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[PCs] The Distinguished Citizens of Gladenrach
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<blockquote data-quote="DarkMaster" data-source="post: 1398451" data-attributes="member: 16362"><p>R.U (Redjek-Urlominazz Retroullain)</p><p>Race: Human</p><p>Class: Rgr 3/ Sorcerer 7</p><p>Alignment: Chaotic Good</p><p>Deity: ???</p><p>Age: 28</p><p>Gender: Male</p><p>Height: 6'</p><p>Weight: 165</p><p>Eyes: Black</p><p>Hair:Long Black</p><p>Skin: tanned, Viper tatoo on the right arm from his day in the military, plus one tatoo per spell he can cast a hand for mage hand and eye for read magic, spider in the back for spider climb, most tatoo found on torso and arm except for fly : one wing on each ankle.</p><p></p><p>Personality: very unpredictable;when angry he can easily lose control and do thing he might regret later. </p><p></p><p>Abilities:</p><p>- Str 8</p><p>- Dex 18 (16 +2 Gloves)</p><p>- Int 16</p><p>- Wis 8</p><p>- Con 12(10+2amulet)</p><p>- Cha 20 (16 + 2 level +2 Cloak)</p><p></p><p>Hit points: 45 (3d8+3 + 7d4+7)</p><p>Initiative: +4 (+3 dex+1Glove)</p><p>Speed: 30 feet</p><p>Armor class: 16 (, +4 dex, +2 deflection) 14 touch, 12 flat footed</p><p>Base Attack: +6</p><p>Base Melee: +5/+0</p><p>Base Ranged: +10/+5</p><p></p><p>Saving throws:</p><p>- Fort +6 (+3 rgr, +2 sorcerer, +1 Con)</p><p>- Refl +9 (+3 rgr, +2 sorcerer, +4 dex)</p><p>- Will +7(+1 rgr, +5 sorcerer-1wis+2 Iron Will)</p><p></p><p>Weapon:</p><p>- (Long Bow of Frost+2) +12/+7(rapid shot +10/+10/+5) 1d8+1+(1d6 frost)</p><p> closed range +13/+8 (RS +11/+11/+6) 1d8+2+(1d6 frost)</p><p>- (dagger/mele) +5/+0 1d4-1 19-20</p><p>- (dagger/thrown) +10/+5 1d4-1 19/20</p><p></p><p>Skills: (# ranks total) rank + ability mod + others </p><p>Bluff 10+#5+3 = 18 </p><p>Climb 6 –1 = 5, </p><p>Concentration 10+#1 = 11, </p><p>(cross class)Diplomacy 5 +#4+2*= 11*/9, </p><p>Hide 6+#4 = 10</p><p>Jump 5 –1+2 = 6,</p><p>Knowledge(arcane) 5+3 = 8, </p><p>Listen 6-1+(2) = 5(7), </p><p>Move Silently 6+#4 = 10 </p><p>Search 3+3 = 6, </p><p>Spellcraft 5+3+2 = 10, </p><p>Spot 6-1+(2) = 5(7), </p><p>(cross-class)Tumble 5+#4+2 = 11</p><p>survival 3-1 = 2</p><p>* synergy with bluff</p><p>() with familiar</p><p># with Cloak, gloves, amulet</p><p></p><p>- </p><p>Feats:</p><p>Point Blank Range,(bonus for Human)</p><p>Precise shot (ranger 1,level 1)</p><p>Track (ranger 1)</p><p>Rapid shot (Ranger 2)</p><p>Iron Will (Ranger 3, level 3)</p><p>Endurance (Ranger 3)</p><p>Meta(EnergySubstitution), (Sorcerer 6, level 9)</p><p>Eschew Material, Edit [replaced the feat] (sorcerer 3,level 6)</p><p></p><p></p><p>Special:</p><p>Favored enemy(human) (can I do that, I really don't trust the human, I hate their social organization, their way of living)</p><p>Wild Empathy +8 (+3 rgr +5 Cha)</p><p>Combat style (long bow)</p><p></p><p></p><p>Sorcerer Spell per Day 6/8/7/5</p><p></p><p>0th level: Mage Hand, read Magic, prestigitation, Message, Detect Magic, Detect Poison, Light</p><p>1st Level: Mage Armor, Shield, Change self, Silent Image, Ray of Enfeblement</p><p>2nd level: Invisibility, scorching ray, Spider Climb</p><p>3rd level: Fly, Dispel Magic.</p><p></p><p>Equipment:</p><p></p><p>Cloak of Charisma +2 4,000 gp</p><p>Boots of speed 12000gp</p><p>long Bow of Frost+2 18405gp (Blood Freezer)</p><p>Ring of Protection+2 8000gp</p><p>Gloves of Dex +2 4000gp</p><p>amulet of health+2 4000gp</p><p>1 scrolls of Lightning bolt 375</p><p>2 scrolls of fireball 750</p><p>1 scrolls of water breathing 375</p><p>1 scroll of gazeous form 375</p><p>2 scroll of cure serious wound (arcane)1050</p><p>1 scroll of protection against element 375</p><p>20 arrow 1gp</p><p>40 Silver arrow</p><p>20 Cold Iron arrow</p><p>4 rations </p><p>Explorer Outfits 10gp in adventure</p><p>Courtier Outfits 30gp day-to-day</p><p>Belt pouch</p><p>-- (his gold), #lb #gp</p><p>-- Total weight and value for storage item: #lb #gp</p><p>Money: 194 gp</p><p>Total wealth: 54,000 gp</p><p>Total weight carried: xx lbs</p><p>Base carrying capacity: </p><p></p><p></p><p>Familiar Snake </p><p> Snake, Tiny Viper </p><p> Tiny Animal</p><p>Hit Dice: 5 d8 (22 hp)</p><p>Initiative: +3</p><p>Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.</p><p>Armor Class: 21 (+2 size, +3 Dex, +2 natural+4), touch 15, flat-footed 19</p><p>Base Attack/Grapple: +6/–5</p><p>Attack: Bite +11 melee (1 plus poison)</p><p>Full Attack: Bite +11/+6 melee (1 plus poison)</p><p>Space/Reach: 2-1/2 ft./0 ft.