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PCs travelling with a caravan through the desert; ideas please
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<blockquote data-quote="Chupacabra" data-source="post: 1473501" data-attributes="member: 17708"><p>Eight quickie ideas for some caravan encounters:</p><p></p><p>1. An Etherial Filtcher snatches something important from the caravan and needs to be tracked down.</p><p>2. A non-critter encounter event: sandstorm (or even a freak rain storm) threatens the caravan. The PC's must react quickly to help save the caravan goods from being blown (or washed) away.</p><p>3. Ye olde bandit attack.</p><p>4. A powerful sphinx sets up on the last oasis within 2 days travel: his riddle(s) must be answered before anyone is allowed to take a drink.</p><p>5. The caravan crosses paths with a gang of cultists who are transporting sacrificial victims to its hidden lair for a nefarious ceremony.</p><p>6. The caravan's animals take sick after being bitten by a strange swarm of flying insects. Maybe the hermit druid that is said to live nearby has an cure (or maybe, he is the cause of the disease in the first place)?</p><p>7. In the distance can be seen a cloud of dust: a band of desert orcs (Unearthed Arcana) is marching against a village. Should the caravan divert its course to warn the village?</p><p>8. A shift of the sands reveals the entryway to a minor tomb. Stealing any of the treasures (including some nice magic items) within activates a curse which causes the caravan to wander lost in the desert, coming back to the tomb time and again as if the caravan is going in a circle. Only until all of the loot is placed back into the tomb will the curse be lifted. Should even a single coin be retained by the PC's or a lowly guard, the curse remains and the caravan will be doomed to wander the trackless desert until supplies run out.</p><p></p><p>All off the top of my head. Good luck and let us know what you finally decide to spring on your PC's. Have fun!</p></blockquote><p></p>
[QUOTE="Chupacabra, post: 1473501, member: 17708"] Eight quickie ideas for some caravan encounters: 1. An Etherial Filtcher snatches something important from the caravan and needs to be tracked down. 2. A non-critter encounter event: sandstorm (or even a freak rain storm) threatens the caravan. The PC's must react quickly to help save the caravan goods from being blown (or washed) away. 3. Ye olde bandit attack. 4. A powerful sphinx sets up on the last oasis within 2 days travel: his riddle(s) must be answered before anyone is allowed to take a drink. 5. The caravan crosses paths with a gang of cultists who are transporting sacrificial victims to its hidden lair for a nefarious ceremony. 6. The caravan's animals take sick after being bitten by a strange swarm of flying insects. Maybe the hermit druid that is said to live nearby has an cure (or maybe, he is the cause of the disease in the first place)? 7. In the distance can be seen a cloud of dust: a band of desert orcs (Unearthed Arcana) is marching against a village. Should the caravan divert its course to warn the village? 8. A shift of the sands reveals the entryway to a minor tomb. Stealing any of the treasures (including some nice magic items) within activates a curse which causes the caravan to wander lost in the desert, coming back to the tomb time and again as if the caravan is going in a circle. Only until all of the loot is placed back into the tomb will the curse be lifted. Should even a single coin be retained by the PC's or a lowly guard, the curse remains and the caravan will be doomed to wander the trackless desert until supplies run out. All off the top of my head. Good luck and let us know what you finally decide to spring on your PC's. Have fun! [/QUOTE]
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PCs travelling with a caravan through the desert; ideas please
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