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PCs using bluff on PCs
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<blockquote data-quote="Majere" data-source="post: 1823058" data-attributes="member: 13916"><p>Bluff != dominate</p><p>You cant win a bluff/diplomacy check and force another player or NPC to do something they wouldnt do of their own free will.</p><p></p><p>The best example I can think of for sense motive is this one:</p><p></p><p>A well known criminal is caught at the scene of a crime, the police officer has seen this shadey character in thecells many times and takes him in for questioning. The man in question didnt commit the crime be he witnessed the whole event, however when asked he denies seeing anything occuring at the time he was there.</p><p></p><p>[Bluff check vs police officers sense motive, succeds]</p><p></p><p>As the individual succeded on his bluff check the police officer cant tell that the criminal is lying. He has no indication that the man is telling an untruth (If the bluff had failed then he would know that the man was lying). </p><p>HOWEVER</p><p>The policeman still does not trust the criminal, he may believe that the criminal is still hiding something from him. He most certainly ISNT going to release this shadey no-good character just because the prisoner makes a diplomacy check.</p><p></p><p>Bluff is just that, its a way to lie, diplomacy is a way to change attitudes. But neither are domination effects that force any player (or npc) to take any action they would not normally or of their own free will. Which is why bluff and diplomacy wont work on players.</p><p></p><p>Majere.</p></blockquote><p></p>
[QUOTE="Majere, post: 1823058, member: 13916"] Bluff != dominate You cant win a bluff/diplomacy check and force another player or NPC to do something they wouldnt do of their own free will. The best example I can think of for sense motive is this one: A well known criminal is caught at the scene of a crime, the police officer has seen this shadey character in thecells many times and takes him in for questioning. The man in question didnt commit the crime be he witnessed the whole event, however when asked he denies seeing anything occuring at the time he was there. [Bluff check vs police officers sense motive, succeds] As the individual succeded on his bluff check the police officer cant tell that the criminal is lying. He has no indication that the man is telling an untruth (If the bluff had failed then he would know that the man was lying). HOWEVER The policeman still does not trust the criminal, he may believe that the criminal is still hiding something from him. He most certainly ISNT going to release this shadey no-good character just because the prisoner makes a diplomacy check. Bluff is just that, its a way to lie, diplomacy is a way to change attitudes. But neither are domination effects that force any player (or npc) to take any action they would not normally or of their own free will. Which is why bluff and diplomacy wont work on players. Majere. [/QUOTE]
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