't offer , a big city what they did as kids wouldn't impact the game world as much etc. You could even have them gaina few levels before switching to the future. say 2 levels then go to PC classes I think 2 levels would equal out to 1 actual PC level or be close enough for me. That way they can develop their relationship to each other and the town and the event that changes them. Instead of theold my parents were killed by orcs so I am an orphan actual kill the parents... would be interesting. later [/QUOTE]
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PCs that start the game as 1st level NPCs -- good idea?
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