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[PCs] The Sandman's Binding PbP
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<blockquote data-quote="GoldenEagle" data-source="post: 404429" data-attributes="member: 5128"><p><strong>Jonas</strong></p><p></p><p>"Hello. I have come to hear about your situation. I’d like to help.</p><p></p><p> [if asked about himself] My name is Jonas.. For the last 5 winters I have been traveling the realms. I was asked by my father to find the question for which I have no answer in a situation I cannot understand and then to return to him with the question and the answer in hand. (Jonas will not name his father if asked as he does not want deferential treatment if someone was to know his family name; he prefers to be judged on the merit of his actions alone. He is very polite about this and if pressed he will just say that he was very fortunate in his upbringing and he would now like to earn his own reputation.) He said this will teach me the patience. Today the fates have put your posting in front of me; it seems this is the next leg of my quest for lock and the key for which I am searching. Enough about me…tell me more of your situation and perhaps I can help you."</p><p></p><p>[ooc] Jonas is the (adopted) son of a Lord of Waterdeep. His identity was kept very low key so that he could be trained as a future lord of Waterdeep. Because the time is not right to add a lord, he is traveling the lands to make friends in far away places and to temper him. His father (and other lords in the know) understands that if Jonas is to be a lord, he must learn true justice, not the brand of "justice" which is so often seen in self-righteous cults. He must learn patience, and tolerance without sacrificing his morals.</p><p></p><p>To this point the lords are pleased with Jonas progress, but there are still many places Jonas has to visit and many Winters before Piergeiron will call Jonas to his side. Jonas is tall and muscular with sandy hair. His eyes are ice blue and capable of melting many a man without a single word. Like his father he has a commanding but quiet confidence; a presence that is felt even before it is seen.</p><p></p><p>Jonas has a tendency to listen more than he talks when meeting a person for the first time and he has been accused by some of those people of being stupid after a first meeting. (A trick learned from his father). He has also been very even handed in his dealing of justice, preferring parlay to combat, yet effective in both. His friends know him to be wise beyond his age and willingly follow his advice. Jonas’ closest friend, Claiborne has traveled with him since leaving Waterdeep. Unbeknownst to Jonas, this was partially the doing of his father in hopes of keeping him safe. His closest friend knows him to have a dry sense of humor, even being mildly sarcastic at times, but this is a side that Jonas rarely unveils.