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PCs using bluff on PCs
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1822137" data-attributes="member: 12332"><p>Not that this should or shouldn't be how people play the game:</p><p></p><p>In my games the players just sort of migrated toward using Social Skills on eachother when the situation and role playing demanded it. Usually when there's a paladin and a rogue in the same party, it seems.</p><p></p><p>The paladin wants to play his PC the way he thinks he SHOULD be played, as does the rogue. In fact, the Rogue was, at the time, presenting himself to the whole party as a wizard! So people just broke out the dice without my prompting, everybody got duped, and they wandered around with a wizard who didn't cast too many spells for a while. Later, when the town was being sacked, the "Wizard" ran into an abandoned potion shop and grabbed everything valuable in sight. Outside he told the Paladin: "I was, um ... making sure no ne'er-do-wells could break in and steal anything of value." Opposed checks, Rogue wins, game moves on.</p><p></p><p>The paladin gets to play his paladin as Lawful and Righteous and it doesn't have to slow the whole game up.</p><p></p><p>Now, if it were a case of one player trying to absue the other players and force characters to perform actions ... as a GM I'd stop it immediately. </p><p></p><p>So I think using Social Skills on other PCs has its uses, certainly, but I wouldn't make it a RULE either way: I.E. you 'never' can use them or that they 'always' work like written.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1822137, member: 12332"] Not that this should or shouldn't be how people play the game: In my games the players just sort of migrated toward using Social Skills on eachother when the situation and role playing demanded it. Usually when there's a paladin and a rogue in the same party, it seems. The paladin wants to play his PC the way he thinks he SHOULD be played, as does the rogue. In fact, the Rogue was, at the time, presenting himself to the whole party as a wizard! So people just broke out the dice without my prompting, everybody got duped, and they wandered around with a wizard who didn't cast too many spells for a while. Later, when the town was being sacked, the "Wizard" ran into an abandoned potion shop and grabbed everything valuable in sight. Outside he told the Paladin: "I was, um ... making sure no ne'er-do-wells could break in and steal anything of value." Opposed checks, Rogue wins, game moves on. The paladin gets to play his paladin as Lawful and Righteous and it doesn't have to slow the whole game up. Now, if it were a case of one player trying to absue the other players and force characters to perform actions ... as a GM I'd stop it immediately. So I think using Social Skills on other PCs has its uses, certainly, but I wouldn't make it a RULE either way: I.E. you 'never' can use them or that they 'always' work like written. --fje [/QUOTE]
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