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General Tabletop Discussion
*TTRPGs General
PCs using their abilities - a favor to the party?
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<blockquote data-quote="atom crash" data-source="post: 3878487" data-attributes="member: 22162"><p>On one hand you have making nice with the cleric's deity, and on the other you have actively opposing (either intentionally or not) the cleric's deity. I'd seriously consider penalizing a PC who healed up an enemy of his church/deity (say, a priest of Heironeous healing up the rogue who worships Hextor) if there wasn't good reason, but then again I always stress party cohesion above inter-party conflict, so I'd not expect such a case to come up.</p><p></p><p>[As an aside, I encourage the PCs to worship the same deity by making healing spells for members of the same faith be automatically maximized.] </p><p></p><p>I remember a group I gamed with years ago who all played chaotic characters. I played a LN cleric. After several near-disasters resulting from the lack of any battle plan -- hey, let's just rush headlong into battle and not help each other out -- I decided my cleric's logical response would be to try using threat of withholding healing to get the party to act in a more orderly and unified manner. I even went so far as to suggest making a game plan for combat and establishing standard tactics. I also made the other players profess the greatness of my god before receiving healing. They all started using their cut of the loot for healing potions after that.</p><p></p><p>I also recall actually withholding healing from one player on one occasion. His PC had set a building on fire while we were in it -- he had the ability to summon and bind elementals and demon spirits, and had bound a spirit of fire to his sword -- and we spent several minutes running around a burning building looking for treasure and/or the way out. He was burned as a result, and I refused to heal his burn damage.</p><p></p><p>I consider all the above perfectly reasonable, given the situation. YMMV.</p></blockquote><p></p>
[QUOTE="atom crash, post: 3878487, member: 22162"] On one hand you have making nice with the cleric's deity, and on the other you have actively opposing (either intentionally or not) the cleric's deity. I'd seriously consider penalizing a PC who healed up an enemy of his church/deity (say, a priest of Heironeous healing up the rogue who worships Hextor) if there wasn't good reason, but then again I always stress party cohesion above inter-party conflict, so I'd not expect such a case to come up. [As an aside, I encourage the PCs to worship the same deity by making healing spells for members of the same faith be automatically maximized.] I remember a group I gamed with years ago who all played chaotic characters. I played a LN cleric. After several near-disasters resulting from the lack of any battle plan -- hey, let's just rush headlong into battle and not help each other out -- I decided my cleric's logical response would be to try using threat of withholding healing to get the party to act in a more orderly and unified manner. I even went so far as to suggest making a game plan for combat and establishing standard tactics. I also made the other players profess the greatness of my god before receiving healing. They all started using their cut of the loot for healing potions after that. I also recall actually withholding healing from one player on one occasion. His PC had set a building on fire while we were in it -- he had the ability to summon and bind elementals and demon spirits, and had bound a spirit of fire to his sword -- and we spent several minutes running around a burning building looking for treasure and/or the way out. He was burned as a result, and I refused to heal his burn damage. I consider all the above perfectly reasonable, given the situation. YMMV. [/QUOTE]
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PCs using their abilities - a favor to the party?
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