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PC's trading in items
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2623972" data-attributes="member: 16989"><p>Yes, but you are selling them to a GEM MERCHANT. His livlehood is selling GEMS. He can't buy gems at their full value & then turn around and sell them at that same price. The merchant's got to eat.</p><p></p><p>In most cases I think of PC's as Distributers and the people buying the good as Retail Sellers. Thus the PC's can't get FULL value unless the merchant is sure he can sell it for above market value. Now, if the PC's want to go in to the retail business, then, fine they can get full market price.</p><p></p><p>Now, if the PC's have UNCUT gems, then they can get full price as they are selling them to the ENd User Market (a gem-cutter who will then turn them from gems into jewelery).</p><p></p><p>If I running a one or two shot game, I often just let them have full market value. Nto sure why, maybe just less attetnion to detail when I'm running a temp game.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2623972, member: 16989"] Yes, but you are selling them to a GEM MERCHANT. His livlehood is selling GEMS. He can't buy gems at their full value & then turn around and sell them at that same price. The merchant's got to eat. In most cases I think of PC's as Distributers and the people buying the good as Retail Sellers. Thus the PC's can't get FULL value unless the merchant is sure he can sell it for above market value. Now, if the PC's want to go in to the retail business, then, fine they can get full market price. Now, if the PC's have UNCUT gems, then they can get full price as they are selling them to the ENd User Market (a gem-cutter who will then turn them from gems into jewelery). If I running a one or two shot game, I often just let them have full market value. Nto sure why, maybe just less attetnion to detail when I'm running a temp game. [/QUOTE]
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