</p><p></p><p>Jonas Half-Dragon (Gold) / Human Paladin (6)</p><p>Lawful Good</p><p>Hit dice 6d12 (1&2nd max 3-6 avg. = 39 HP) + 24 = 63</p><p>Initiative +1</p><p>Speed 20’ (30 base)</p><p>AC: 29 (+10 Armor, +4 Shield, +1 dex, +4 Natural</p><p>Attacks: +16/+11 L. Sword or W. Hammer +14/+9 L bow or +13 2 claws / +8 bite</p><p>Damage: 1d8+8– L. Sword (crit on 17-20) 1d8+7 hammer 1d8+5 bow or 1d6+7 claw/1d4+3 bite</p><p>Face/reach: 5'by5'/5'</p><p>Special Attacks: Breath Weapon, cone of fire 6d10 (DC 20) 1x/day</p><p>Special Defense: Immune to fire, sleep and Paralysis</p><p>Special qualities: Detect Evil, Divine Grace, Lay Hands (36/day), divine health, Aura of courage, Smite evil, turn undead (as 4th lvl cleric, remove disease 2/week, Low Light & Dark Vision (60’)</p><p>Saves: fort +12, ref +7, Will +9</p><p>Abilities S 24 (+8 race+2 gauntlets) I 13 (+2 race) W 18 (amulet) D 12(+1 level) C 16 (+2 race) Ch 18 (+2 race, +2 cloak)</p><p>skills: Diplomacy (9+4=13), ride (9+1=10 – 6 for armor = 4), Concentration (9+2=11), Listen 3 (race), Spot 3 (race)</p><p></p><p>Feats (Human, 1, 3, 6,): Power Attack, Cleave, Mounted Combat, Leadership</p><p></p><p>Spells: 2 1st level spells: Divine Favor, Protection from Evil</p><p></p><p>Equipment: Full Plate +2, Lg. Shield +2 , Long Sword <em>keen</em>+1, Hat of Disguise, Cloak of Charisma (+2), Gauntlets of Ogre Power, Phylactery of Faithfulness, MW Mighty Long Bow (875 GP), 100 MW Arrows (350 GP), 5 vials of Holy Water, 5 tangle foot bags, 10 Sunrods, MW War Hammer, Saddle and Saddle Bags, 100’ Silk Rope, Holy Symbol, Signet Ring, grappling hook, Lance (silver in color), climbers Kit, Amulet of Health 3 GP</p><p></p><p>Added 50 MW arrows, barding for horse, 3 tangle foot bags, grappling hook, Lance, Climbers Kit</p><p>subtracted cost for Holy water because I can make it for free,</p><p></p><p></p><p>Silver Lance</p><p>Heavy War Horse</p><p>Large Animal</p><p>Hit Dice: 6d8+12 (43 HP)</p><p>Initiative +1</p><p>Speed: 50’</p><p>AC: 23 (+1 Dex, +9 Armor, +3 Deflection)</p><p>Attacks: 2 hooves +6, melee; bite +1 melee</p><p>Damage: Hoof d6+4, bite d4+2</p><p>Face/Reach: 5x10’/5’</p><p>Special Qual. Scent</p><p>Saves: Fort +7, Ref +5, Will +2 (8/5/3)</p><p>Abilities S 19, D 13, C 17, I 6, W 13 Ch 6</p><p>Skills Listen +7, Spot +7</p><p>AL Neutral Good</p><p></p><p>- Can carry 300/600/900 lbs. </p><p>- Rider can attack in same round as horse with Ride Check (DC 10)</p><p>- Improved evasion</p><p>- Share Saving Throws</p><p>- Empathetic Link (up to 1 mile)</p><p>- Splint Mail (+6 AC)</p><p></p><p></p><p></p><p>Claiborne</p><p>8th Level Human Cleric of Nobanion</p><p>Neutral Good</p><p></p><p>Hit Dice: 8d8+ 16(48 HP)</p><p>Initiative +5</p><p>Speed: 30’</p><p>AC: 24 (-1 size, +1 Dex, +8 Natural, +6 Armor)</p><p>Attacks: +7/+2 Mace (melee) ; +6/+1 sling (ranged)</p><p>Damage: d8+1</p><p>Domains Good and Nobility</p><p>Special : Cast good Spells +1 level, special quality of Nobility (What is this?)</p><p>Saves: Fort +10, Ref +5, Will +13</p><p>Abilities S 10, D 12, C 14, I 16, W 20 Ch 10</p><p>Skills Concentration +17, Diplomacy +11, Heal +18, Know (religion) +14, Know (arcana) +9, Spellcraft +14, Scry +8</p><p></p><p>Feats: Improved Initiative, combat casting, Craft Wonderous Item, Craft Magic Arms and Armor.