</p><p>Special Attacks: Poison</p><p>Special Qualities: Scent</p><p>Saves: Fort +5, Ref +8, Will +7</p><p>Abilities: Str 4, Dex 17, Con 11, Int 9, Wis 12, Cha 2</p><p>Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5</p><p>Feats: Weapon Finesse</p><p>Environment: Temperate marshes</p><p>Organization: Solitary</p><p>Challenge Rating: 1/3</p><p>Advancement: —</p><p>Level Adjustment: —</p><p>Viper snakes rely on their venomous bite to kill prey and defend themselves.</p><p>Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con DC10</p><p>Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with master, Speak with animals of its kind</p><p></p><p>Information:</p><p>R.U is the son of a very small businessman of the city(pottery). He has a good heart but was always very wild. Very young he felt there was something special about him(sorcerer). His father knew about it (Mom is also a sorcerer) and didn't want his son to become like his father in law (who was an evil sorcerer who died destroying a quarter of the city) so he sent him to the army to disciplined him. His father and mother always prevented everything that could have let him discover his power. Because of his uncontrollable nature he was a very bad fit for the army, he was assigned to a scouting unit. This unit was doing enemy reconnaissance and infiltration. After a reconnaissance mission that turned bad he was capture by the enemy and presented to the enemy wizard. He bluffed him, the wizard never knew why but he liked him a lot. He was selected to work as a slave for the wizard. While he was working there he discovered magic (from the wizard) but quickly discovered that his magic didn't depends from the books it was inside. Every day he kept improving his knowledge and powers. The first night he discovered invisibility, ran away from the enemy city,stoling a few object in the way. He came back to his city, on the way back as he was sitting in a bar he heard a bard telling the story of his grand-father. Impressed by so much power he asked more information about this powerfull man to the bard. He quickly understood that this was his grand-father. He became enraged against his parent, why did they hid that from him, casting is providing me such a great pleasure why hide that from me. He returned to the city almost killed his parent out of anger and ran away adventuring for three years. Now he is back, he still didn't talk to his parent and he is now part of a small anarchy political group. He as been selected as a speaker for the group. The locals always keep close watch on him as they are scared that he will turn mad like his grand-father. He currently rent a nice appartement in the city. He also hate hand to hand combat, will avoid it at any cost(easy to understand)</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1398451, member: 16362"] R.U (Redjek-Urlominazz Retroullain) Race: Human Class: Rgr 3/ Sorcerer 7 Alignment: Chaotic Good Deity: ??? Age: 28 Gender: Male Height: 6' Weight: 165 Eyes: Black Hair:Long Black Skin: tanned, Viper tatoo on the right arm from his day in the military, plus one tatoo per spell he can cast a hand for mage hand and eye for read magic, spider in the back for spider climb, most tatoo found on torso and arm except for fly : one wing on each ankle. Personality: very unpredictable;when angry he can easily lose control and do thing he might regret later. Abilities: - Str 8 - Dex 18 (16 +2 Gloves) - Int 16 - Wis 8 - Con 12(10+2amulet) - Cha 20 (16 + 2 level +2 Cloak) Hit points: 45 (3d8+3 + 7d4+7) Initiative: +4 (+3 dex+1Glove) Speed: 30 feet Armor class: 16 (, +4 dex, +2 deflection) 14 touch, 12 flat footed Base Attack: +6 Base Melee: +5/+0 Base Ranged: +10/+5 Saving throws: - Fort +6 (+3 rgr, +2 sorcerer, +1 Con) - Refl +9 (+3 rgr, +2 sorcerer, +4 dex) - Will +7(+1 rgr, +5 sorcerer-1wis+2 Iron Will) Weapon: - (Long Bow of Frost+2) +12/+7(rapid shot +10/+10/+5) 1d8+1+(1d6 frost) closed range +13/+8 (RS +11/+11/+6) 1d8+2+(1d6 frost) - (dagger/mele) +5/+0 1d4-1 19-20 - (dagger/thrown) +10/+5 1d4-1 19/20 Skills: (# ranks total) rank + ability mod + others Bluff 10+#5+3 = 18 Climb 6 –1 = 5, Concentration 10+#1 = 11, (cross class)Diplomacy 5 +#4+2*= 11*/9, Hide 6+#4 = 10 Jump 5 –1+2 = 6, Knowledge(arcane) 5+3 = 8, Listen 6-1+(2) = 5(7), Move Silently 6+#4 = 10 Search 3+3 = 6, Spellcraft 5+3+2 = 10, Spot 6-1+(2) = 5(7), (cross-class)Tumble 5+#4+2 = 11 survival 3-1 = 2 * synergy with bluff () with familiar # with Cloak, gloves, amulet - Feats: Point Blank Range,(bonus