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*TTRPGs General
PCs using their abilities - a favor to the party?
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<blockquote data-quote="cougent" data-source="post: 3877705" data-attributes="member: 48665"><p>Not really enough info here to say decisively, but it almost seems like you are breaking your own Rule #2 by pre-deciding what role the cleric should play, maybe you should add an asterisk to it that says *except for clerics who will heal all whether they like it or not.</p><p></p><p>As a player I have almost always played a cleric, that is a warrior priest. Depending on my stats I am in the first or second echelon hammering away to further the ideals of my deity, at sword point if needed. Not cowering in the back waiting for someone to yell "medic". Healing is a tertiary ability that I will dole out to as many as possible when the battle is over. After I have battled and turned and if I have spells left to use, or *maybe* drop and convert. If I spent time figuring out a set of spells to accomplish a task and now have to drop one or more of those to use as a heal spell then both my PC's life and my player fun are both seriously undermined.</p><p></p><p>As a DM, I routinely run a cleric NPC to handle the "medic" role so that any player clerics can truly play their characters as they see fit. My players also learn to play "Bruce Willis / Die Hard" style, that is you fight you get hurt, there is more fight ahead, you fight hurt and go on. They don't enter each and every battle rested, refreshed, and restocked on HP. We play some pretty gritty scenarios and they have come out carrying a comatose body or two with just a handful of HP left amongst the whole group on more than a few occasions.</p><p></p><p></p><p>Perhaps a better expression of what i was trying to say above.</p><p>It seems there is a fairly common idea that clerics should prepare nothing but healing spells and do nothing but heal, that is what I find irritating. I would always heal party members *as I could* with prepared or easily droppable spells. However, would I drop a high level offensive spell for cure serious wounds while still in the middle of a hostile environment? Maybe / maybe not, but is there a presumption that I *should* do that? From non cleric players, definitely.</p></blockquote><p></p>
[QUOTE="cougent, post: 3877705, member: 48665"] Not really enough info here to say decisively, but it almost seems like you are breaking your own Rule #2 by pre-deciding what role the cleric should play, maybe you should add an asterisk to it that says *except for clerics who will heal all whether they like it or not. As a player I have almost always played a cleric, that is a warrior priest. Depending on my stats I am in the first or second echelon hammering away to further the ideals of my deity, at sword point if needed. Not cowering in the back waiting for someone to yell "medic". Healing is a tertiary ability that I will dole out to as many as possible when the battle is over. After I have battled and turned and if I have spells left to use, or *maybe* drop and convert. If I spent time figuring out a set of spells to accomplish a task and now have to drop one or more of those to use as a heal spell then both my PC's life and my player fun are both seriously undermined. As a DM, I routinely run a cleric NPC to handle the "medic" role so that any player clerics can truly play their characters as they see fit. My players also learn to play "Bruce Willis / Die Hard" style, that is you fight you get hurt, there is more fight ahead, you fight hurt and go on. They don't enter each and every battle rested, refreshed, and restocked on HP. We play some pretty gritty scenarios and they have come out carrying a comatose body or two with just a handful of HP left amongst the whole group on more than a few occasions. Perhaps a better expression of what i was trying to say above. It seems there is a fairly common idea that clerics should prepare nothing but healing spells and do nothing but heal, that is what I find irritating. I would always heal party members *as I could* with prepared or easily droppable spells. However, would I drop a high level offensive spell for cure serious wounds while still in the middle of a hostile environment? Maybe / maybe not, but is there a presumption that I *should* do that? From non cleric players, definitely. [/QUOTE]
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