</p><p></p><p>Equipment: +1 Full Plate Mail, +1 Large Shield, +1 Mace, Periapt of Wisdom (+2), Cloak of Resistance +2 , Sling w/ 50 bullets, Wand of Cure Light (d8+3, 50 charges) Claiborne’s Handy Haversack, Holy Symbol Belt Pouch, spell components, 5 sun rods, Cleric’s Vestments, Healer’s kit (MW) – paid for by Jonas, 7 PP, 8 GP, Circlet of Blasting (3d8 or 6d6 vs undead/ 1xper day)</p><p> </p><p>Spells (6/6+1/4+1/4+1/3+1) </p><p>0 – Cure Minor, Detect Magic x2, Light, Purify Food Drink, Read Magic</p><p>1st – Divine Favor, Entropic Shield, Sanctuary, Obscuring Mist, Shield of Faith, Command, Prot/Evil</p><p>2nd– Aid, Bull Strength, Hold Person, Lessor Restoration, Remove Paralysis,</p><p>3rd – Magic Vestment, Dispel Magic, Invisibility Purge, Prayer, Locate Object</p><p>4th – Discern Lies, Divine Power, Dismissal, Sending</p><p></p><p>Followers:</p><p>Score: 15 (20-2-1)</p><p></p><p>Emul Madet</p><p>3rd Level Human Expert (Caravan Master)</p><p>Abilities S 12, D 12, C 12, I 12, W 12 Ch 13</p><p>Skills Any 10 Skills 32 points @ 1st, 8 at 2nd, 8 @ 3rd</p><p>Feats Skill Focus x3</p><p>10 Wagons, 50 Mules, </p><p>2500 gp</p><p></p><p>Quariom Gemblossom</p><p>2nd Level Grey Elven Expert (Trade Master)</p><p>Abilities S 10, D 14, C 10, I 14, W 12 Ch 13</p><p>Feats Skill Focus</p><p>Skills 32 points + 8 Points</p><p>2000GP in Equipment</p><p></p><p>Armorer/Teamster</p><p>Weapon Smith/Teamster</p><p>Bowyer/Fletcher/Teamster</p><p>Scribe / Clerk</p><p>Cook/ Brewer/Teamster</p><p>Animal Handler/Teamster</p><p>Weaver/ Leatherworking/Teamster</p><p>Cartwright / Blacksmith/Teamster</p><p>Alchemist / healer</p><p>Valet</p><p></p><p>Gentry</p><p>2nd Level Human Warrior (Captain of Guards)</p><p>Abilities S 14, D 13, C 13, I 10, W 10 Ch 12</p><p>Feats</p><p>Skills</p><p>2000GP in Equipment</p><p></p><p>Guards</p><p>10 1st Level Warriors</p><p>Abilities S 14, D 13, C 13, I 10, W 10 Ch 12</p><p>Feats Point Blank Shot, Precise Shot</p><p>Skills</p><p>900 GP in Equipment</p><p></p><p>I will add more detail to the group for role-playing purposes (names, etc), but Jonas is VERY CAREFUL to keep this group out of harm’s way! His followers are his travelling companions NOT his adventureing companions and he understands his obligation to protect them.</p><p></p><p>Edit: I noticed that I had not put in claiborne's feats, so I added those, adjusted the GP spent for magical items and had him make a couple of others. I also changed the spells memorized before we head off into dreamland<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />[/ooc]</p></blockquote><p></p>
[QUOTE="GoldenEagle, post: 404429, member: 5128"] [b]Jonas[/b] "Hello. I have come to hear about your situation. I’d like to help. [if asked about himself] My name is Jonas.. For the last 5 winters I have been traveling the realms. I was asked by my father to find the question for which I have no answer in a situation I cannot understand and then to return to him with the question and the answer in hand. (Jonas will not name his father if asked as he does not want deferential treatment if someone was to know his family name; he prefers to be judged on the merit of his actions alone. He is very polite about this and if pressed he will just say that he was very fortunate in his upbringing and he would now like to earn his own reputation.) He said this will teach me the patience. Today the fates have put your posting in front of me; it seems this is the next leg of my quest for lock and the key for which I am searching. Enough about me…tell me more of your situation and perhaps I can help you." [ooc] Jonas is the (adopted) son of a Lord of Waterdeep. His identity was kept very low key so that he could be trained