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General Tabletop Discussion
*TTRPGs General
PCs that start the game as 1st level NPCs -- good idea?
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<blockquote data-quote="haiiro" data-source="post: 917650" data-attributes="member: 1891"><p>Wow, all sorts of things to respond to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This just seemed like a neat idea. I hadn't thought it through all that much, and figured I'd toss it out and see what other thought of it.</p><p></p><p>I envisioned the NPC level as a sort of bonus after the PCs had gotten through it -- so as an expert 1/fighter 1, that PC would be a bit stronger than just a fighter 1. I'm not really interested in making the NPC classes equivalent in strength to the PC classes (which would defeat the purpose), nor in penalizing anyone for having an NPC level. Essentially, it sounded like an interesting background/flavor option.</p><p></p><p>As has been brought up, it might work very well as <em>only</em> a background option -- i.e., all the PCs already have a level of an NPC class under their belts, and start the game as NPC class 1/PC class 1s, more or less like normal.</p><p></p><p>In that case, I'd have the NPC skill points be normal, and the PC skill points be as first level (x4 and all). Coupled with fairly high point buy and a reasonably deadly game, this would provide a small boost and some background hooks without throwing things off too much.</p><p></p><p>I haven't brought this up with my players yet (and wouldn't force it on them if they weren't up for it, of course), and I'm far from certain that I'll wind up using it. I'm looking for ways to set the game apart a bit from what we're all used to, and also to unify the PCs before play begins (which is a separate topic entirely). If everyone's game, having the entire party begin with a level of the same NPC class (aristocrat, adept or warrior, perhaps) might be an interesting way to tackle both issues at once.</p><p></p><p>In any case, thank you for the responses -- all sorts of things have come up that I probably wouldn't have thought of on my own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="haiiro, post: 917650, member: 1891"] Wow, all sorts of things to respond to. :) This just seemed like a neat idea. I hadn't thought it through all that much, and figured I'd toss it out and see what other thought of it. I envisioned the NPC level as a sort of bonus after the PCs had gotten through it -- so as an expert 1/fighter 1, that PC would be a bit stronger than just a fighter 1. I'm not really interested in making the NPC classes equivalent in strength to the PC classes (which would defeat the purpose), nor in penalizing anyone for having an NPC level. Essentially, it sounded like an interesting background/flavor option. As has been brought up, it might work very well as [i]only[/i] a background option -- i.e., all the PCs already have a level of an NPC class under their belts, and start the game as NPC class 1/PC class 1s, more or less like normal. In that case, I'd have the NPC skill points be normal, and the PC skill points be as first level (x4 and all). Coupled with fairly high point buy and a reasonably deadly game, this would provide a small boost and some background hooks without throwing things off too much. I haven't brought this up with my players yet (and wouldn't force it on them if they weren't up for it, of course), and I'm far from certain that I'll wind up using it. I'm looking for ways to set the game apart a bit from what we're all used to, and also to unify the PCs before play begins (which is a separate topic entirely). If everyone's game, having the entire party begin with a level of the same NPC class (aristocrat, adept or warrior, perhaps) might be an interesting way to tackle both issues at once. In any case, thank you for the responses -- all sorts of things have come up that I probably wouldn't have thought of on my own. :) [/QUOTE]
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PCs that start the game as 1st level NPCs -- good idea?
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