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PCs using their abilities - a favor to the party?
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<blockquote data-quote="Desdichado" data-source="post: 3880699" data-attributes="member: 2205"><p>No, it's the GM's responsibility to run a fun game.</p><p></p><p>If that means telling a player how he needs to run his character, even if it's indirectly (i.e., unless you run your character this way, the entire group will <em>fail</em>) then the GM sucks.</p><p></p><p>For the record, most of the time in my group <em>nobody</em> plays a cleric. And half the time (more, if it were entirely up to me) we play games other than D&D where magic healing isn't a given.</p><p></p><p>There's more than one way to handle the need for healing than "the DM handing out healing." You can structure the game so that it isn't as much an issue, by not using the "gradual depletion of resources" model, for instance. You can have encounters turn up more healing potions than you otherwise would. You can tweak the rules, like switching HP's to VP/WP that heal quickly, or do all kinds of other things.</p><p></p><p>Plenty of ways to handle it. A GM that says, "no, the only acceptable way to handle the healing issue is you've got a cleric and he needs to heal you even if the character's player doesn't want to run that kind of character" is a lousy GM.</p><p></p><p>If there's interparty conflict because of that, then I place the blame squarely on his shoulders.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3880699, member: 2205"] No, it's the GM's responsibility to run a fun game. If that means telling a player how he needs to run his character, even if it's indirectly (i.e., unless you run your character this way, the entire group will [i]fail[/i]) then the GM sucks. For the record, most of the time in my group [i]nobody[/i] plays a cleric. And half the time (more, if it were entirely up to me) we play games other than D&D where magic healing isn't a given. There's more than one way to handle the need for healing than "the DM handing out healing." You can structure the game so that it isn't as much an issue, by not using the "gradual depletion of resources" model, for instance. You can have encounters turn up more healing potions than you otherwise would. You can tweak the rules, like switching HP's to VP/WP that heal quickly, or do all kinds of other things. Plenty of ways to handle it. A GM that says, "no, the only acceptable way to handle the healing issue is you've got a cleric and he needs to heal you even if the character's player doesn't want to run that kind of character" is a lousy GM. If there's interparty conflict because of that, then I place the blame squarely on his shoulders. [/QUOTE]
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