as a future lord of Waterdeep. Because the time is not right to add a lord, he is traveling the lands to make friends in far away places and to temper him. His father (and other lords in the know) understands that if Jonas is to be a lord, he must learn true justice, not the brand of "justice" which is so often seen in self-righteous cults. He must learn patience, and tolerance without sacrificing his morals. To this point the lords are pleased with Jonas progress, but there are still many places Jonas has to visit and many Winters before Piergeiron will call Jonas to his side. Jonas is tall and muscular with sandy hair. His eyes are ice blue and capable of melting many a man without a single word. Like his father he has a commanding but quiet confidence; a presence that is felt even before it is seen. Jonas has a tendency to listen more than he talks when meeting a person for the first time and he has been accused by some of those people of being stupid after a first meeting. (A trick learned from his father). He has also been very even handed in his dealing of justice, preferring parlay to combat, yet effective in both. His friends know him to be wise beyond his age and willingly follow his advice. Jonas’ closest friend, Claiborne has traveled with him since leaving Waterdeep. Unbeknownst to Jonas, this was partially the doing of his father in hopes of keeping him safe. His closest friend knows him to have a dry sense of humor, even being mildly sarcastic at times, but this is a side that Jonas rarely unveils. Jonas Half-Dragon (Gold) / Human Paladin (6) Lawful Good Hit dice 6d12 (1&2nd max 3-6 avg. = 39 HP) + 24 = 63 Initiative +1 Speed 20’ (30 base) AC: 29 (+10 Armor, +4 Shield, +1 dex, +4 Natural Attacks: +16/+11 L. Sword or W. Hammer +14/+9 L bow or +13 2 claws / +8 bite Damage: 1d8+8– L. Sword (crit on 17-20) 1d8+7 hammer 1d8+5 bow or 1d6+7 claw/1d4+3 bite Face/reach: 5'by5'/5' Special Attacks: Breath Weapon, cone of fire 6d10 (DC 20) 1x/day Special Defense: Immune to fire, sleep and Paralysis Special qualities: Detect Evil, Divine Grace, Lay Hands (36/day), divine health, Aura of courage, Smite evil, turn undead (as 4th lvl cleric, remove disease 2/week, Low Light & Dark Vision (60’) Saves: fort +12, ref +7, Will +9 Abilities S 24 (+8 race+2 gauntlets) I 13 (+2 race) W 18 (amulet) D 12(+1 level) C 16 (+2 race) Ch 18 (+2 race, +2 cloak) skills: Diplomacy (9+4=13), ride (9+1=10 – 6 for armor = 4), Concentration (9+2=11), Listen 3 (race), Spot 3 (race) Feats (Human, 1, 3, 6,): Power Attack, Cleave, Mounted Combat, Leadership Spells: 2 1st level spells: Divine Favor, Protection from Evil Equipment: Full Plate +2, Lg. Shield +2 , Long Sword [I]keen[/I]+1, Hat of Disguise, Cloak of Charisma (+2), Gauntlets of Ogre Power, Phylactery of Faithfulness, MW Mighty Long Bow (875 GP), 100 MW Arrows (350 GP), 5 vials of Holy Water, 5 tangle foot bags, 10 Sunrods, MW War Hammer, Saddle and Saddle Bags, 100’ Silk Rope, Holy Symbol, Signet Ring, grappling hook, Lance (silver in color), climbers Kit, Amulet of Health 3 GP Added 50 MW arrows, barding for horse, 3 tangle foot bags, grappling hook, Lance, Climbers Kit subtracted cost for Holy water because I can make it for free, Silver Lance Heavy War Horse Large Animal Hit Dice: 6d8+12 (43 HP) Initiative +1 Speed: 