for Human) Precise shot (ranger 1,level 1) Track (ranger 1) Rapid shot (Ranger 2) Iron Will (Ranger 3, level 3) Endurance (Ranger 3) Meta(EnergySubstitution), (Sorcerer 6, level 9) Eschew Material, Edit [replaced the feat] (sorcerer 3,level 6) Special: Favored enemy(human) (can I do that, I really don't trust the human, I hate their social organization, their way of living) Wild Empathy +8 (+3 rgr +5 Cha) Combat style (long bow) Sorcerer Spell per Day 6/8/7/5 0th level: Mage Hand, read Magic, prestigitation, Message, Detect Magic, Detect Poison, Light 1st Level: Mage Armor, Shield, Change self, Silent Image, Ray of Enfeblement 2nd level: Invisibility, scorching ray, Spider Climb 3rd level: Fly, Dispel Magic. Equipment: Cloak of Charisma +2 4,000 gp Boots of speed 12000gp long Bow of Frost+2 18405gp (Blood Freezer) Ring of Protection+2 8000gp Gloves of Dex +2 4000gp amulet of health+2 4000gp 1 scrolls of Lightning bolt 375 2 scrolls of fireball 750 1 scrolls of water breathing 375 1 scroll of gazeous form 375 2 scroll of cure serious wound (arcane)1050 1 scroll of protection against element 375 20 arrow 1gp 40 Silver arrow 20 Cold Iron arrow 4 rations Explorer Outfits 10gp in adventure Courtier Outfits 30gp day-to-day Belt pouch -- (his gold), #lb #gp -- Total weight and value for storage item: #lb #gp Money: 194 gp Total wealth: 54,000 gp Total weight carried: xx lbs Base carrying capacity: Familiar Snake Snake, Tiny Viper Tiny Animal Hit Dice: 5 d8 (22 hp) Initiative: +3 Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft. Armor Class: 21 (+2 size, +3 Dex, +2 natural+4), touch 15, flat-footed 19 Base Attack/Grapple: +6/–5 Attack: Bite +11 melee (1 plus poison) Full Attack: Bite +11/+6 melee (1 plus poison) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Poison Special Qualities: Scent Saves: Fort +5, Ref +8, Will +7 Abilities: Str 4, Dex 17, Con 11, Int 9, Wis 12, Cha 2 Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 Feats: Weapon Finesse Environment: Temperate marshes Organization: Solitary Challenge Rating: 1/3 Advancement: — Level Adjustment: — Viper snakes rely on their venomous bite to kill prey and defend themselves. Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con DC10 Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with master, Speak with animals of its kind Information: R.U is the son of a very small businessman of the city(pottery). He has a good heart but was always very wild. Very young he felt there was something special about him(sorcerer). His father knew about it (Mom is also a sorcerer) and didn't want his son to become like his father in law (who was an evil sorcerer who died destroying a quarter of the city) so he sent him to the army to disciplined him. His father and mother always prevented everything that could have let him discover his power. Because of his uncontrollable nature he was a very bad fit for the army, he was assigned to a scouting unit. This unit was doing enemy reconnaissance and infiltration. After a reconnaissance mission that turned bad he was capture by the enemy and presented to the enemy wizard. He bluffed him, the wizard never knew why but he liked him a lot. He was selected to work as a slave for the wizard. While he was working there he discovered magic (from the wizard) but quickly discovered that his magic didn't depends from the books it was inside. Every day he kept improving his knowledge and powers. The first night he discovered invisibility, ran away from the enemy city,stoling a few object in the way. He came back to his city, on the way back as he was sitting in a bar he heard a bard telling the story of his grand-father. Impressed by so much power he asked more information about this powerfull man to the bard. He quickly understood that this was his grand-father. He became enraged against his parent, why did they hid that from him, casting is providing me such a great pleasure why hide that from me. He returned to the city almost killed his parent out of anger and ran away adventuring for three years. Now he is back, he still didn't talk to his parent and he is now part of a small anarchy political group. He as been selected as a speaker for the group. The locals always keep close watch on him as they are scared that he will turn mad like his grand-father. He currently rent a nice appartement in the city. He also hate hand to hand combat, will avoid it at any cost(easy to understand) [/QUOTE]
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