50’ AC: 23 (+1 Dex, +9 Armor, +3 Deflection) Attacks: 2 hooves +6, melee; bite +1 melee Damage: Hoof d6+4, bite d4+2 Face/Reach: 5x10’/5’ Special Qual. Scent Saves: Fort +7, Ref +5, Will +2 (8/5/3) Abilities S 19, D 13, C 17, I 6, W 13 Ch 6 Skills Listen +7, Spot +7 AL Neutral Good - Can carry 300/600/900 lbs. - Rider can attack in same round as horse with Ride Check (DC 10) - Improved evasion - Share Saving Throws - Empathetic Link (up to 1 mile) - Splint Mail (+6 AC) Claiborne 8th Level Human Cleric of Nobanion Neutral Good Hit Dice: 8d8+ 16(48 HP) Initiative +5 Speed: 30’ AC: 24 (-1 size, +1 Dex, +8 Natural, +6 Armor) Attacks: +7/+2 Mace (melee) ; +6/+1 sling (ranged) Damage: d8+1 Domains Good and Nobility Special : Cast good Spells +1 level, special quality of Nobility (What is this?) Saves: Fort +10, Ref +5, Will +13 Abilities S 10, D 12, C 14, I 16, W 20 Ch 10 Skills Concentration +17, Diplomacy +11, Heal +18, Know (religion) +14, Know (arcana) +9, Spellcraft +14, Scry +8 Feats: Improved Initiative, combat casting, Craft Wonderous Item, Craft Magic Arms and Armor. Equipment: +1 Full Plate Mail, +1 Large Shield, +1 Mace, Periapt of Wisdom (+2), Cloak of Resistance +2 , Sling w/ 50 bullets, Wand of Cure Light (d8+3, 50 charges) Claiborne’s Handy Haversack, Holy Symbol Belt Pouch, spell components, 5 sun rods, Cleric’s Vestments, Healer’s kit (MW) – paid for by Jonas, 7 PP, 8 GP, Circlet of Blasting (3d8 or 6d6 vs undead/ 1xper day) Spells (6/6+1/4+1/4+1/3+1) 0 – Cure Minor, Detect Magic x2, Light, Purify Food Drink, Read Magic 1st – Divine Favor, Entropic Shield, Sanctuary, Obscuring Mist, Shield of Faith, Command, Prot/Evil 2nd– Aid, Bull Strength, Hold Person, Lessor Restoration, Remove Paralysis, 3rd – Magic Vestment, Dispel Magic, Invisibility Purge, Prayer, Locate Object 4th – Discern Lies, Divine Power, Dismissal, Sending Followers: Score: 15 (20-2-1) Emul Madet 3rd Level Human Expert (Caravan Master) Abilities S 12, D 12, C 12, I 12, W 12 Ch 13 Skills Any 10 Skills 32 points @ 1st, 8 at 2nd, 8 @ 3rd Feats Skill Focus x3 10 Wagons, 50 Mules, 2500 gp Quariom Gemblossom 2nd Level Grey Elven Expert (Trade Master) Abilities S 10, D 14, C 10, I 14, W 12 Ch 13 Feats Skill Focus Skills 32 points + 8 Points 2000GP in Equipment Armorer/Teamster Weapon Smith/Teamster Bowyer/Fletcher/Teamster Scribe / Clerk Cook/ Brewer/Teamster Animal Handler/Teamster Weaver/ Leatherworking/Teamster Cartwright / Blacksmith/Teamster Alchemist / healer Valet Gentry 2nd Level Human Warrior (Captain of Guards) Abilities S 14, D 13, C 13, I 10, W 10 Ch 12 Feats Skills 2000GP in Equipment Guards 10 1st Level Warriors Abilities S 14, D 13, C 13, I 10, W 10 Ch 12 Feats Point Blank Shot, Precise Shot Skills 900 GP in Equipment I will add more detail to the group for role-playing purposes (names, etc), but Jonas is VERY CAREFUL to keep this group out of harm’s way! His followers are his travelling companions NOT his adventureing companions and he understands his obligation to protect them. Edit: I noticed that I had not put in claiborne's feats, so I added those, adjusted the GP spent for magical items and had him make a couple of others. I also changed the spells memorized before we head off into dreamland:D[/ooc] [/QUOTE]
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